Grizzlebeard_sl
shitlord
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I think this thread is split between people who played FFXI and have (painful) experience of S-E's thought processes and those who didn't and are trying to apply a WoW tier logic to the content releases. Saying that, even EQ released non-raiding/max level content. Luclin, LDoN, Ykesha, etc. Just because it's new doesn't mean it has to be progression from the previously released content.
I'm not disagreeing that there needs to be more to engage people at max level but going from experience of S-E that is usually achieved by artificial lockouts (zone timers/tome caps) and punch-in-the-balls painful drop rates.
My biggest gripe right now is the pitiful choice of levelling additional jobs. Fate grinding isn't cutting it for me and I don't see how the addition of daily quests is going to significantly alleviate that. It'd be far simpler to massively boost the exp gained from duties. Exp gain in FFXI was awful as well and they had dailies but the difference there was the players were expected to party to grind exp and it was rewarding to do so. There is really no mechanic in place in this game to encourage or reward party play outside of duties. Granted, the class depth is comical compared to FFXI. Look at the arsenal of spells a Blm had in that game compared to ARR. I don't think there's a single class in FFXIV that feels meaty ability-wise. I feel like I'm playing in a familiar world but using a character from a tablet-based game.
I'm not disagreeing that there needs to be more to engage people at max level but going from experience of S-E that is usually achieved by artificial lockouts (zone timers/tome caps) and punch-in-the-balls painful drop rates.
My biggest gripe right now is the pitiful choice of levelling additional jobs. Fate grinding isn't cutting it for me and I don't see how the addition of daily quests is going to significantly alleviate that. It'd be far simpler to massively boost the exp gained from duties. Exp gain in FFXI was awful as well and they had dailies but the difference there was the players were expected to party to grind exp and it was rewarding to do so. There is really no mechanic in place in this game to encourage or reward party play outside of duties. Granted, the class depth is comical compared to FFXI. Look at the arsenal of spells a Blm had in that game compared to ARR. I don't think there's a single class in FFXIV that feels meaty ability-wise. I feel like I'm playing in a familiar world but using a character from a tablet-based game.