Kuro said:
Or for Blizzard to time its next MMO"s release to strangle Curt"s game in the crib like Sony (unsuccessfully) tried to do to WoW with EQ2"s early launch.
Remember however that wow also did an early release because EQ2 released, they just had a better polished product by that time than EQ2 was.
I think the biggest issue the last "wave" of MMOs had is they were fun for the first few levels, and got terribly shitty after that. Too much emphasis on testing the starting zones and shit like that, or bad progression planning later on.
For AoC, Tortage was great, and arguably the game was ok for a little while after too(the race specific areas for 20-30) but it quickly became a pile of shit where you had to grind because of a lack of quest, unfinished instances, lack of end game content(no pvp system at all, untested sieges) combined with very bad class issues that showed as you went on(hi one shot DW barbarians, and basically every class but ToS/PoM/Necro/Demo for leveling because all that mattered was AEing).
In WAR, the game was awesome from 1 to ~20, then you entered tier 3. The xp curve slowed a lot, the maps were too spread out and badly designed, such as most people ended up doing Tor Anroc even though it sucked, CC and AEs started to become much more prominent, and even overwhelming(enough tactics for rain of fire/pit of shades shitstuff, lots of snares AE stuns and AE knockbacks, combined with the lava etc). The game ended up as a mess in tier4 where CCs were way too common and powerful, AE and burst DPS too high especially due to some stupid mechanics(hi engineer/magus AE pull) and even worse, it was laggy as shit in sieges, partly due to UI mistakes(spell updates) but the rest due to simply having too many people in the zone lagging the shit. Add terrible reward vs time invested on keeps, terrible pve and well, here you go, everyone leaves after their first free month.
At wow launch, the endgame was terrible. There was no pvp, and almost no pve. MC was unfinished(Ragnaros wasn"t killable) and Ony was a buggy pos, as well as totally untuned. However the leveling was mostly good until the end, which means "casuals" would still stick around. Also, and that"s very important to note, back then there was not many alternatives. You looked at EQ2 but it wasn"t much better. The other games were old, and that was it. You can"t repeat that same thing nowadays simply because well, there"s wow, there"s lotro, so for most gamers, there"s options to fall back on if the game suck.
That said, I agree, unless Copernicus is much further in dev that I believe it is, there"s a good chance it"ll compete directly, or close enough, with Blizzard"s own wow killer, which isn"t a position I"d envy.