This is a good point regarding EVE. If you are good at making money in EVE (i.e. a good trader, industrialist, or scammer - the three most lucrative things by far) you will within a matter of months or a year find yourself able to legally buy with ISK whatever character you can dream of, so skills aren"t really a hard barrier to you.Wodin said:This is more or less true if you limit yourself purely to the character that you create when you log in. One of the unique aspects of EVE is that it is, AFAIK, the only MMO with a legal character market where in-game currency can be exchanged for a new character. So while the guy you create tomorrow will never be as good as my character which I created 1.5 years ago, you can play 5-6 hours a day while I"m off trying and failing to get Gladiator in WoW and earn a crapton of money, then buy a character that"s substantially better than mine.
However, I don"t like this as a solution personally because of the big alt extravaganza aspect that I mentioned earlier. It"s very difficult for me to suggest something better, because I really enjoy the fact that in one important aspect of the game, I"m not pressured to be playing every day to keep up with my peers. If there was a skill system where I had to "practice" skills somehow to improve then I would feel compelled to grind them all the time, and it would be no fun. So I am conflicted as to how to achieve a good skill-based system with one character that allows older characters to become powerful at their own pace, but not insurmountably so, without leaving casual players unsatisfied and behind.
I think EVE does a good job at making young characters useful fast, but it is probably open to improvement, because you still hear a lot of people saying that they feel a bit left behind compared to the older characters.