Fuck it, we"ve gone this far. I"m going to guess Ut isChris Kluwe... or Greg Coleman.Seide said:I like puzzles...
Fuck it, we"ve gone this far. I"m going to guess Ut isChris Kluwe... or Greg Coleman.Seide said:I like puzzles...
I want them to hire Brad just so we can find out if nerdrage really can be fatal.jayrebb said:After reading the last few pages of nerdrage, heres to hoping Brad gets hired. He deserves a job anyway.
cheers!
Wait, I thoughtyouwere Brad?jayrebb said:After reading the last few pages of nerdrage, heres to hoping Brad gets hired. He deserves a job anyway.
cheers!
Very true.Believe said:To who? I guarantee any MMO developer isn"t holding their breath trying to reach WoW numbers, or ever expect to.
WoW was/is a phenomenon, it"s pretty ridiculous to consider anything that doesn"t reach that level to be a failure.
We"ve been hearing this crock of shit for 4 years now.Caliane said:Very true.
I think its very important to point out competition is going WAY up as well though.
Mistakes, and weaker games in the past put up decent numbers. EQ with all its faults, lineage1 and 2, even UO and DaoC had some major issues really.
Recently games like WAR and Conan were both pretty well done games, but effectively failed because they weren"t at the bar. They were missing components gamers are demanding in an mmo today. The bar has been raised. A game can aim and hit a niche market like Eve, though as well.
I think you"re over generalizing. Vanguard was a complete failure, yes. Between client problems, polish issues and generally unfinished content it was never going to be anything.Rayne said:Bullshit. Did you even bother to consider the astronomical costs associated with building some of the games you mentioned? WAR, Conan, Vanguard, and other high end games like them, won"t likely ever see any considerale profit relative to thier development costs.
They failed BECAUSE they shot for the bar and missed. By a country fuckin" mile.
The problem with using the word "fun" is that it"s subjective to the person. Your "fun" and my "fun" are probably different so much so that you can"t design a game to be "fun", you need to understand what CAUSES people to have fun, then design the game around that. There is nothing that is universally "fun", it"s a subjective word.Palum said:Because when I said they were fun, I meant they were well done and engineered flawlessly. I"ll have to go grab my dictionary to double check that I guess. Also, sorry but there"s no such thing as "Risk" in modern MMOs except perhaps in EVE. It"s all effort vs reward which is entirely a moot point unless the game succeeds to where the end game matters. None of those MMOs did, so your entire post is invalid.
Exactly. I didn"t think WoW was fun, but I still think the game is very well designed. Just because a game doesn"t cater to my specific needs doesn"t mean the game itself is shitty.Tred said:So you"re saying just becauseyoudon"t think a game is fun doesn"t necessarily mean the game itself is shitty then?
I think you missed what I said.Rayne said:We"ve been hearing this crock of shit for 4 years now.
"Numbers don"t matter", or, "as long as it does well enough to sustain itself, it"ll do fine" or, "it"ll appeal to a niche market".....
Bullshit. Did you even bother to consider the astronomical costs associated with building some of the games you mentioned? WAR, Conan, Vanguard, and other high end games like them, won"t likely ever see any considerale profit relative to thier development costs.
They failed BECAUSE they shot for the bar and missed. By a country fuckin" mile.
You think these guys will be any different? HELL NO! They"re setting thier sights directly on that same exact bar. And if they don"t at least come somewhat close, you"ll be adding thier game to the list when we"re talking about the same shit years from now about some other game.
There be beta accounts in those there waves!Agraza said:And on the other hand many of you suck up to Ngruk an unhealthy amount. *golf clap for the lemmings*
Okay. Lets try this from a simpler angle.Caliane said:I think you missed what I said.
Games like conan/WAR are intended to be AAA mmos with high costs and a high bar. Both failed to hit that expected level of quality/gameplay/etc. (WAR was oh so close) The competition for these AAA titles is very heavy.
Neither conan or WAR are particularly bad games. But they failed to meet peoples expectations and thus lost subs.
But not every mmo needs to do that. EVE, fusionfall, city of heroes, Maplestory, Runescape, etc. Things of this nature. Aim for a niche market, attend to their needs, and you are good to go.