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Hateyou

Not Great, Not Terrible
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Thats neat. yeah. I was just watching a retrospective, and came here to link it. wondering what thread would be best, or if I should start a thread for retrospectives. '

Majuular has been doing an ultima retrospective which is incredible. Today he just posted this one on Dark Cloud. A series I didn't play. in hindsight though, man would it have been something I would have loved I think. town building in a ps2 game?



some of its designs remind me of Vagrant Story. I HATED that. wonder if I have a working copy of it around somewhere still.. if I should give it another chance.

I really liked it, it was fairly unique back then. I didn’t play the sequel though.
 
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Intrinsic

Person of Whiteness
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Started Lies of P since it was on Gamepass and just waiting for Monster Hunter. It was either this or Lords of Fallen. So far P has been pretty good. Not the best at combat yet and am only using the starting polearm thing I got when starting. Not one of the 3 starting weapons, something else that was DLC maybe? Lots I don’t get about combat and am pretty much just parrying and light attack, but only up through third area so far, just passed that big puppet guardian thing boss.
 

Caliane

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I really liked it, it was fairly unique back then. I didn’t play the sequel though.
yeah, Maj there seems to like the sequal, dark Chronical more. both are too grindy for his tastes it seems. but, it sounds like it stream lined much."

so many interesting elements. That I wonder how much directly inspired other things.
Dragon quest builders, disgaea most notably.

level 5 as a studio is not one I really knew anything about. but yeah, when you look at their list of titles. god damn.

dark cloud-2000
Dark chronicle-2002
Dragon quest 8- 2004
Rogue Galaxy- 2005
Professor layton 2007-2025
Dragon quest 9-2009 (DS)
ni no Kuni- 2010-2025
yo kai watch 2013-2020

and a bunch of other shit I don't know anything about. but are probably fantastic. fantasy life,rp life sim? weapon shope deomasse? snackworld?
 

Djay

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Dark Cloud was fun...I'm not sure why I never finished it...probably too busy with EQ at the time. I remember a sentient sword. From what I remember of the town building...it was more like you unlocked certain parts and placed them after completing quests. I could be misremembering, though...it's been 25 years. I just checked my closet and I still have the game...maybe I should hook up the PS2 and give it another try.
 
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Regime

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Started Lies of P since it was on Gamepass and just waiting for Monster Hunter. It was either this or Lords of Fallen. So far P has been pretty good. Not the best at combat yet and am only using the starting polearm thing I got when starting. Not one of the 3 starting weapons, something else that was DLC maybe? Lots I don’t get about combat and am pretty much just parrying and light attack, but only up through third area so far, just passed that big puppet guardian thing boss.
I beat both Lies of P and Lords of fallen and they’re both really solid souls like games. I give them both 7.5 out of 10. Chanur Chanur right up your alley
 
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Chanur

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I want to play Lords of the Fallen but I seem off put by the lantern mechanic. Guess I'm not sure how it works really.
 

Regime

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I want to play Lords of the Fallen but I seem off put by the lantern mechanic. Guess I'm not sure how it works really.


Ah ya the fading in and out

it’s easy just if you are in that world too long this red demon comes after you
 
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Noodleface

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My problem with lies of P was the tells for boss moves were not as good as most souls games. It felt like I had to do much more memorization whereas a game like sekiro you didn't have to know most boss moves with the combat dance.
 

Regime

LOADING, PLEASE WAIT...
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My problem with lies of P was the tells for boss moves were not as good as most souls games. It felt like I had to do much more memorization whereas a game like sekiro you didn't have to know most boss moves with the combat dance.
It’s a budget souls with an interesting story.
 

meStevo

I think your wife's a bigfoot gus.
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MS Research and Ninja Theory have a generative AI model that is creating real-time 3D games.


Although it’s still early, this model research is pushing the boundaries of what we thought was possible. We are already using Muse to develop a real-time playable AI model trained on other first-party games, and we see potential for this work to one day benefit both players and game creators: from allowing us to revive nostalgic games to faster creative ideation.​
Today, countless classic games tied to aging hardware are no longer playable by most people. Thanks to this breakthrough, we are exploring the potential for Muse to take older back catalog games from our studios and optimize them for any device. We believe this could radically change how we preserve and experience classic games in the future and make them accessible to more players.
To imagine that beloved games lost to time and hardware advancement could one day be played on any screen with Xbox is an exciting possibility for us. Another opportunity we are exploring is how Muse can help game teams prototype new gameplay experiences during the creative process and introduce new content—taking games players already love and enabling our developers to inject new experiences for them to enjoy, or even enable you to participate in the creation process.​
 

Daezuel

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