Gaereth said:
I would say you are missing the point Rayne.
LOTR had an arguably LARGER IP to draw from and it did worse. Why?? It was a sucky game.
WOW got a grand kickstart with its IP but that doesn"t retain or create anything other than initial purchase from fans.
Another example is the debacle that was Super Mario Sunshine and Metroid Prime 2. Gamers were hotly in anticipation of these sequels after their predecessors and once they knew these iterations were subpar the games sold less than what you would expect from something within these series.
Need I also remind you that gamers used to be in great anticipation for a game made by developers who promised to make us their bitches? High quality from the past doesn"t mean there won"t be a relapse, just a smaller probability.
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I just listened to your interview Curt and personally I really don"t like these type of sessions but you came across really well and wish you and your team luck on your endevours. Maybe you"ll dominate the world through gaming before I give it a shot
One thing that stood out for me I wanted to to rehash here was your reasoning that offering the solo player experience is critical to making a mass market game. You use both the existence of consoles and the long wait times to set up a group as your explanation of why the solo experience allows for more fun than the grouping experience.
I find this reasoning strange because you"ve alluded to the idea that you prefer grouping. So I"m thinking you made the prior claim partly because you think it"s hard for games to be set up so people can transition into a group quickly.
Maybe I"m wrong in percepting this attitude but I know I"m right when I say that grouping is better than playing solo. I owned a pc while my friends owned consoles since I was 8. I had a far greater memories playing games on the NES than on the Commodore because I was interacting with other people more frequently on the NES.
In every mmo I"ve played/beta"ed the fun factor ratchets up significantly when I join a group or just get into simple small talk with other people.
In my estimation the best MMOs in the future are the ones that allow the quickest and easest transition from solo play to group play and back again.
I have more thoughts on this but I get pretty long winded.
UnchainedAcolyte said:
How much more can be done with fantasy, though?.
That"s like asking how much more can be done with rock and roll, jazz, new age, etc. People rip off elements of past artists but they still manage to make a unique fresh sound for their generation.