While there is no feature in any game I"d lick nuts for, I think the argument is steering away from the vital pieces to making Copernicus be as good as we claim, and want.
The class you choose needs to serve a useful purpose in achieving the in game goals set by designers, but beyond that it needs to be fun as hell.
There are a litany of reasons I can give you for my class choices since EQ, but the fact was there were choices, which is why I have always been a fan of classes to begin with.
I am not sure why I chose a Human Monk exactly, but I know one of the reasons was because ONLY the human could be a monk, so I would be different, and unique.
I also know that I stayed up through the night to hit 17 to get flying kick... Nerd reasons aside that"s what I think you shoot for right?
Classes that make you feel cool, unique, and skills that inspire folks to want to level and get them.
But being useful and having fun are the important pieces to any race/class in any MMO right?
The class you choose needs to serve a useful purpose in achieving the in game goals set by designers, but beyond that it needs to be fun as hell.
There are a litany of reasons I can give you for my class choices since EQ, but the fact was there were choices, which is why I have always been a fan of classes to begin with.
I am not sure why I chose a Human Monk exactly, but I know one of the reasons was because ONLY the human could be a monk, so I would be different, and unique.
I also know that I stayed up through the night to hit 17 to get flying kick... Nerd reasons aside that"s what I think you shoot for right?
Classes that make you feel cool, unique, and skills that inspire folks to want to level and get them.
But being useful and having fun are the important pieces to any race/class in any MMO right?