Gaereth said:
You"re damn straightyou step out with an intent to compete with WOW. You have to. But that doesn"t mean that your a failure if you don"t beat WOW"s subs.
And get blasted for it ala Brad McQuaid if it all goes south right? By your own statement, he did everything by the book, right? He fucked up hugely in the "managing expectations" department right from the start. Its worse when you consider that those expectations were his own.
Look, its simple economics. You set yourself up to be a direct competitor to a behemoth like Blizzard, you BETTER have not only the necessary bucks (likely in the multiple hundreds of millions, if not a cool bil by the time it gets off the ground) to pull it off, but a clear and concise plan of action, as well as a presentable overview of how you intend to perform such a monstrous task using "real world" examples of what you want your potential fans to expect.
How many times do I have to say that I have no doubt they can do well in the general market? But priming people up with wild expectations of delivering "direct WoW competition" is going way over the top when it comes to "managing expectations". Especially from a yet unknown and unproven IP.
Draegan said:
LOTRO has better dungeon design, better world design, better graphics than WOW. WOW has better combat and game design. In LOTRO gear didn"t do shit for you. There was no point of doing dungeons more than once. The game had no depth, it had nothing to work for. It is the definition of an extreme casual MMO.
This is what i"m talking about. When it comes to the fantasy sector, you can claim similar things about EVERY major game out there. You can argue until doomsday that one game did something better than another, and then pick something from that game that was done better than it was in yet another game. And then another thing from yet another game that was done better in the first.
But, what really CAN"T be argued, is that Blizzard did a metric fuckton of the things people hated about mmos better, AND in a SINGLE game. Certainly not all, but most. Definitely MORE than any other single game. Of course theres always room for improvement, but improving on the multitude of things that Blizzard did better, AS WELL AS the things it didn"t, is no simple task by any means. By no means can you satisfy EVERY mmo gamer out there. BUT, as Blizzard has proven beyond any doubt, is that you CAN satisfy a grand majority of them. And ANY "direct competition" will HAVE to repeat that feat.
In the fantasy sector? Doubtful. HIGHLY doubtful.
The game worked. The game was fun.
Exactly. And a direct competitor will HAVE to make it work better, as well as make it MORE fun. And without a whole lot left to utilise in that task, I don"t see it happening.