Hearthstone

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    Who's been the biggest Asshat in the last year? Give us your worst ones!

Elerion

N00b
735
46
^^ I love screenshots like that. More people should post em.

Anyone ever had to play Wack A' Mole when your opponent summons a minion that flies all over the board and out of sight ? Fun times. I just almost hit the timer trying to Shadow Bolt a flying 10/1 Windfury.

@TheMaster I totally agree, having a couple healing minions is really making the difference for the classes that don't have Armor/Spell Healing. Farseer is a lot better than people think. And Venture Co. Mercenary is way better than people think it is, and people already think it's pretty damn good. Venture Co Mercenary is winning me almost half my games in drafts where I get 1-2+. Only problem is when it gets chain frozen or Aldor Peacekeeper'd and left alive haha. Otherwise it's godly, and it fucks with people because they can't decide what to do. It almost always trades way up or goes 2 or even 3:1. I'll take a Venture Co over a Shattered Sun or a Yeti or a million other commons that people usually pick first.



What do you guys think about this pick? I am insanely stumped. On one side I am a Druid and mostly have high cost cards atm so Twilight would have high value, but I also plan to pick up quite a few spells and already have a Swipe. Azure Drake gives instant value no matter what, and Ancient Mage almost always does as well, but Drake can be a massive clencher, specially with a Druid that can Innervate it out and still end up with high health.
Azure Drake every time. 4/4 body with card draw and spell power is fantastic for 5 mana.

Twilight Drake is similar to or worse than a Chillwind Yeti in my eyes. Unless you're skipping drops on round 2 or 3, he's generally a 4/5 or 4/6 even in your opening hand, ie pretty similar to a Yeti. If you draw him later in the game, he's worse.

Ancient Mage is occasionally fantastic in a mage deck, as you can drop him and Arcane Explosion / Cone of Cold for a pseudo-flamestrike in that same turn. In other decks, the sweepers are generally too rare or expensive to be able to be played the same turn, so your spell damage minions will get cleared before you can get big value. When he's just a 2/5 body for 4 mana he's not very exciting.
 

Morrow

Trakanon Raider
3,341
948
Azure Drake every time. 4/4 body with card draw and spell power is fantastic for 5 mana.

Twilight Drake is similar to or worse than a Chillwind Yeti in my eyes. Unless you're skipping drops on round 2 or 3, he's generally a 4/5 or 4/6 even in your opening hand, ie pretty similar to a Yeti. If you draw him later in the game, he's worse.

Ancient Mage is occasionally fantastic in a mage deck, as you can drop him and Arcane Explosion / Cone of Cold for a pseudo-flamestrike in that same turn. In other decks, the sweepers are generally too rare or expensive to be able to be played the same turn, so your spell damage minions will get cleared before you can get big value. When he's just a 2/5 body for 4 mana he's not very exciting.
Yeah you're right, good point. Azure Drake is one of my first crafts after all, damn good card. I've just had a shit ton of value/luck with Twilight Drake personally.

I've been doing so much better in Arena since I started really thinking about my mulligans and adapting them around the class I am playing against. I feel like 30% of winning is knowing what to mulligan. I've won more games than I can count recently by holding onto certain 4 drops that you'd normally dump, but I kept because of the class I was playing against (e.g. keeping Water Elemental with coin against Rogue/Warrior/Druid so you can freeze their weapon attacks). Sounds pretty basic, but I was a good player before I started adapting this more often and it didn't occur to me as much as it does now. I've watched a lot of arena guides where they say blanket statements about mulligans or dump things I think a little more mindlessly and more reliant on RNG than I am comfortable with and that's how I was playing. Now that I do it my way, I do better.

Farseer is also great for things like Acolyte of Pain and Imp master. Totally underrated.
 

Angelwatch

Trakanon Raider
3,053
133
Yeah, the meta completely changed within the last 48 hours to completely stomp over Mages. In my opinion, Noxious is on of the better youtubers/streamers out there and he posted a Paladin deck that will defeat mages 90% of the time. He's not taking credit for it since someone fed him the deck but within the last 24 hours I see a copy/paste of the deck roughly 50% of the time around rank 10 (now down to 12 since I simply cannot beat it). It's not a cheap deck though. It's loaded with Epics and multiple Legendary cards but those that have the cards, dust, or George Washingtons available to them are all building it.
 
282
0
Blizzard's EU login/auth servers must have been hacked again or something. Can't really understand why else it would take so fucking long. They've been down for like over 30 hours now.
 

Pyros

<Silver Donator>
11,220
2,366
Think it's more or less standard midgame/lategame paladin with heals. 2 consecrations, 2 equality, 1-2 truesilver, 1-2 holy light, 1 lay on hands, 2 guardian of kings, 2 hammer of wrath, Tyrion, 1 avenging wraths, ragnaros, sylvanas. Some decks run aldor peacekeepers, argent protectors, sword of justice. That's for paladin cards, then you fill the rest with 2 faceless manipulators and your usual neutrals, azure drakes, jugglers, argus, far seer, big game hunter etc.

There's a few variations for the rest or the amount of the cards I listed you take, like I've seen someone run pyromancer which works very well with equality to board clear against non mage decks/giants mage deck, other legendaries I've seen used are leeroy for finish/big threat killer, tinkmaster for big threats, bloodmage thalnos for draw/spellpower. I've watched a few different high ranked streams and they all use that kind of deck. Basically kinda take a beat down, get to midgame and board wipe, then get to lategame and heal up, then finish.
 

Angelwatch

Trakanon Raider
3,053
133
Post the deck link. Like to see what they created
Here's the link to Noxious's youtube video. I don't see this exact deck all the time (there are 4 Legendary cards in it after all) but I see a lot of decks based on this philosophy. The reason I like Noxious is because he seems down to earth and explains his choices pretty well. He also shows it in action for a couple of games and you can see why it's a very powerful deck and why it can counter Mages pretty easily.

Constructed Talk: Paladin Midrange - YouTube

Another, edit. Watched the video again and it's not quite the deck I was thinking of. The one I'm thinking of loads up on Guardian of Kings, Lay on Hands and Holy Lights to recover from Mage Direct Damage. They throw in a couple of Legendary cards (Sylvanas, Ragnaros and Tirion are all popular and I'll see all 3 in the same deck frequently). A couple of taunts and the guys who give Divine Shield and reduce attacks to 1. Those are the core cards of the anti-mage pally deck.
 

Morrow

Trakanon Raider
3,341
948
I just took 18 damage on turn 2 and died on turn 3. Rogue played the 1/1 Windfury on turn 1, then coin'd Cold Blood, Cold Blood, gg nr, cya wouldn't wanna be ya.

Lol then a Hunter popped a trap with 3 life, I had 1 giant out so I attacked, misdirection made the giant attack me, popped my Ice Barrier and then my Vaporize.

Haha I actually love 1 naturalize now. Warlock just Void Terror'd 2 Frost Elementals and I Naturalized it. Yummy.

I hope they change buff mechanics in this game. It was always weird to me, but I adapted, yet it's still annoying. If I swipe and it kills a blood imp, it should kill other default 1 health minions, not reduce them to 1 health! How are they damaged if they only have 1 life and there's nothing there keeping them alive, not even an effect?



Soooooo, anyone ever been so bored playing a slow player on the jungle level that you created a beat to the voodoo drum on the little arch haha? I created a pretty cool tune. They should incorporate a mini game within the game, or WoW Pokemon. I just went 8 wins in a draft where I honestly spent about 10% of the time looking at the game and the other 90% doing work.
 

sebur

Bronze Squire
1,174
0
That deck actually sounds a lot like the paladin deck I see kripp running alot when I watch him stream. Not saying he invented it or anything like that, just saying, must be good.
 

Column_sl

shitlord
9,833
7
That deck isnt new tho. That paladin deck has been used since beta 1.
To me that is the A standard Paladin control deck.

I have a variation I built that I still use to this day.

It works really good against mages, but any agro rush deck where you pick up bad cards from the start you will have problems.
 

Pyros

<Silver Donator>
11,220
2,366
Well the healing is the new aspect of it, Holy Light especially(some people already used Lay on Hands since the massive card draw is great lategame). And by new I mean, new in terms of being popular, since obviously people ran that before. But the healing helps getting you out of pyroblast range so you can kill the mage when he runs out of stall. It also helps against aggro decks if you can manage to slow them down enough, so you recover a large bunch of health to get into lategame in a decent state. It's not optimal though. When most decks are mages though, playing the counter is a good deal even if you lose to aggro decks. Once mages die out and everyone plays slow healing decks, then aggro will come back in force, rape them and everyone will bitch at how warlocks are OP. And then people will play mages again. Etc.

Still think some aspects of mage should be nerfed regardless though, Pyro to 9 or 10mana and rarity on one of the freezing spell increased(cone of cold maybe, keep frostbolt and ice lance common for the combo but the 2 aoe freezes would be rare). And they need to start buffing the really shitty cards.
 
someneat effectsthat you may know or not

c+p of the list:

If you play Equality with an Amani Berserker in play, he will be a 2/1. If an Amani revives from Redemption, he will be a 5/1.

A 1/1 minion is standing next to a Dire Wolf Alpha, making it a 2/1. If you play Crazed Alchemist on the token, it will become a 2/2. If instead you play Blessed Champion on the token, it will become a 3/1.

A minion attacks a Hunter who has Misdirection Trap set. If the minion attacks your character instead, the minion will take damage from your weapon. However, you won't lose a weapon durability.

Many spells have an effect even if the printed text says they do nothing. At 10 mana, Wild Growth gives you an Excess Mana spell that costs 0 and draws a card. If you have no demons in your deck, Sense Demons gives you 2 Worthless Imps, which are 1/1s for 1 (not worthless!). If you play Mindgames with no creatures in your opponent's deck, you get a 0/1 for 0 called Shadow of Nothing. Captain's Parrot with no pirates in your deck does nothing. Innervate at 10 mana does nothing. Thoughtsteal and Mind Vision also do nothing if the opposing player has no deck or no hand.

If a Warlock plays Lord Jaraxxus into a Repentance secret, you'll have 1 HP when he replaces your character. Molten Giant also becomes uncastable until you're at 5 life if you are Jaraxxus. If you play Lord Jaraxxus with a Blood Imp in play, you'll have 15 HP, even though the Jaraxxus minion on the board had 16 HP. You can use Alarm-o-bot or Mindgames to cheat Jaraxxus in play, but in these cases his battlecry does not activate, and he's simply a 3/15.

A Chillwind Yeti has 1 damage, making him a 4/4. If you cast Divine Spirit and heal him, he will be a 4/9, not a 4/10.

Bane of Doom summons all common demons, Felguard (a rare), but not Doomguard (a rare).

Killing an opponent with Bane of Doom summons an irrelevant demon.

Shadow Madness can be silenced. Mind Control cannot.

If stealthed, Knife Juggler, Imp Master and Ragnaros The Firelord immediately break stealth, since their abilities count as "dealing damage."

Mirror Entity does not typically copy the Battlecry effect of a minion. For instance, if your opponent plays a Novice Engineer, you don't get to draw a card. An exception to this is Twilight Drake, which copies based on your opponent's hand (formerly: your hand), or any Divine Shield which also gets applied again (it's not actually a Battle Cry). A copied Void Terror will also have a buff if the original ate a minion.

Holy Nova deals damage before it heals. How is this relevant? Well, if the opponent has an Eye for an Eye, and you cast it at 2 HP, you die.

The Battlecry of Aldor Peacekeeper and Humility do not affect Lightspawn at all. The attack of Dire Wolf Alpha buff also does not affect Lightspawn.

Power of the Wild 3/2 panther does not trigger Mirror Entity, because it counts as a spell.

If a Blood Imp buffs a minion from 2 to 3 HP, and you cast 2 points of area damage, the minion goes to 1 HP but survives.

Warrior Armor is strictly better than HP, so you should always hit with your weapon, *then* armor up. The two examples you might know about are Molten Giant not counting armor as HP for the purposes of its cost, and of course Shield Slam. The one you might not know about is that Water Elemental does not freeze you if it only takes off armor. As of the most recent patch, Alexstrasza lets you keep all armor you have when she sets your HP to 15.

Traps trigger in the order you cast them. If you play a Counterspell, and then play a Spellbender, the first spell your opponent plays will get countered (even if it targeted a minion), and the Spellbender won't trigger at all. If you play the Spellbender first and the Counterspell second, the spell will get redirected to your 1/3, then get countered.

End of turn minion abilities activate in the order you summon them. For instance, if you play an Imp Master, and then create a Healing Totem that turn, the Imp Master will damage itself and then heal back to 5 HP. If you summon them in the reverse order, the Healing Totem will activate first, and you'll only have a 4 HP Imp Master.

If you have 7 minions (the max number of minions allowed on one side of the board), your Noble Sacrifice does not trigger at all.

You have Violet Teacher and 5 other minions on your side of the board. If you Mind Control, the teacher token will fill your board, leaving you no room. In this case, the mind controlled minion dies instead of coming to your side of the board.

Most triggers will always resolve before the spell that triggered them. For instance, Soulfire + Gadgetzan Auctioneer will draw a card before discarding it, and Power of the Wild buff + Violet Teacher will make the token, then pump it. An exception to this is Wild Pyromancer, which explicitly triggers after you cast a spell.

Shaman's hero power can only create a totem if none of that type are on the board. If you have 3 totems out, you will get the 4th totem you don't have with 100% probability. If you have 4 totems out, you'll get an error when you try to use your ability.

If you have 1 charge left on your Sword of Justice, and play a Silver Hand Knight, the sword will pump the 2/2 Squire, not the Knight. A Snipe works the opposite way, and will kill the 4/4.

Silencing Ancient of War "Rooted" form removes the health buff, leaving a 5/5 with no taunt. Silencing Druid of the Claw in taunt mode does not remove the health buff, leaving a 4/6 with no taunt.

"The end is coming!" After Doomsayer utters these fateful words, he almost always dies, either by his own hand or by your opponent's. However, if you silence him, he will live to see your next turn. If you then pump his attack above 0 with and attack with him, he'll say, "Did I miss it?"

Shadowflame and Blade Flurry both counterintuitively get buffed by +Spell Damage minions such as Kobold Geomancer. Betrayal does not.

If you cast Betrayal on an Emperor Cobra, it will instantly kill everything it damages.

If you Mind Control a minion that your opponent cast Blessing of Wisdom on, attacking with the minion will still draw cards for your opponent.

If a full health Amani Berserker attacks a Hunter who has set an Explosive Trap, the enrage will instantly activate and he'll take 5 damage, not 2.

Your board is a lone Sylvanas Windrunner, while your opponent has a 1/1 and a Sylvanas of his own. Let's say you trade your Sylvanas for his. If your Sylvanas came into play first, you'll gain control of his token, but then immediately lose control of it. If yours came into play second, his deathrattle will trigger first, and you'll get to keep the token.
 

Morrow

Trakanon Raider
3,341
948
^^ Also Spiteful Smith with Enrage basically heals Gorehowl. When I lost my smith my Gorehowl shoulda been destroyed, but it kept the bonus (maybe only happens if fatal).

So fucking painful to see that beautiful golden glow and legendary noise start as you turn a card around in a pack and then see that it's a legendary you already have. I only have 3 epics, and I just opened a 2nd Ysera. I've had insanely good luck since I started my new account. I only even have 2 epics, but I have 4 legendaries, although now I guess only 3
frown.png
but I won't be able to bring myself to DE her. God damnit.
 

The Master

Bronze Squire
2,084
2
Blade Flurry with a Spiteful Smith enraged is actually really good. Running it in a Rogue deck and it does some pretty crazy board clears. I run a Shiv to activate it if need be.

9 Legendaries to go. Crafted a Leeroy today, it is ridiculous. 9 Epics and somehow Hungry Crab is the only one I don't have at least one copy of.
 

Morrow

Trakanon Raider
3,341
948
I kid you not I just played against 3 Flamestrikes, 2 Pyroblasts, 2 Cone of Colds and a Blizzard. I almost won too, massive token/card draw Rogue deck. Wow so frustrating, he literally did next to nothing the entire game.

So advice on drafting as a Rogue. If I have the coin and I get Knife Juggler and Defias Ringleader in my opening hand, what do I coin into? Also, SI:7 Agent vs Perdition's Blade? First pick of the draft? Also next to a Sunwalker, but mainly I want to know whether SI:7 or Perdition are better.

Lol WTF have I just drafted? I accidentally misclicked a Fan of Knives instead of a Deadly Poison as well. This is either going to smash faces or suck hardcore. I'd have killed for an Auctioneer or another spellpower (15 spells, 15 creatures). 18 cards with a 2 mana cost or lower.
 

Mures

Blackwing Lair Raider
4,014
511
Coin defias turn 1 without a doubt. Really puts your opponent in a bad spot, their options will be to use their hero power to remove the 2/1 if they can or play a 2 cost minion which will get killed by the 2/1 or 2/1 + your dagger leaving your 2/2 on the board so you may be able to force them to use a removal card on it making it less likely they can remove the juggler. Plus not coining the defias means you have to wait til much later to play it for combo.
 

Morrow

Trakanon Raider
3,341
948
Coin defias turn 1 without a doubt. Really puts your opponent in a bad spot, their options will be to use their hero power to remove the 2/1 if they can or play a 2 cost minion which will get killed by the 2/1 or 2/1 + your dagger leaving your 2/2 on the board so you may be able to force them to use a removal card on it making it less likely they can remove the juggler. Plus not coining the defias means you have to wait til much later to play it for combo.
Well I was thinking about min/maxing from the 2 shots with the Knife Juggler as a result of using the Defias Ringleader if you can, specially with a backstab in your opening hand?

Haha 4-0 in under 10 minutes with the above deck. God Druid and Rogue are BY FAR my favorite classes, so many fun combos.
 

Elerion

N00b
735
46
Coin Knife Juggler is overrated. It generally goes like this:
- You coin Knife Juggler
- He plays a 2 drop
- You play a 2 drop, ping him or his minion, hit for 3
- He trades your Knife Juggler

End result is that your Knife Juggler is essentially a Raptor with a 50% chance of doing 1 additional damage to opponent. Of course you might get lucky and face an opponent without a 2 drop, but you shouldn't base your decisions on his deck/draw being bad. Furthermore, you're not likely to be able to combo the Ringleader on round 2 anyway (unless you have a backstab, in which case - see below).

In other words: Coin the Ringleader. It puts more pressure on the opponent, trades favourably, and can then protect your Knife Juggler.

The exception would be if you had Backstab in your hand as well. That would make the optimal play coin Knife Juggler, then Backstab his 2 drop and play Ringleader.
 

The Master

Bronze Squire
2,084
2
Trying to arena as classes I haven't played as often and the difference is pretty amazing. I haven't broken 7 wins yet on Hunter, Paladin, Warrior, Shaman, or Priest. Have gotten to 12 with at least once with the rest. Rogue and Mage are really good for me. Druid is hit or miss, it either goes really well (6-12 wins) or really badly (0-3).

I really like the game and am putting a lot of time into it, but I've never seriously played a CCG before. I'm not sure how to really get better beyond playing and getting that experience.