Hearthstone

Gavinmad

Mr. Poopybutthole
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Right and inevitably the control warrior mirror comes down to who was smart enough not to play their acolytes and who runs the greedier deck. Reno in control warrior being pretty much the definition of greed, of course it won you the match. That being said, the control warrior mirror is not exactly a frequent enough matchup to be much of a talking point to advocate the use of Reno in control warrior.
 

drtyrm

Lord Nagafen Raider
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You know me, telling everyone how they have to play Reno Control Warrior.
rolleyes.png


Never forget how serious ccg nerds take being right.
 

Valishar

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Winning the control warrior mirror depends a lot on being the guy who played Justicar first. That being said, I can see some uses for a Reno control warrior. You can lose to hunters sometimes by not being able to stabilize at low life, and Reno would win you the game in that case, just like how Alex does sometimes. But as a card in the mirror he's no better than something like Sneed or Cairne would be. The better question is this: is healing to full good enough to justify making your deck less focused? In warrior where they heal a lot on their own, maybe not.
 

Gavinmad

Mr. Poopybutthole
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My big problem with Reno warrior lists is they mine the foundation of control warrior down to the bedrock to guarantee the Reno activation. Look at the list posted on the latest liquidhearth power rankings. Only 1 fiery, only 1 death's bite, 1 execute, 1 shield slam, and trash like crush and bouncing blade, or obsolete stuff like gorehowl subbed in.

Give me the brute force consistency of the full suite of removal and weapons over inconsistent hail mary plays like reno and deathwing.
 

Ravishing

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The only viable Reno Warrior list is if you play for Fatigue every game. When I think of "control" warrior, I consider the standard deck of ~8 legendaries and winning from Grommash combo at the end. Fatigue warrior doesnt even play Grom.

This is Kripp's Reno list which actually looks fun and has a lot of 2-ofs, but again, it's strictly a fatigue deck. I watched him play it for a while and it's decent. Just very long games.

Kripp's Reno Warrior
 

Angelwatch

Trakanon Raider
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I just had a Mech Mage go full Fel Reaver on me while I was playing Mid-Range Paladin. The first one was promptly hit by Peacekeeper. It was still alive when he played the second and I played Truesilver + BGH. That left him with zero cards in his deck and two in hand while I was at 19 health.

Moral of the story: Never go full Fel Reaver.
 

drtyrm

Lord Nagafen Raider
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Nah, just noting that it takes a cardflopper mentality to make those declarations like this:

The only viable Reno Warrior list is if you play for Fatigue every game.
After all I did was contribute to some Reno deck discussion. I mean, it's not like the list I tried took the guy to Legend Rank #4 NA.
 

Ravishing

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Nah, just noting that it takes a cardflopper mentality to make those declarations like this:

After all I did was contribute to some Reno deck discussion. I mean, it's not like the list I tried took the guy to Legend Rank #4 NA.
Sorry for my ignorance, but wtf is a "cardflopper mentality"? I never played Magic and never heard of this in Hearthstone before.

Anyway, I was responding to Gavin that Reno can have a place in Warrior, but it's going to be for fatigue. I don't write if off 100% like he does.

You being a jackass, however, makes me have to respond to your idiocy.


Using the "this deck got to X Rank in Legend" excuse is tiresome. I assume you use the LOK Shadow deck from Hearthpwn. All he says is he got Rank 4 Legend with it. He doesn't say he actually grinded to Legend with it, or even how many Legend games he played with it. He was probably already Legend before playing the deck and woopty-doo he goes on a nice win streak to get to Rank 4. Legend ranks fluctuate so wildly that it really means nothing.

Most Legend players try random shit in the legend ranks because there's no more purpose to grind, and a lot of random shit actually can win games. Doesn't mean they are optimized decks.

Even sub-optimal decks can achieve Legend, some skill, luck and time is all that's required.

When we talk about decks we're talking purpose, strategy and efficiency.

Reno in Warrior is most efficient in a fatigue list. Call me a "cardflopper" all you want, my point is 100% fact. The warrior hero ability diminishes the value of Reno tremendously. Healbot serves just as much value as Reno in those extreme situations where you need to heal up on turn 5/6 due to facing serious aggression. Only reason Reno is more valuable in your deck is because you've eliminated a majority of the good Control cards, meaning you get low health easier and need to heal for more by turn 6.
 

zzeris

King Turd of Shit Hill
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Time to turn around this Warr discussion a bit. Playing a Reno Lock variant and fatigue control decks are beating me more than I would like. I have made some mistakes to help but these games are tight. My best control card is usually Jaraxxus but an Antonidas or Grommash in response can utterly wreck me. Here's the deck and have 2 flex spots Im experimenting with.

rrr_img_116874.jpg


rrr_img_116875.jpg
 

drtyrm

Lord Nagafen Raider
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Reno in Warrior is most efficient in a fatigue list. Call me a "cardflopper" all you want, my point is 100% fact. .
I give you a counterexample of a guy actually playing the list and you stick to "100% fact". Note I never made any claims of its relative strength.
 

Gavinmad

Mr. Poopybutthole
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Uh, exactly how often do you get matched against fatigue control lists? You can't tune a deck to have favorable matches across the board, otherwise everyone would be playing it. I'd definitely ditch the arcane/faceless combo unless you're gonna run double PO though. And put Thaurissan in. You're basically running an archetypal reno list but with a few weird substitutions like faceless/arcane, doomsayer, no voidwalker, no thaurissan.
 

Gavinmad

Mr. Poopybutthole
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I wouldn't use Reno, but people are definitely experimenting with Raptor. Still needs some iterations though, like I think egg is a mistake.
 

Ravishing

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Time to turn around this Warr discussion a bit. Playing a Reno Lock variant and fatigue control decks are beating me more than I would like. I have made some mistakes to help but these games are tight. My best control card is usually Jaraxxus but an Antonidas or Grommash in response can utterly wreck me. Here's the deck and have 2 flex spots Im experimenting with.
So far I'm Rank 4 with this version:Renolock - Hearthstone Decks
It's a modified Savj list. I'm exclusively playing this list to see how high I can climb.

The differences between our lists are:

You have:
Abusive
Doomsayer
Brewmaster
Earthen Ring
Refreshment Vendor
Siphon Soul
Twisting Nether

I have:
Mortal Coil
Explosive Sheep
Voidwalker
Voidcaller
Bane of Doom
Emperor Thaurissan
Mal'Ganis


Comparing the 7 card differences..

Mortal vs Abusive: I like both options. I might actually take Abusive after seeing your list. Mortal is nice though, especially against aggro decks. Abusive is better when facing control decks. I'll probably stick with Mortal Coil in this current aggro meta.

Doomsayer vs Explosive Sheep: I have fallen in love with Sheep. It's really good and much better than Doomsayer. Doomsayer allows your opponent to react or do more face damage before it triggers, sheep can stop a face deck in their tracks. Drop naked sheep on turn 1/2 and it forces them to think twice before playing Knife Juggler/Minibot. Sheep trades evenly into Minibot too. Sheep also is very strong when combo'd with Demonwrath or Shadowflame. In either case, the initial AoE removes any deathrattles or Divine shields, then the sheep does an addition 2 damage. This can fully clear a ton of annoying shit with ease. Doomsayer is not as versatile. Without AoE freeze spells like Mage I would definitely take sheep.

Brewmaster vs Voidwalker: Renolock lacks taunts. You're probably playing naked brew in most cases. The rare opportunity to brew back reno is not worth it imo. Take the extra taunt imo.


Farseer and Refreshment Vendor are decent but in my list I'll replace Loatheb in exchange for 1 of them if I need more healing. Loatheb is less valuable in an aggro world whereas farseer and refreshment vendor are less valuable in a control world. Sometimes you need to pick a road and stick with it, can't fit them all imo.

Siphon Soul and Twisting nether are both really expensive control cards which I've tried and decided to cut. I am taking Bane of Doom for the extra board presence, but Siphon vs Bane are ok trade-offs. Keep Siphon if you dislike Bane, but you should really consider dropping Twisting Nether for Emperor imo.

Emperor discounts are awesome in this deck. It lets you have stronger combos or even just Jaraxxus+Hero Power same turn. In 1 game I was able to Faceless enemy Ysera+Sylvanas+PoE Sylvanas to steal enemy Ysera = I have 2 Ysera. Normally that would cost 12 mana, instead it cost me 10. And Emperor is always a solid minion to have on board.




Oh and to your point about fatigue decks:
The sooner you recognize you're against a Fatigue deck the better.
Each match is different of course, but you need to know when you can Jaraxxus and Reno. Against Mage you never want to Reno before they do their main burst damage. Against Warrior you should Jaraxxus early if you still have Reno/Healbot to keep you at max health.
Also save the Arcane Golem+Faceless+PoE for that final push.
 

Vandyn

Blackwing Lair Raider
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So far I'm Rank 4 with this version:Renolock - Hearthstone Decks
It's a modified Savj list. I'm exclusively playing this list to see how high I can climb.

The differences between our lists are:

You have:
Abusive
Doomsayer
Brewmaster
Earthen Ring
Refreshment Vendor
Siphon Soul
Twisting Nether

I have:
Mortal Coil
Explosive Sheep
Voidwalker
Voidcaller
Bane of Doom
Emperor Thaurissan
Mal'Ganis


Comparing the 7 card differences..

Mortal vs Abusive: I like both options. I might actually take Abusive after seeing your list. Mortal is nice though, especially against aggro decks. Abusive is better when facing control decks. I'll probably stick with Mortal Coil in this current aggro meta.

Doomsayer vs Explosive Sheep: I have fallen in love with Sheep. It's really good and much better than Doomsayer. Doomsayer allows your opponent to react or do more face damage before it triggers, sheep can stop a face deck in their tracks. Drop naked sheep on turn 1/2 and it forces them to think twice before playing Knife Juggler/Minibot. Sheep trades evenly into Minibot too. Sheep also is very strong when combo'd with Demonwrath or Shadowflame. In either case, the initial AoE removes any deathrattles or Divine shields, then the sheep does an addition 2 damage. This can fully clear a ton of annoying shit with ease. Doomsayer is not as versatile. Without AoE freeze spells like Mage I would definitely take sheep.

Brewmaster vs Voidwalker: Renolock lacks taunts. You're probably playing naked brew in most cases. The rare opportunity to brew back reno is not worth it imo. Take the extra taunt imo.


Farseer and Refreshment Vendor are decent but in my list I'll replace Loatheb in exchange for 1 of them if I need more healing. Loatheb is less valuable in an aggro world whereas farseer and refreshment vendor are less valuable in a control world. Sometimes you need to pick a road and stick with it, can't fit them all imo.

Siphon Soul and Twisting nether are both really expensive control cards which I've tried and decided to cut. I am taking Bane of Doom for the extra board presence, but Siphon vs Bane are ok trade-offs. Keep Siphon if you dislike Bane, but you should really consider dropping Twisting Nether for Emperor imo.

Emperor discounts are awesome in this deck. It lets you have stronger combos or even just Jaraxxus+Hero Power same turn. In 1 game I was able to Faceless enemy Ysera+Sylvanas+PoE Sylvanas to steal enemy Ysera = I have 2 Ysera. Normally that would cost 12 mana, instead it cost me 10. And Emperor is always a solid minion to have on board.




Oh and to your point about fatigue decks:
The sooner you recognize you're against a Fatigue deck the better.
Each match is different of course, but you need to know when you can Jaraxxus and Reno. Against Mage you never want to Reno before they do their main burst damage. Against Warrior you should Jaraxxus early if you still have Reno/Healbot to keep you at max health.
Also save the Arcane Golem+Faceless+PoE for that final push.
Your list is very similar to mine, except I don't have Jaxx (using Rag), Kezan instead of Twilight Drake and Shredder instead of voidcaller. Kezan in temporary as it seems 9 out of 10 decks I play are either secret pally, face hunter or tempo/freeze mage.