Gecko said:
Most games do not provide much value. It"s like bad movies. I"m sure Uwe Boll also thinks he is helping the world and has great satisfaction in his work. Forgive me if I disagree. The only difference is an Uwe Boll type would still get work in games companies while Joel and Ethan Coen wouldn"t be allowed in, or would get fired.
Certainly there are people in entertainment fields (movies, games, TV, etc.) that do what they do solely because they can make money. In fact, there are a lot of those people. They see a property that is extremely successful and think they can cash in by making a similar product. They make decisions based on economic reasons, not artistic ones.
And that doesn"t have to be a bad thing. Business is business, and at the end of the day people need to eat. A studio made up purely of artistic idealists is just as bound to fail, if not more so, than a studio made up of mercenaries out to make a buck no matter what kind of dreck they produce.
You need a mix of folks. Passionate people who look after the soul of the work and practical types who make sure shit gets done. It"s a tricky balance to get right, though, and clearly most of the time it gets screwed up to one side or the other.
Flight said:
You have two problems coming out of an "insecure industry". One is that knowledge is a degree of security and so people will be reluctant to share everything they know. The second effect, follow on from the first, is much more damaging. Its that increasing levels of management do not participate in the base and technical knowledge that people responsible for the creative processes possess. This makes it extremely difficult to manage or plan a games development.
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How can you ever have continuity, resilience, reliability, control and scalability in your development processes, when you haven"t got those things in your staff ? (thats aimed at the industry as a whole, not specifically GMG).
Just to clarify, pretty much any creative or skill-based endeavor can be labeled an "insecure industry" if you want to look at it that way. For the kids who want to become professional musicians, athletes, or authors, what are you going to tell them? You can"t say it"s impossible to succeed, because there are tons of examples of people succeeding. The odds are against you, so in that sense your future isn"t as secure as a job at the post office. But some people are willing to take those chances, and there certainly is a potential for reward there. And honestly, a world full of postal workers would be pretty damn boring (sorry, postal workers).
The games industry is, after all, an industry. It isn"t just one guy sitting behind a desk making a game anymore; it"s giant teams of people doing interdependent tasks that all need to come together in a singular whole that is somehow fun and appealing.
You"re right that the industry has a ways to go, and there are a ton of poor processes and process managers currently in place. But it is getting better, and I would argue that there are leaders and project managers working in games whose talents are on par with people in any other industry. They work in games because they enjoy the unique challenges and environments; you don"t automatically get sucky or sub-par people in these positions just because this is the games industry.
Maybe game production will never be as stable and secure as other technical industries. Maybe it will always be more like movie and TV production, where success is a delicate balance that is always hard to get right no matter how much experience you have. Some very talented people will be put off by that lack of sure success, because you can do everything right and at the end of the day still fail. If it was just a matter of learning from the past, you wouldn"t have extremely talented people making movies, books, and TV shows that flop.
Ultimately making games is its own thing, and while parallels can be drawn to other industries there is no direct analogy. Processes need to adapt to fit the model. That"s not to say there isn"t a lot to be learned from other fields, because there is. But a strict duplication of non-industry methods won"t in and of itself ensure greater success.