Maxxius_foh
shitlord
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Never said it meant everything. And you can certainly screw it up like SWG. But it sure does help. And I bet if you polled the WOW player base a large majority knew or played its games prior to the MMO.
What Brad did would have been perfectly acceptable had Sigil delivered on his claims - furthermore, I believe that all of it could have been accomplished in the right house, with the right circumstances, in the right amount of time. The downside to the hype machine has yet to even be possible with 38 Studios.Don"t overhype it, man. Vanguard and Brad"s postings on here should be a lesson for everyone in the industry on that matter.
I would be thinking about a few hundred thousand first maybe a million, then grow to several million. It sounds like you expect to jump in with 5 million subs the way you worded it.......going to be in for a really hard landing when you wake up from the dream.then all of the sudden you think about 5-20 million people doing the same, every day, and you can see where things just don"t become as cool and ingenious as we like to think they are when we come up with them
That"s acceptable from a base design perspective. Can"t seem to stop referring to Vanguard here, but it"s a prime example of infrastructure problems. Vanguard"s DESIGN (the original one, not what got released) was that - a game by gamers, a game that didn"t make design mistakes of previous games.Twobit Whore said:I just don"t think people should make a game with numbers in mind. Don"t tailor your game to a theoretical playerbase, let the playerbase tailor itself to your game. Make the game you want to, make a game you will play. Make something you are proud to have your name attached to and have no qualms showing every last detail to someone with confidence. Games like EQ and WoW didn"t say "we want to get 100k or 1 million players", they just said "here we are, come and play it" and the rest took care of itself.
*shudders*Rythonn said:Harry Potter the MMO will be the WoW killer... mark my words!
I agree with what you said, but I even tried to include WoW in the "old school" MMO realm. I"m more afraid of Runescape-style games that are so watered down they appeal to a huge market, but barely resemble a MMORPG.Requiem said:I didn"t directly attribute all of those changes to wow, just pointing out that people"s expectations change with the industry, even the most hardcore people. I like to use the term wowified because that"s when I personally saw the major shift.
For point one, I would have to disagree mostly with that idea (well, the first part of that). There is nothing wrong with having a "technical" game from that standpoint, just make sure you have a great tutorial to help the new player understand concepts. EvE is a *perfect* example of how to have a technical game, and with a great tutorial even the most anti-tech person can understand the basic concepts. The big problem with online gamers is so many of them are ADD nerds who buy a game and never read any of the manual/do tutorials before diving right in, so they might get frustrated. Also look at the in-game newbie channels in EvE that are so unbeleivably helpful, which also does this other thing in mmo"s which is important--fosters community, right from square one.Ngruk said:Two things, not the end all of be alls, but two things are imo of monumental importance.
1) Barrier to entry-Regardless of the target market, hard core to casual, barrier to entry technically and the acutal game play has to be low. IMO above everything else, it"s what the Blizzard folks crushed everyone else on the planet with. In addition to an incredible game, polished and fun as hell, they gave us the lowest, easiest barrier to entry we"ve ever seen for a game hard core players could and would like.
2) You can"t be all things to all people. Trying to capture the heart of several different game playing types means you end up with a hodge podge looking game, that plays hodge podge.
QFTNgruk said:Bottom line is you make something great, people will watch/play, regardless of the topic/genre.