Ngruk said:
I"ll laugh my butt off and ask out loud how on earth the rat dropped a "Rusted Claymore"
or worse, the dire wolf that drops an epic level 50 required axe. Maybe he ate the wielder? My, wolf, what a verrrry large stomach you have...
In a different kind, I"m also a big fan of useful loot. What irks me isn"t the rat that drops a rusted claymore. It"s the rat that drops a "mangy rat pelt", which, despite its name, isn"t a pelt, but merely an inventory bag filler until you get to town to sell back your loot.
The "grey" stuff that drops from mobs in WoW, or its" EQ, LOTRO, AoC equivalent is nothing. I"m not advocating that rats drop cash instead of sellable parts (which is even worse, from a "realistic" point of view), rather, I"m advocating that anything that drops from a mob has a use. Direct (equipment, consumables, reagents) or indirect (tradeskills stuff).
I am and always have been a "realistic loot" guy. I"d argue to the high heavens that boss mobs that have large loot tables should represent that loot visually (hear the screams from design right now?).
And very identifiable names. The demon Balzaxis (or whatever) better drops "Balzaxis" Thunder Axe". I"m a big fan of identifiable loot. From its simple name, you should either be able to know instantly where it comes from, or, if you"d rather, know its stats.
When we downed Nagafen I can remember EVERY item being an "end of the world" DR for someone. Now I am running back and forth in Kara and there are many mobs dropping multiple purples that NO ONE rolls for.
That"s because you"ve overgrown the zone. See my previous post: no one should feel that it has to endlessly re-run a zone for drops.
I absolutely HATE the fact (and I know it"s not random) that I end a decent quest line and the 3-4 items to choose from, not one is useable by my class, but worse yet if they were appropriate level gear they aren"t items my class uses...
After having experience the LOTRO scheme, I "slightly" second that view. The LOTRO scheme is simpler: almost every step of a quest line yields one item. You either use it, or vendor it (I would probably offer a choice of "item or direct gold", because I"m not fan of encumbering my backpack just for the purpose of running to the NPC merchant to cash in). While it means lots of items land on your lap, it also means most of the quests feel "useless".
On the other hand, the TBC scheme of "4-6 quest rewards for about everyone" isn"t much more satisfying either; 80% of the time, the reward is simply not that good compared to what I got, either thru a different quest line, or a simple dungeon run.
I"m afraid there"s no good answer to that conundrum. If equipment rewards are frequent, most of it gets vendored anyway. If equipment rewards are rare, everybody ends up looking the same, as they don"t have much choice.
Done Prince twice now as well, 1 as healer 1 at MT, 2-0, fun fight. I decided last night that the doorway option is the worst option imo. The two critical factors in RL combat are firepower and mobility. If you doorway the party for the fight your chances of an "unlucky" infernal go up exponentially.
There"s a "right" position for that fight. At that position, your MT has no chance to get infernaled. There"s only one infernal drop position between you and the MT, and if that happens, then yes, all your melee dps are mostly screwed. But that"s not common, and the only problem is if it happens during phase 2 when dps is essential (note that, if you have good meleers and good healers, they can still run thru the infernal back to the door 5s before weakness, "just in case"). The safe point is pretty much idiot-proof, and, if you wipe, recovery is easy (nobody dies under the Prince"s path and has to be summoned from entrance).
The "move around" strat is pretty much the way it"s intended to be done, but it"s far more difficult to execute.