The RUINED CITY releases this Thursday. And like 2 weeks ago, Ill go back to my initial review to make some revisions.
Huge Toad:
Not as good as Knife Juggler so probably unplayable. I feel like this would have been decent as a 2/3 instead of 3/2 but then it'd be a strictly better version of River Croc. The only bright side is it does 1 damage without requiring another minion. It could possibly see play in face hunter. It's a 2 drop that can potentially do 4 damage to face.
I'm still not seeing it. It's a strictly better Bloodfen Raptor, but still not good enough. The deathrattle is meaningless, often just hitting face after a trade. Maybe you can make some janky Leper Gnome+Huge Toad with Baron Rivendare OTK, but... just no.
Gorilla A-3:
Too slow.
Discover cards are good, which I didn't anticipate originally. This card will be great in mech decks. It's basically Draw a Card for 1 mana, and you have a greater chance at getting class-specific mechs. Mage in particular is strong if able to get a 3rd or 4th snowchugger. Other classes can benefit equally as well - Paladin (minibot), Shaman (whirling zap-o-matic), and Warrior (Iron Juggernaut).
Dart Trap:
Could be decent. Face Hunter might love this. Could be too inconsistent for any other hunter deck. To play against it you would play minion(s) then hero power if you want to avoid face damage, or hero power then play minion(s) if you value board. This could help face hunter get past Belcher or nuke enemy face for even more damage. I see at least 1 copy in face hunter.
I can see this played over explosive trap in Face hunter easily. The 5 damage can knock out a Belcher or just do that extra face damage. Using Hero Power is required for almost every class so playing around it will be tough. You either sacrifice health or board presence. Definitely not as easy to play around as explosive where you can just avoid attacking the hunter's face. Even in mid-range this could be really good.
Anyfin Can Happen:
Fun card. Obviously only works in murloc deck. Really expensive card. Helps that late game! 2x of this is potentially 14 murlocs in 2 turns, how can you keep up with that?
People are going to experiment with murlocs again, and with the addition of Sir Finley, Paladins and Shaman should easily be able to make a murloc deck work. Time will tell how consistent they are. One thing's for sure, this card just enables more cancer decks on the ladder.
Murloc Tinyfin:
Well we get another 0 cost 1/1 and it has synergy with murloc decks... Having the murloc Race makes this a really good card, especially in combination with the next card....
This should see play in murloc decks. Don't be surprised when this little bugger is hitting you in the face for 5+ damage. (Warleaders/Everyfin is Awesome/Oracle/Bloodlust/Paladin buffs/etc).
Everyfin is Awesome:
This card is insane, especially in combination with Tinyfin to get the cost down low. Cast this on 3 mana if you have 4 murlocs on board. More buffs besides Warleader will make murlocs insane again.
Not only is this card good in murloc decks, but because it works on ALL minions, it might just find play outside of murloc decks. The deck would probably still have Neptulon or a few cheap murlocs to get the cost low but imo this card is crazy. It's a Cenarius effect that has the potential to cost nearly nothing. It's almost like a Quartermaster for Shaman, except it costs 2 more mana without discounts.
Pit Snake:
This effect is proven to be inefficient. It nerfs Hungry Dragon too. Bad card.
This is Rogue's 2nd card with this effect. It costs half that of Patient Assassin but it lacks stealth. It dies to a Mage ping or Druid attack, but does get you tempo if they opt for those moves on turn 2. This MIGHT see play simply because it's a 1 drop that kills anything. Rogue have suffered in deck design by being tied to their hero power. With Sir Finley maybe we finally see some more archetypes. This card certainly won't make it in the standard Oil list.
Naga Sea Witch:
Interesting effect but not good enough. Helps cheat out higher cost minions. Maybe it finds a home but I doubt it. Paladins can cheat Dragons, Druid have tons of cheats, and any class can use Emperor... but this is still a bit different than Emperor. Maybe Warrior picks it up to cheat out Varian Wrynn/Ysera/Nef or something crazy. Fun card but not ideal.
What's the goal here? It's a nice body but doesn't affect your health total or the board the turn it's played. 2 strikes already against this card. It'll never be consistent enough to build a deck around. Dream scenario is coin this out turn 4 and play a 9+ drop turn 5. It's just not happening. At 10 mana you'll be able to play this and a 10 mana minion, could be strong but still not common. It basically lets you put a 5/5 on board to protect your Ysera/Nef/etc. Maybe it's enough to see play, but I doubt it.
Entomb:
So first question is... does this STEAL the minion? The word "copy" is missing. If this actually steals the minion, which I assume it does, then it's really insane. It is expensive, but this fits right in to the "steal everything" priest deck. This card is going to be annoying as shit. Obviously this isn't as good as Mind Control, so maybe it actually doesnt see much play, but it's definitely a viable alternative.
To answer my question, yes, this does steal the minion off the board. This card will wreak havoc against control decks. It's so anti-fun I'm already triggered from it. Only answer is to play aggro so it's never worth it to spend the 6 mana, or to play my own Priest deck so I can cackle gleefully every time I steal an enemy Tirion/Ysera/etc.
Jungle Moonkin:
This could be a nice card for druid. Makes swipe better and has synergy with beasts. 4/4 for 4 is decent stats too.
The 5+2 damage swipe has me frothing, but I just can't see this card played otherwise. Face Druid seems to be most popular right now, and they have no need for this. Combo Druid also has no need. I can see it in Mill Druid. Beast druid is still inefficient and I doubt this card gets us there.
Sir Finley Mrrgglton:
The first 1 mana Legendary. I guess it depends on what class you are using murlocs in. You would never want to replace Warlock hero power but maybe you want to replace Priest/Warrior with something more aggro. Probably won't be played unless you can get some insane hero power like Ragnaros, then maybe it finds a home.
Correction: you can only get basic hero powers, my mistake on the Ragnaros line. I'm excited for this card. It's going to be really strong. It won't see play in many current decks, but it's going to open up all new types of decks similarly to how Reno has spawned a new archetype. It's going to be really fun seeing what comes from this. I already see Murloc Paladin/Shaman but even Rogue can benefit highly here. Rogue have been pigeonholed due to their hero power, now they can finally branch out. Hunter also might see some new archetypes from this. You'll have roughly a 38% chance to get your desired hero power. I can see Warlock/Mage/Warrior/Priest/Druid being the most desired, but maybe you'll see Token Druids trying for Paladin or Shaman powers. Should be fun!