New job details, editting as they go. Durations, cooldowns, and #s aren't final.
GENERAL STATEMENTS
-
3.0 Patch Notes reading at E3as well as Live Letter XXII (June 16-18)
- Official posts (
here) are providing the EN names, such as "Enochian".
- Tank actions up to Lv50 have been adjusted.
- Shield Oath and Defiance will provide accuracy to help with that issue for tanks.
BLACK MAGE
- Leyline: 20s buff/60s recast. Circular area which provides Haste/Speed to the caster while within. Leaving the Leyline cancels the effect.
- Sharpcast: Your next spell is a guaranteed proc (Thunder and Firestarter).
- Enochian: 30s buff. While you have Astral Fire/Umbral Ice active, you can cast Fire IV/Blizzard IV. Blizzard IV refreshes this buff, with diminishing returns.
- Fire IV/Blizzard IV: Powerful new versions that do not refresh the Astral Fire/Umbral Ice buff.
PALADIN
- Savage Blade and Riot Blade weaponskill combos are being expanded so it's not almost "Rage of Halone onry". Mention of dot weaponskill(s?).
- Divine Veil: When the Paladin gets healed, a barrier is placed on nearby party members.
- Some 'block'-based actions being added.
WARRIOR
- Deliverance: Stacks 'Abandon' up to 5 times. Wasn't sure if they meant that switching to Defiance transfers these stacks to Wrath.
- Raw Intuition: When struck head-on, retaliate for physical damage. If attacked from the side, you're critically hit.
- Self-healing actions for Deliverance.
DARK KNIGHT
- Cross-class skills are from GLD and MRD.
- Gap-closer in the form of leaping downward cleave attack.
- Dark Aura: MP is used to fuel DPS, but MP cannot be gained by external sources. Weaponskills exist for Dark Knight regaining MP.
- Grit Stance: Tanking/defensive mode.
MONK
- Greased Lightning
- Meditation: Stacks up to 5 times. Enables TP recovery and/or stronger DPS actions.
- Action the "preserves" previous Fist stance to allow you to change to another.
(Missed the rest of the broadcast up to the second break, due to RL issues.)
NINJA
BARD
DRAGOON
SUMMONER
- Tri-disaster: Renamed to Tri-bind.
- Tri-disaster is a 'new' action to be learned later on; applies Bio/Bio II/Miasma at once (with Aetherflow?).
- New actions for direct damage.
- Bolstered and added actions for the current Egis.
- Can temporarily invoke Bahamut's ("Dreadwyrm's") power.
WHITE MAGE
- Asylum: Healing field for your party.
- Asize*: Simultaneous healing + damage attack.
- There will be smaller-scale rapid-heals.
- Stone III; Aero III is an AE.
- Protect will apparently be +magic defense too for SCH/AST, rather than just WHM.
SCHOLAR
- Missed what they said before the below.
- Deployment Tactic: Effect based on target(s?) having Adloquium or Eye for an Eye's effect up.
- Emergency Tactic: Adloquium can heal more rather than shield.
- Dissipation: Pet "consumed" in order to power certain actions.
ASTROLOGIAN
- Two basic stances: Moon Reading / Star Reading; "WHM" vs "SCH" healing behavior.
- Divining Cards: Provide buffs such as attack power, haste effect, +chance to avoid damage (evasion?). Can "Spread" (keep) or "Shuffle" the card drawn.
- "Royal Road": Holding a Card in reserve to apply two Divining Cards at once; could potentially cause a single-target buff to become a ranged and/or "AE" buff.
* No idea what the word is; transcribed from sound of it.