In a word: No.Moorgard Mobhunter said:tl;dr - There are just as many positive stories from this industry as negative ones, so if working in games is your dream then by all means pursue it. Just go into it with your eyes open and do your homework first.
The average IT pro working in a good medium to large sized company will get more skills, build a better resume, and generally have a better quality of life. He"ll also have more time to game.
Game companies attract people due to the allure of playing. The problem is work and play are segregate. 38 studios is great, and everyone loves working there.
Everyone loved working at ION storm, too. ION Storm hired a lot of talent and insiders, and had a fabulous building in Dallas! I"d actually say those type of companies are the worst, since they are often built without proper business sense and run as a hobby and not a good company.
That kid coming out of college with a Comp Sci or Engineering degree jumps to the gaming startup with the goal of making a difference, or being involved in creating a labor of love. I"m not talking about a game designer, since that is a completely different ball of wax, just a tech person.
He works more than his peers who are generally getting better certifications and working with a variety of more in demand technical tools. Often he works with regurgitated gaming code and clueless "designers" who have documents and goals based around computer systems that might be built in the year 2090.
That large or medium sized company will generally have stability and the IT professional there will have the needed skills and resume to move from one business to another, if needed or desired.
The game programmer or IT person also does not have good stability in the game industry. Even the biggest game companies are revolving doors.
I worked in the games industry in the 90s and I"ve seen first hand why it"s generally a bad idea to go there if you are an engineering/programmer type...
There are more trails of bodies then on the beaches of Normandy in 1944.
Microsoft is great to work at.. That is unless you are an MMO person in which case their failure rate is... 100%.
The Blizzard guys would be great to hook up with, too! That is, unless you joined them and watched Hellgate: London crater.
EA is money right? I seem to remember Ultima Online 2, how"d that work out?
Brad Mcquaid can"t go wrong... er... never mind.
These are just the big fish, too... The smaller companies are even bigger risks.
As I mentioned earlier there are a lot of indy game designers and developers who won"t get touched due to the nature of the games industry.
Since it costs money to place your product on shelves and to market it, and people are happier buying Madden #27 with its few upgrades, ones chances at succeeding at a small games shop are close to zero.
I"ve worked for the same company for 10 years. I"ve worked with most of the same team for 8.
What"s the longest you"ve ever worked with any team there, Moorgard? What"s the longest you"ve seen a games group stay together?