Vatoreus Malfost_sl
shitlord
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I have an idea. Unfuck yourselves and take this convo to another thread or in tells. We"re gaying up the "Give 38 Studios Free Publicity" thread.
Obviousely I am wasting my time talking to both of you then.Draegan said:Except you havn"t added anything other than vapor in this argument. You throw out buzz words like obsolete, old, stale and DONE RIGHT yet offer nothing to back up your claims. Either share some of your super duper ideas that I"m pretty sure 100s of devs have thought of already, or just stop posting generalities.
Well it won"t be Curt.. he is busy getting rocked by NY atm.Genjiro said:Just need to get an industry person to post something for a change of topic, then there will be the 5-10 pages of obligatory rimjobbing, brown-nosing, asking of stupid questions, and commenting on their personal lives.
Fixed.Twobit Whore said:Well it won"t be Curt.. he is busy getting rocked by NY atm.
I still see problems with that, referring to your pick lock skill for example, if you design dungeons that WILL have locks, then pick lock almost become an obligatory skill for everyone (as everyone tend to be more autonomous, they will want to have everything possible).Gaereth said:Actually I would say it speaks to your misunderstanding of what folks are saying. In WOW, for example, you don"t put doors without keys, or places that only a rogue can get into because then everyone would have to have a rogue because they are the only class that has said skill.
But what if opening those doors was a skill anyone might have?? Suddenly its not a class restriction, your priest might be able to do it, or your tank, and with a full group its entirely possibly someone might have it. If its possible that anyone might have it then designers can approach the creation of content without worrying about slighting everyone who isn"t a rogue. You can make fun and interesting content without worrying about what classes are needed for said content. You make it and let the players deal with it because they have the capability of doing damn near anything.
Then you start to get interesting skill layouts based on what people want to do. For me as a tank I would want to get all the skills that allowed my group to overcome the obstacles in a dungeon....so perhaps I have pick lock, find sekrit crap, climb, and tank....I build my character to do what I love to do which is tour director in dungeon hell.
Then the next guy just wants pure face meltage. He could give a shit about opening stuff or anything because to him its just about the big numbers and there will always be some roleplay idiot to open stuff. Fine..he can make that setup but he can"t adventure without help then. But he would be a fine addition to my group.
If everyone migrates to the face melting stuff...then all they can do is stand there and melt faces. If everyone migrates to opening the sekrit crap and that sort of stuff then you can get to stuff but you can"t kill it. People have to start making meaningful choices about what their character will do in game.
Well said.Gaereth said:Actually I would say it speaks to your misunderstanding of what folks are saying. In WOW, for example, you don"t put doors without keys, or places that only a rogue can get into because then everyone would have to have a rogue because they are the only class that has said skill.
But what if opening those doors was a skill anyone might have?? Suddenly its not a class restriction, your priest might be able to do it, or your tank, and with a full group its entirely possibly someone might have it. If its possible that anyone might have it then designers can approach the creation of content without worrying about slighting everyone who isn"t a rogue. You can make fun and interesting content without worrying about what classes are needed for said content. You make it and let the players deal with it because they have the capability of doing damn near anything.
Then you start to get interesting skill layouts based on what people want to do. For me as a tank I would want to get all the skills that allowed my group to overcome the obstacles in a dungeon....so perhaps I have pick lock, find sekrit crap, climb, and tank....I build my character to do what I love to do which is tour director in dungeon hell.
Then the next guy just wants pure face meltage. He could give a shit about opening stuff or anything because to him its just about the big numbers and there will always be some roleplay idiot to open stuff. Fine..he can make that setup but he can"t adventure without help then. But he would be a fine addition to my group.
If everyone migrates to the face melting stuff...then all they can do is stand there and melt faces. If everyone migrates to opening the sekrit crap and that sort of stuff then you can get to stuff but you can"t kill it. People have to start making meaningful choices about what their character will do in game.
Down 2-0 and on the verge of being swept is quite rocky imo. The one thing that could save NY"s season and chance to win the division was sweeping Boston.. and they are about to do it.Geaux said:woo baseball derail!
7 innings so far and 2 ER. rocked he is not being
This is the one thing that most armchair designers tend to forget.. human nature. The path of least resistance is the one that they will take.Lalala said:I still see problems with that, referring to your pick lock skill for example, if you design dungeons that WILL have locks, then pick lock almost become an obligatory skill for everyone (as everyone tend to be more autonomous, they will want to have everything possible).
That is the choice you make as a player. Either be more generalized for solo play, or specialized for group play. Either way you will be able to migrate between both as you wish because you are not locked into any particular path.Lalala said:I still see problems with that, referring to your pick lock skill for example, if you design dungeons that WILL have locks, then pick lock almost become an obligatory skill for everyone (as everyone tend to be more autonomous, they will want to have everything possible).
Now that made me laugh.Geaux said:at least this skill based game will have a "community" as everyone sits in town with 4 of 5 for their group looking for that last healer that happens to have the Steroids skill to hit the rock far enough so that it trips the wire that opens the door to the next area.
I assume you are being sarcastic... But to address your point seriously, there is no reason why content can"t be as you described.Geaux said:at least this skill based game will have a "community" as everyone sits in town with 4 of 5 for their group looking for that last healer that happens to have the Steroids skill to hit the rock far enough so that it trips the wire that opens the door to the next area.
I never played them but wasn"t the Thief series built around stealthing to victory versus combat? That could certainly form part of a new MMO. Similiarly VG"s diplomacy had it been actually integrated with dungeons and not cities could have formed an alternate way to beat (intelligent) bosses.Draegan said:What I"m asking is if you can create content that remains challenging and useful if you don"t have the tank/healer/dps archtypes? If you can, what kind of content is that and what kind of character development scheme would you propose?.
Plenty, is there any you won"t attack? For fuck"s sake dude, you tried to claim that FD pulling was awesome and should be included in future games. Here is a real protip.. pulling fucking blows chunks for everyone but the guy pulling becuase you get to sit in a room and do nothing until single mobs are served to you on a platter. Go play EQ if you want that shit.. leave it in the 1st gen where it belongs.tad10 said:Memo to 2bit: For fucks sake is there any Blizz action/decision/mechanic-fuck-up that you won"t defend? Talk about a fucking shill. Props to Blizz for what they did right and making a game that has 8 gazillioin subs worldwide but come on man.
Yeah I think people are really all over the place with their ideas. Some people are talking about class vs. skills and others are talking about random shit. No rhyme or reason to it and it"s hard to tell who is who anymore.Draegan said:Though my quote was supposed to refer to a classless game.