Rythonn said:
I have to disagree with you. EVE is not the perfect example, not in the least. If anything it proves his point. A good game but so technical it hasn"t had near the numbers WoW or EQ has. While EVE is successful enough to stay afloat it is hardly a blockbuster or even a threat to other MMO"s.
Numbers don"t mean everything, which was part of the point that a company makes their own game to be great, even if its niche like EvE. Nor does being a blockbuster or threat to other MMOs mean much either. Many games have proven they can be successful without needing WoW numbers, and without attempting to be a
WoW killer. Your argument is fallacious, because you are basing merits on a game by its $$ figures, and even called EvE a
good gameyourself, which should be the goal. I also highly doubt CCP is just barely staying afloat, and not making a good return on their investment.
That being said, EvEs problems in numbers more stem from (in my estimation) how unfriendly it is towards new players in terms of catching up to speed. Other mmos, you can always catch up, if you"re a good player your character can have a chance to gear up with the rest, have the same skills if you play a lot etc. I think people see that they will never catch up no matter what they do to the big dogs of the Eve universe, so its a big turnoff to those who are competitive by nature. Whether that argument is valid or not is subjective of course, but as long as the idea persists in peoples minds, I think it hurts their subs. To the original point on being technical from a difficulty standpoint, like I said, a good tutorial, clean and organized interface, and a game that fosters community interaction goes a long long way to alleviating those problems (whice EvE most certainly has).
Then again, as Faille pointed out, perhaps he was just referring to computer specs, which could be my mistake interpreting, and in that case I would agree with his statement.