Maxxius said:
Well if you want to go negative inference, but I already said that. I said who the hell knows what would have happened. But you still miss the point, there never would have been a WOW clone to begin with to compare. If WOW never existed, you honestly think a WOW type game would have been made? And yeah we are going in circles now.
*edit*
Edited out the word clone since how can you have a clone of something that never existed ;p
I think what you are debating is this.
1) Would the WoW MMO have as many subs as it has, or had, without the pre-existing WoW and Starcraft franchise?
I think it would have. Given the hype created during BETA, and the fact that at no point was the hype overblown with regards to the physical product. Rarely does a game get hyped, beta"d, and still exceed expectations.
I think I may be in the minority with that opinion as well, but I do think the market was primed for that game to come along when it did. I guess the flip side would be this. Would another MMO, as polished in all aspects as WoW is and was, have garnered the same size audience as WoW did, if WoW the MMO had never been made? Now that I think like that I wonder.
It"s amazing how many more movie industry comparisons arise as we continue the discussion. The Top Gun example is a great one. I remember thinking what a great movie it was when it came out. I also remember flipping channels 3-4 years ago and it was on, and I watched it. When it was over I remember thinking how incredibly corny every second of that movie was to me now.
Don"t forget perspective. We all, and I think I am in the majority here, thought EQ was the end all be all. I think it was. Given what they did, when they did it, and how they did it, it was a genre changing product. A world changing product if you think about the impact it had.
Now I am older, I"ve seen more, played more, and I look at EQ with an incredibly different perspective. It still is the things I stated above, but I wouldn"t play it. There"s too much out there that I love playing now and only so many hours in a day. I guess that"s another movie comparison isn"t it?
And yes, it really does boil down to dev costs vs revenue when you are looking at a product as a success or failure. Very few companies can take a bath in a product from a dev costs standpoint while not expecting a good return. Though there are products we are talking about, working on, where the return is literally one of the least important aspects of the picture.
Creating a place for ourselves, making a name for ourselves, building a huge global fan base that trusts us implicitly, from customer service to product integrity involves doing a lot of things that require capital to create but will not return the tangible revenue and other things that a ful blown sku will.
Then again if you do want to be someone in the space, have a presence and become the best you have to have the trust of the people that pay their hard earned dollars to buy your games and services.
Cheat them on even one small aspect of it, and you are going to lose somewhere.