Zehnpai
Molten Core Raider
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All I have to say to that is, "LF1M healer then g2g"Grave said:I think that problem exists only in a small minority of raiding guilds
All I have to say to that is, "LF1M healer then g2g"Grave said:I think that problem exists only in a small minority of raiding guilds
Best part about Warhammer right there, that they completely got rid of the mana mechanic. Warhammer had so many things right and so many things wrong . The melee healers and the other healers were very well done as far as healing classes go.Zehn - Vhex said:And as we"ve discussed before, mana as a finite limiting mechanic sucks donkey balls.
Warhammer melee healers had one big issue though, their main single target heal was a channeling melee attack. They had awesome group heals to compensate, but again it becomes quickly very annoying when you can"t solo heal your tank through an hard encounter because your class was designed with such a specific role in mind(healing AEs). Or well you could by using that heal, but it could be interupted at the first hit you"d take, AEs for example, which is ironic considering the focus of the class. It was still an enjoyable class(both of them actually, I played both mirrors and they were both fun, even though warrior priests were definitely better, at least early on) but they made slight mistakes in its conception, mostly that single target heal. At the very least it should have been specable to 0%interuption with the healing tree(I believe it was only 50% even when you used the slot).khalid said:Best part about Warhammer right there, that they completely got rid of the mana mechanic. Warhammer had so many things right and so many things wrong . The melee healers and the other healers were very well done as far as healing classes go.
And yeah, Cancel Casting needs to die in a fire. If that is what defines "skill", then the term skill has been dumbed down to be meaningless.
But that"s exactly what the hybridization that we discussed earlier solves. That"s the entire point I"m trying to make here.Zehn - Vhex said:All I have to say to that is, "LF1M healer then g2g"
Actually doesn"t quite work that way. If you can heal stuff without actually healing like you said, then there"s basically no healing class anymore. I guess that can work, but we go back to the issue of having no real healing classes which will frustrate quite a lot of people. The VG/war hybrid healers are fun to play because they"re still healers, heals just don"t happen on their own, you still play as a healer, you do targetting, choose the appropriate heal/damage ability, setup the right combos and work around your cooldowns, all this so you can keep your tank/group up. The DPS part only adds soloability and fun, but it"s still secondary.Grave said:But that"s exactly what the hybridization that we discussed earlier solves. That"s the entire point I"m trying to make here.
What do you always have too much of? DPS. What if 3 out of 4 healersplayedlike DPS, and did respectable DPS only below pure Rogues/Mages?
Suddenly a lot more people are rolling them and the healer shortage we see now disappears.
A huge part of why people don"t play healers is they are afraid to have the responsibility. It"s stressful for them and they"d rather just have fun blasting away. The second a healing class can be played that way with the healing handled through auto proc group heals, defensive target heals, and so on where they never have to look at that HP bars, you"ll see a ton of healers available.
Not really. I brought up the Cleric example earlier for how one could play like a more traditional healing class, still targeting people and casting normal heals. That would be for the people who enjoy that style of play. In this case, the DPS side of the class would be automated while the Cleric focuses on healing. For the other healers, the healing side would be automated and they focus on DPSing.Pyros said:Actually doesn"t quite work that way. If you can heal stuff without actually healing like you said, then there"s basically no healing class anymore. I guess that can work, but we go back to the issue of having no real healing classes which will frustrate quite a lot of people. The VG/war hybrid healers are fun to play because they"re still healers, heals just don"t happen on their own, you still play as a healer, you do targetting, choose the appropriate heal/damage ability, setup the right combos and work around your cooldowns, all this so you can keep your tank/group up. The DPS part only adds soloability and fun, but it"s still secondary.
Well, I"m all for making it completely passive for some classes, that was part of the point I was making. I"m one of those guys in your example who hates healing and when I play my Paladin I only want to play Ret. But at the same time, I do wish I had some way of providing healing without having to change my playstyle to something I don"t want to do. If I could do my normal ret rotation and have it auto heal for me I"d love that, and I"d play a class like that over a pure DPS because I"d enjoy that extra benefit and group desirability.Pyros said:If you still make those healers,while you"ve made healing more fun, that doesn"t mean people will play them, or won"t play them like retards(aka won"t heal). Let me give you an example. In wow, how many retadin or enhance shamans have you grouped with that actually helped on heals when needed? It"s part of their core mechanics(maelstrom and art of war instant cast heals from melee attacks), but most people playing these classes play them for dps and ignore the whole healing(or dispelling) aspect of it. You"d still need "LF1M Healer" to get a group going even if you had 4 hybrids who could heal because chances are these 4 people would be total retards and couldn"t heal decently anyway, would spec for DPS, gear for it, and only use dps attacks instead of their hybrid attacks. Or you make healing entirely passive, see first paragraph.
One of the things that began this class discussion was balance. I"m personally fine with one or two classes doing more DPS than anyone else. If you only have two pure DPS or so, I think it"d be fine as long as they are only slightly higher DPS and they bring some type of buff/debuff that is stackable and desired by the raid. There are plenty of people who wouldn"t mind doing slightly lower DPS if they were trading it for an incredible amount of utility and desirability.Pyros said:Also the fact that you"d have "pure" DPS classes mixed in totally breaks the point. Pure DPS classes are the reason hybrids don"t work, because they always have to be better because they"re pure. If anything, remove the pure classes. Have all the classes be hybrid. Some DPS would be the CC hybrids, other debuff hybrids, other healing hybrids and lastly tank hybrids. Mix it up a bit however you prefer, but you NEVER want pure DPS. This only bring endless whinning about how Class X can do as much DPS(because the pure dps player sucks) and at the same time do this or that while pure dps can"t. Just give them something to do.
Make one or 2 play like a pure dps(debuff one for example, applies all debuff on normal attacks, no pure debuff ability, so joe the retard doesn"t think, eh I"m not gonna debuff, I could be DPSing instead, see makata posts about rogues for a good example, another passive raid healing DPS a bit like shadowpriests in wow), but it should still be an hybrid, bringing something to the raid/group.
Things would have to be carefully tuned to prevent stacking of that kind for sure. In my example, I proposed that the pure DPS have a stackable buff/debuff that increases the overall DPS of the raid. So, you could stack 20 healers, but if you do that you"re going to miss out on the amazing DPS 5 Rogues/Mages would bring along with this crazy stacking buff that would"ve let you kill the boss much faster anyway.Pyros said:Then you can have healers hybrids that actually do real healing, but can also do good/equal dps. And you can have tanks that do good dps too, so then you fix the ratio of raiding so it has more dps than healer/tanks compared to normal groups, and all the additional healers/tanks can dps just fine. Guess you need to hardcap heals through one way or another though, so you don"t just stack 5tanks and 20healers, or simply force the debuff/dps hybrids to be in high number too.
Grave said:What do you always have too much of? DPS. What if 3 out of 4 healersplayedlike DPS, and did respectable DPS only below pure Rogues/Mages?
Just keep this in mind at all times: The first time you go somewhere it"s exploration and that"s fun. After that it"s commuting and the only way I could actually enjoy commuting is if I got a blowjob during it.Gwen Rockpounder said:It got lost in the current healing discussion but just wanted to throw something in about travel I spotted a couple of pages back.
Where"s the issue with it? Seems like trying to make everyone completely even causes more problems than it solves and is a total balance nightmare of constant tweaking and retweaking.Zehn - Vhex said:Arguing for pure dps classes to exist and do superior dps to all other classes in this day and age is grounds for divorce in some states Grave.
Only because it gives me an excuse to google up pictures of Alyson.Agraza said:I"m tired of re-hashing these arguments so I"m going to be an ass and not back this up. Besides, Zehn enjoys talking to the wall more than I.
You have to have something other than just superior survivability, though. If you can keep the "squishy" pure dps alive, there"s really no point to bring the hybrid which only trades more survivability for less dps, especially in guilds which have standards instead of friends. Now if that survivability actually meant you could do things pure dps couldn"t other than off-tank trash mobs...Grave said:I seriously doubt it would undo the fix that hybrid dps/healers would apply, resulting in too many pure DPS like we have now. It"s pretty appealing to have a class that can do respectable DPS but also constantly keep itself healed. This is one of the reasons people love Ret Paladins and Blood DKs. You"d have a ton of healers running around.
I would have given you more internets for that kindness if I could.Zehn - Vhex said:Only because it gives me an excuse to google up pictures of Alyson.
Yummy.
It"s not just about more survivability, though. That comment was in reference to solo play and leveling - people would find it appealing to level up as a solid DPS class with the ability to keep itself going far easier than something like a Rogue that has no healing. This means incentive to roll healers vs a pure DPS class if you"re a player who enjoys the DPS role.Palum said:You have to have something other than just superior survivability, though. If you can keep the "squishy" pure dps alive, there"s really no point to bring the hybrid which only trades more survivability for less dps, especially in guilds which have standards instead of friends. Now if that survivability actually meant you could do things pure dps couldn"t other than off-tank trash mobs...
Well, if you make the "DPS" have good buffs/debuffs, then you"re making them dps/utility hybrids.Grave said:It"s not just about more survivability, though. That comment was in reference to solo play and leveling - people would find it appealing to level up as a solid DPS class with the ability to keep itself going far easier than something like a Rogue that has no healing. This means incentive to roll healers vs a pure DPS class if you"re a player who enjoys the DPS role.
The healers don"t need a reason to make people bring them because, well, they"re healers. If anything, the pure DPS would need more incentive to get people to bring them instead of DPS hybrids, which is why I say make them have higher DPS and nice buffs/debuffs.