I"d like to see something different than the normal trash, too.
One thing I was thinking about is a creature type D&D 4th ed. called Minions. Minions are basically the underlings of whatever larger or more powerful creature is above them (doesn"t necessarily have to be a boss) that the players have to deal with, but the main encounter is the leader. They have some annoying abilities, but they die in a single hit so they are relatively easy to deal with.
I think there"s some potential in translating this to an MMO. Imagine being rushed by tons of skeletons, but the raid just runs through them swatting them out of their way as they pass. You reach a large crypt where a necromancer is raising the corpses and sending them after you, hoping to prevent you from reaching his master. Like Draegan said, this would be a mini-boss encounter rather than the normal trash-trash-trash-boss scenario. Undead pouring in from every direction, spells flying, a few harder undead at regular intervals that have to be tanked rather than just AE"d, etc.
You could pace the player the same way trash does, but it would be ten times as engaging.
One thing I was thinking about is a creature type D&D 4th ed. called Minions. Minions are basically the underlings of whatever larger or more powerful creature is above them (doesn"t necessarily have to be a boss) that the players have to deal with, but the main encounter is the leader. They have some annoying abilities, but they die in a single hit so they are relatively easy to deal with.
I think there"s some potential in translating this to an MMO. Imagine being rushed by tons of skeletons, but the raid just runs through them swatting them out of their way as they pass. You reach a large crypt where a necromancer is raising the corpses and sending them after you, hoping to prevent you from reaching his master. Like Draegan said, this would be a mini-boss encounter rather than the normal trash-trash-trash-boss scenario. Undead pouring in from every direction, spells flying, a few harder undead at regular intervals that have to be tanked rather than just AE"d, etc.
You could pace the player the same way trash does, but it would be ten times as engaging.