Ah, for some reason I was under the impression that DayZ didn't have a persistent world. Still, it does sound like H1Z1 will be doing a lot more with the persistence, but then DayZ has never gotten out of Alpha, so maybe that's an unfair comparison to make.What? The whole zombie sandbox platform was birthed from a persistent world with Dayz 2 years ago.
Well they all run on the same engine, and it looks like Landmark / EQN / H1Z1 are all gonna be running AI off of StoryBricks, so I imagine a few decent engineers can go a long way on a project like this one. It's not really something that would require a whole new team to be brought in.This new project H1Z1 looks quite promising but I have to wonder what sort of resources they plan to tie up between this, Landmark, and EQ:Next coupled with continued support on PS2?
These games aren't really about the zombies. They are about mother fuckers like you and you look shady so I'm gonna have to kill you. Zombies are nothing more then (insert mob npc here).Zombies are overrated, ps2 engine is excellent, but fucking zombies sucks now, when they could have a new sci fi/western/fallout style of their own style.
These games aren't really about the zombies. They are about mother fuckers like you and you look shady so I'm gonna have to kill you. Zombies are nothing more then (insert mob npc here).
Well said.These games aren't really about the zombies. They are about mother fuckers like you and you look shady so I'm gonna have to kill you. Zombies are nothing more then (insert mob npc here).
People want a huge gank fest. The ability to build forts, towns etc is what will set it apart. Combining vehicles and in depth crafting with a purpose and I think they will have a hit on their hands. Also zombie games have the best fucking role players period. Those videos in the dayz thread always crack me up.I'll see you guys in 2 months when you spent $20 to play a beta that's just a huge gank fest and you've already quit because there isn't actually a point.
Don't agree with a lot of this.People want a huge gank fest. The ability to build forts, towns etc is what will set it apart. Combining vehicles and in depth crafting with a purpose and I think they will have a hit on their hands. Also zombie games have the best fucking role players period. Those videos in the dayz thread always crack me up.
Since Smed is still taking suggestions, I played SWG for years (PRE-NGE) and I loved the pvp flagging system. You could've been neutral, covert under a faction of your choice, or overt under a faction. You were flagged for pvp/attacks from other players/faction npcs when you were overt OR when an NPC (Stormtroopers) stopped-and-frisked you and found out you were from the opposing faction. Under this system crafters/entertainers/etc didn't really need to join a faction and could play the game in peace and it wasn't a huge gank fest.Full PVP all the time? No thanks, I played Darkfall and EvE. While it was fun playing in the world of the game, it too was overly rampant on PVP and I would have just been happy playing in the world without having to worry about some player always messing with me all the time.
Thinking they are missing the mark and the potential of subs. I like the idea of a zombie game but with some form of safety and cooperation with other players (way more than what EvE offers. The idea of grouping to protect from other players and not zombies seems like a cop-out! Its going to be just another PVP flash spawning grind. Their goal being players are your biggest threat shouldn't be, then why have zombies?
Hunger, zombie trains and supplies should be the biggest problems! I understand the pvp element but they need to have some control check. Just open pvp will keep a major amount of players away!
And SWG ref, is just that...Reference. Its like having HD label on a bottle of Milk!
I have to agree. Especially in a survival type game where loot and weapons you have WILL matter. ITs one thing to hop on some BF4 or Planetside 2 and own some noobs. But its entirely different in a game like this.Don't agree with a lot of this.
There's a subset of people who just want a gankfest. Just like there is a subset of people on UO freeshards whose sole existence is spent lol'ing on the forums at people who don't like being griefed. They keep lol'ing while the player base disperses and then find there's nothing left to play the game for.
In fact full PvP and looting makes a freeshard UO experience a decent analogy to how I am perceiving what's being released about this game. Smed should go play a UO freeshard for a few days and experience how a small number of asshats can screw a game up for an awful lot of people.
Garriott has backed well away from open, full loot PvP for his new MMO. Smed seems a long way behind in terms of experience of this environment. The truth is griefers and gankers are a very small (but vocal) minority of a potential player base. You'll find them on the forums of hundreds of dead servers defending their right to gank player bases who have all but disappeared.
Now if you're talking about an environment with insignificant loot akin to TF2 then that's a different thing. But you try and bastardize a deep crafting system with a game like that then it's like trying to mix milk and oil.
On the bright side the forums for it will be amusing even if we know exactly the kind of complaints that will proliferate before the player base largely disappears. It won't happen straight away but you could pretty much set a countdown for it and watch it happen in stages.
I hope the game turns out nothing like this. I've been massively looking forward to it.