Zehnpai
Molten Core Raider
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Well, it depends ultimately on how much of a dick the people you play the game with are. Our guild is "relatively" hard core and yet we"re gone so far to avoid making people feel like the game is a chore to the point where our officers decided to "hire" people to farm raid mats for us in exchange for rot loot from previous zones.Grave said:Valid points, Zehn..
As others have said, FFxi was a bit of an anomaly in that high end guilds were almost universally dicks to begin with. Sub-jobbing just complicated the issue as well since you also had to have the optimal sub-job levels as well.
Plus the game was asian-inspired so insane fucking grinds were the norm. You"d have less of an issue with that in modern wester MMO"s where leveling is more of a trip then it is a chore. For all the things done well in FFxi there was an equally terrible game mechanic. Plus you couldn"t jump. If I couldn"t jump in a game I"d be an elitist prat too.
It"s a situation we already deal with. We"ve had a handful of people reroll since we only had 1 raiding shaman and they"re ridiculously necessary for Sunwell. We had 3 people step up and volunteer. We didn"t require that everybody in the guild level up alts just in case some other class suddenly became OP.
Will some ridiculous guilds require that people have at least 2-3 useful alts? Sure. But I"m willing to wager most won"t. Will it definitely be counted as a plus? Sure. But so is saying "I have 200 flasks of relentless assault in my bank." People with a lot of extra time on their hands are usually a bonus.
Besides, you can just look at our recruitment page. We"re actively seeking people who don"t have a shitton of spare time (outside of our normal raid hours that is) because that usually means you"re jobless and/or a teenager and in 2 months will "Realize that you need to get your life in order" and will bail on the guild.
Anyways...
My main point still stands. Allowing players to choose loot alleviates a lot of the bullshit that comes with random loot systems. EQ, EQ2 and WoW all know this and have been moving away from it. Think of how retarded the pvp honor/arena system in WoW would be if you went up to the arena vendor and you turned in your 2000 arena points and he gave you a box. And in that box was one random item. It could be a rogue dagger even though you"re a paladin, or it could be that you get the same druid leggings two weeks in a row.
Random loot is stupid.
However, without random loot you"ll very quickly run into bosses where you no longer need anything off them and it just becomes a chore to kill them.
One option is to allow players to skip bosses somehow. If everyone in the raid is flagged as having killed that boss you can teleport pass or trigger a mob that will kill the boss for you or use a key to skip it or whatever.
Another option, which I feel is superior and helps fix dozens of other gameplay issues, is the job system in that the loot will almost never rot.
Both options could even be employed for that matter. Whether or not it makes sense lorewise is up for grabs. Depends on how you spin it (the prevous discussed card-game mechanic).
Plus, I"m really sick of making alts with silly names since I can"t name them all Zehn or Vhex. 8(
Anyways...bed time.