What are you talking about? Of course I'm overstating how good that patch was, I literally said I was doing that, because I was pointing out that the FF14 bullshit was being overstated. FF14 patches are tiny. Saying 'two new dungeons' when one of them is ALWAYS a rehashed dungeon as a hard mode, when it launches with 2 dungeons, is pretty disingenuous. Similarly, I call Timewalking '18 new dungeons' because it's equally disingenuous. It's something you can do in both cases, but it's bullshit to pretend they're just cranking stuff out.
Not sure what your beef is with one zone being faction specific per faction, "FF14 you got o all the zones while you level"....uh....ok? Yes, since there are no factions or anything one would imagine they don't literally make zones that have no content. Heavensward had 6 zones. They're filled with the same awful fates and quests as the rest of FF14, where only the main storyline actually has compelling content. I enjoy the MSQ stuff in FF14, but the general 'quest design' is abyssmal and stuck firmly in Vanilla era wow mechanics. It doesn't surprise me they can shit out lots of those, and yet I would bet money that there were less quests in Heavensward than in Warlords, by a lot at that.
At this point I'm really confused what you guys are even arguing, does it hurt your feelings that anyone (me) might claim FF14 has small patches? They do. Yes, they do it frequently, that's commendable, but when you try to present a bullet point list that is basically bullshit, I'm going to call it out. You might as well say Guild Wars 2 is the pinnacle of this shit, for dumpstering out a new event every few weeks back in the day that always consisted of meaningless grinds for some new currency and MAYBE once in a blue moon something actually fun to do. Who cares about that shit? At the end of the day, FF14 goes years while adding a few new dungeons and a bunch of pointless quests and epic weapon grinds and other trash. Raiding is a joke, it's not faceroll easy but it's certainly not hard and it's absolutely lacking enough content for anyone to care that much. Grinding dungeons, whether they make them more often or not (they do and they don't, as I've outlined before), tends to always be reduced to 'the two newest dungeons' which makes it stupid as fuck at ALL TIMES. I don't give a shit if there are new dungeons if I'm going to grind the same new dungeons 800 times at the expense of variety.
At the end of the day, it functions like every other weeabo MMO out there, they add some new content and the only way they prevent you from blowing through it instantly is by making it grindy bullshit for mats or reps or whatever other bullshit nobody wants to do. They should focus more on the things they do well: Trials, NEW dungeons (not hard mode rehashes of old dungeons), raid bosses, and most importantly MSQs that aren't just busywork. Instead the patches introduce what amounts to basically nothing.