The latest official blog post is up, talking about their plans for the rest of the year
Link
The short version:
-living story will start including more permanent additions
-lfg tool is on the way
-crafting's being expanded to allow making acsended gear, and legendary precursors
-they're going to start adding new skills and traits to the existing classes
-they're making new legendaries
-and a bunch of other stuff
I read that post and I'm really eager to see what they'll pull out. This game is definitely nice, they should just let us hunt for new skills, like in its predecessor and I'd be a happy player for a long time. The atmosphere in certain zones is so far unmatched and it can get quite challenging just roaming the open world at times.
Dungeons can be brutal with unexperienced groups, but they are still fun if one doesn't overdo them for tokens ("I must have everything in a week" complex), but they could use (imo) a change of behaviour with the trash packs. Running past them is not what I consider the pinnacle of gameplay, not even when doing a quick CoF1 for money/tokens (In fact I think CoF1 is a bullshit, especially considering it gives the most desired stat combo on gear).
The removal of magic find as a gear stat is another /bow to them: problem analyzed and solved.
Left to do: make it so zerker gear is not the only go-to gear in PvE. People should care about the survivability stats, but dodge and vigor sources rule the scenes, together with projectile reflects (way way too strong).
Anyway I just love doing the big world events, frozen maw, behemoth, the dragons, etc. every now and then, eventually run a dungeon path or two (even story mode at times), explore a bit of the map, do a jumping puzzle and rarely, craft a bit to raise a new tradeskill. Oh play alts too, I have a lot of them (1 per class in fact).
I spent some money on this game, to get me char slots, bank slots and a couple bag slots for my main character, will do so again, a game worth supporting for me, so far at least.