Draegan_sl
2 Minutes Hate
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As soon as you"re able to do something all in one character, it will be expected of you to be able to do that in any competitive atmosphere.
This.Draegan said:As soon as you"re able to do something all in one character, it will be expected of you to be able to do that in any competitive atmosphere.
Hmm...i guess since I never played in top end WoW(only EQ) I never fully experienced this.Druixx said:This.
But now you"re seen as a "lesser player". Someone that isn"t as valuable and will most likely lose out in the long term, then to be seen "as good" as someone else you will be forced to grind out some levels in another job.And if you don"t like playing more than one class? Well if you have a high attendance and very good knowledge of your one class, I doubt it"d be an issue in a raiding guild. Else you"d look for another guild.
Yep, I sure know I"m a detriment to my guild not being able to switch to rogue. And my top healers? If they could just press a button and change to nukers or melee DPS they wouldn"t be such a drag on us.Draegan said:As soon as you"re able to do something all in one character, it will be expected of you to be able to do that in any competitive atmosphere.
Is something I know quite a bit about, thanks.The reality of guilds
It doesn"t really, wow has shown this, if you make more specs viable, people will just want one of each of these specs, because it"s better than stacking classes if their assets don"t stack(mostly buffs/debuffs and raid synergy). The more subclasses you design, the more people will want to have one of each for optimum results, the more people will have to recruit people then bench them in turns to fill in specific roles. That"s the case with enhance shamans(having 1 is a must, having 0 or 2 is suboptimal) in wow, or many other classes(ret paladins, arms war, survival hunter and so on).Grave said:I think what has begun with WoW talent specs is good enough. With more classes and a larger variety of specs the game would spread the critical roles out among a larger number of players and address the issue of having someone not show up for a raid or whatever. Think about what a Bard could do with 3 or 4 talent trees, or a true Ranger class. There would be a huge amount of possibilities with a single class system.
so because you are OCD the games should be made simpler?Grave said:People feel like they have to at least try to level other classes because, for whatever reason, they don"t like that little "Level 1" next to the class on their list. I just don"t really want to be in a game like that again, I got enough of it from FFXI.
Simpler, eh? How does what we"re talking about have anything to do with difficulty? If anything, the job system is easier. So, grats on making zero sense.Bongk said:so because you are OCD the games should be made simpler?
having less options and paths to advance your character is simpler in my world, whatever. Choices are key and you seem to want less because you feel the OCD need to max everything and be Mr Uber all. Makes perfect sense, you just fail to see it or admit it.Grave said:Simpler, eh? How does what we"re talking about have anything to do with difficulty? If anything, the job system is easier. So, grats on making zero sense.
That"s OCD. I don"t max reps unless I need something from it. Most sane players I know don"t. The only person I know who had a hard on for maxing reputations was a fucking nutter.It"s not being OCD anymore than a player wants to max his reputations on WoW or any other achievement.