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Yep.Class - Lotro-Wiki.comQuineloe said:wouldn"t be that bad an idea. Get rid of combat healers and of classes that do nothing but heal in a fight.
Was there any combat healing in LOTR?
Yep.Class - Lotro-Wiki.comQuineloe said:wouldn"t be that bad an idea. Get rid of combat healers and of classes that do nothing but heal in a fight.
Was there any combat healing in LOTR?
There was only one O in my LOTR. Not two.ToeMissile said:
Ha... umm, I couldn"t say for the Tolkien universe as I"m really not all that familiar with the intricacies, but of the books/series I have read, I don"t recall any in-combat healing off the top of my head.Quineloe said:There was only one O in my LOTR. Not two.
That would have been awesome. Isildur standing there with 7 elven healers spamming greater heal on him as he fought with Sauron. Everytime Sauron struck a blow and shattered one of Isildurs ribs, have Isildur plead with them to stop healing him so he could die a peaceful death instead of constantly getting the shit kicked out of him.Kuro said:The lack of combat healing in LOTR is just evidence that Tolkein sucked at writing Fantasy combat.
That"s the way it is so that"s the way it has to be? Sounds like quite the winning philosophy.Pyros said:The "problem" of doing away with healers is that the whole healing concept is a basics of mmo nowadays
No, they don"t. This is an issue of mechanics, not semantics. If the concept is the same then the problem is the same.Pyros said:Edit: Oh and in LOTRO, you don"t actually heal people. Their hp bars are named Morale, and you inspire them, bolster their morale, when you reach 0 morale, you retreat, you don"t actually die. It"s exactly the same concept as any other mmo, but by renaming it they can conveniently avoid the whole "there"s no healing in tolkien" thing.
Whatever dude, the whole 2 people in the world that likes staring at health bars everytime they play a mmo can die in a fire.Pyros said:The "problem" of doing away with healers is that the whole healing concept is a basics of mmo nowadays, and some people exclusively play healers because that"s what they like doing. What would they do with no healers?
A game with "open world" flying is a completely different animal than one that is not. Something I didn"t realize, was taught, and came to learn the "expense" of having it needed to be carefully weighed against the "cost".Mr Element said:Curt,
I"m sure you"ve commented on it earlier, but whats your feelings on travel? When going from one side of a continent to another am i going to actually control my own character and run or will i click a flight master and afk for 5 minutes?
Thanks for the reply. I wouldn"t even say I"m proponent of open world flying. I guess I"m just a big fan of running. I can live with it as long as theres at least *some* travel time involved.Ngruk said:A game with "open world" flying is a completely different animal than one that is not. Something I didn"t realize, was taught, and came to learn the "expense" of having it needed to be carefully weighed against the "cost".
Basically you have to decide if the features being cut to include it, are worth having it as a core game play feature because the amount of work needed to create an open world goes into one of two things:
1) Making your world FAR smaller than you initially wanted to due to the immense amount of time/effort/resources needed to create a world that supports open world flying vs. On rails
2) Adding a ton of time to your dev. schedule to create a fully rendered 3D open world environment that will support open world flight.
We"ve certainly had conversations, lengthy ones too, about the risk/reward and cost-benefit and it"s those sort of things I refer to when talking about the "learning curve" I"ve been on the past 3.5 years.