Well that's true of many dungeons in other mmos with LFD tools. Usually someone explains the basics if a player speaks up that it is their first time though. Or they carry him until he figures it out on his own, or the group drops.You would think that but some of those dungeons are a complete pain in the ass if they don't know the mechanics or are retarded. Once you've figured out the mechanics it's not too hard but your first time through with a new group is going to be painful.
Edit: was replying to grim.
Your well-being is your own responsibility, regardless of class. For max dps - berserker gear, but unless you are running high level fractals, just wear whatever you feel is reasonable and what looks good. Run each dungeon once and then figure out what gear you want to grind appropriate instance. For money - CoF p1, for rares and pink gear, fractals. Run dungeons for leveling, definitely worth it and you aren't all that gimped compared to max level.So I'm still leveling and haven't really done any group content. What is the group dynamic like in GW2? What are the challenges of the dungeons if not the standard trinity/healing situation?
Do you scale up in PVE now too?Your well-being is your own responsibility, regardless of class. For max dps - berserker gear, but unless you are running high level fractals, just wear whatever you feel is reasonable and what looks good. Run each dungeon once and then figure out what gear you want to grind appropriate instance. For money - CoF p1, for rares and pink gear, fractals. Run dungeons for leveling, definitely worth it and you aren't all that gimped compared to max level.
Abe: Yeah, but then again I prefer designers letting people figure this stuff out than the game being so rigid any ideas from the players are out of the question.
Bear in mind I've only bothered with the story modes, so this might change with exploration modes.So I'm still leveling and haven't really done any group content. What is the group dynamic like in GW2? What are the challenges of the dungeons if not the standard trinity/healing situation?
You scale down in instances from launch, fractals are lvl 80 only and most of the new content scales you up.Do you scale up in PVE now too?
Necro takes a bit to bloom, I'd say at least 40 levels when you have enough trait points to make some funny stuff.My warrior is now level 43 and I'm having a lot more fun than I was on the necro. The necro just got beat up a lot and my warrior can take on several mobs at once, even with veterans mixed in the group. I just didn't find the right groove with the necro at lower levels(only got him to level 21). Will probably play warrior to max and then figure out the good builds for him.
I'll admit, I don't tend to be much of a number-cruncher when it comes it comes to building characters, but my standard build, which I've enjoyed, is staff/dual daggers, with wells and Spectral Walk as my utilities, and the flesh golem as my elite. For traits, I go into death, blood, and curses, with the key traits being Greater Marks in the death line (really, that one's mandatory if you're going to use a staff), and Focused Rituals in curses, which lets you target your wells rather than just dropping them at your feet.They did something to necro?!
Maybe time to dust off mine. I haven't played since the halloween event and have full epics or whatever. What are interesting builds these days? Do you have any recommendations, Randin?
https://docs.google.com/document/d/1...rhc/edit?pli=1Oh they finally made some interesting necro builds? Anyone have a link to the burning/fear build? I always loved my necro, but I always felt meh with it.