That does it. I'm crafting juggernaut asap.ESPORTS!
*edit*
Just saw the funniest goddamn play of my life. Savjz is playing fatigue warrior with juggernaut/brann combo. His opponent Renos which puts him too far ahead for Savjz to win...except Reno didn't trigger because there were two mines in the dudes deck.
fuckin rofl.
Have you tried a Brewmaster yet? Obviously, it synergizes well with battlecries (shieldmaiden, Dr. boom, Juggernaut, BGH) if you can combo them but it also lets you get more mileage out of bigger minions by putting them back in your hand after they have already traded or if they have been silenced. I have gotten 4 insta-concedes since yesterday by Reno-ing in a matchup vs aggro and then brewmastering him back into my hand.Damn, and I thought I was about to start a new meta warrior deck with Brann and Juggs. Works well with Dr. Boom too. Card engine = Gnomish Inventors draw 2 for 4.
divine favor is bad considering how much aggro is on the ladder atm. stick to midrange secret (or midrange without secrets).Man Secret Paladin is still stupid.
I just played against a Handlock. 6 cards on turn 4 from Divine Favor? Sure thing and thanks dude! Was one of my easiest wins. His Molten and Mountain Gaints meant nothing when I had a 10/? Challenger and Noble Sacrifices keeping them away from real targets.
Biggest problem is that Secret Paladin is brain dead. You simply mulligan for cheap cards and the deck plays itself. If you can play things on curve it's really easy to win. That's the difference between this and Patron Warrior. Patron Warrior was really easy to beat if you were playing someone who didn't know how to run it. But in the hands of an expert it was near unbeatable. Secret Paladin plays itself and gets easy wins.
Yes Brewmaster does work by keeping Brann safe after a combo drop (Brann->Boom, or Brann->Juggs) and also to get some more card draw from Inventors.Have you tried a Brewmaster yet? Obviously, it synergizes well with battlecries (shieldmaiden, Dr. boom, Juggernaut, BGH) if you can combo them but it also lets you get more mileage out of bigger minions by putting them back in your hand after they have already traded or if they have been silenced. I have gotten 4 insta-concedes since yesterday by Reno-ing in a matchup vs aggro and then brewmastering him back into my hand.
Honestly, I don't get why Handlock is still played at all. Isn't Handlock just a really bad version of Midrange Paladin? What does Handlock have a good matchup against that Midrange Paladin doesn't? As far as I can tell it's just a strictly worse deck with all the win rates being lower.Man Secret Paladin is still stupid.
I just played against a Handlock. 6 cards on turn 4 from Divine Favor? Sure thing and thanks dude! Was one of my easiest wins. His Molten and Mountain Gaints meant nothing when I had a 10/? Challenger and Noble Sacrifices keeping them away from real targets.
Biggest problem is that Secret Paladin is brain dead. You simply mulligan for cheap cards and the deck plays itself. If you can play things on curve it's really easy to win. That's the difference between this and Patron Warrior. Patron Warrior was really easy to beat if you were playing someone who didn't know how to run it. But in the hands of an expert it was near unbeatable. Secret Paladin plays itself and gets easy wins.
Not sure handlock is that good anymore but it has better winrates against Oil Rogue, Patron warrior, and priests than midrange paladin does. You could say it's a counter to paladin counters.Honestly, I don't get why Handlock is still played at all. Isn't Handlock just a really bad version of Midrange Paladin? What does Handlock have a good matchup against that Midrange Paladin doesn't? As far as I can tell it's just a strictly worse deck with all the win rates being lower.
now EU completely died, you cant even properly login anymoreGoddamn raptors killed the EU servers... again.
I wouldn't say every time but it's a pretty high percentage. What puts that deck over the top is Challenger which is way OP. One card pulling up to 5 secrets, even on an empty board on turn 6 is almost a guarantee win unless your opponent can drop a BGH right there (assuming it was an empty board). I've seen secret pally's lose if they can't maintain board presence by turn 6-7 and challenger hasn't dropped.Man Secret Paladin is still stupid.
I just played against a Handlock. 6 cards on turn 4 from Divine Favor? Sure thing and thanks dude! Was one of my easiest wins. His Molten and Mountain Gaints meant nothing when I had a 10/? Challenger and Noble Sacrifices keeping them away from real targets.
Biggest problem is that Secret Paladin is brain dead. You simply mulligan for cheap cards and the deck plays itself. If you can play things on curve it's really easy to win. That's the difference between this and Patron Warrior. Patron Warrior was really easy to beat if you were playing someone who didn't know how to run it. But in the hands of an expert it was near unbeatable. Secret Paladin plays itself and gets easy wins.
Had more then a few games go deep into fatigue because of the RNG of my opponents getting 90% removal from there creatureseh, summoning stone mage with a full complement of troggs/questing adventurers/mana addicts is cleaning up.