Warrior drafts should be really aggressive. With Fiery War Axe and Arathi Weaponsmith you should win early board control, letting you get in a fair bit of damage before the opponent stabilizes. Then you finish it off with Arcanite Reapers and chargers. Make sure you draft a TON of 2-drops so you never have to armor up on round 2. Stay away from high CC minions and defensive/controlling minions (Tazdingo, Fen Creeper, Kodo) if there are decent aggressive minions available. You'll be clearing the board with weapons and Slam, and if the opponent ever gets board control you probably lost anyway.Yeah, I made the mistake of drafting a warrior the other day. Was a terrible draft and dat hero power is so useless, if you get behind in board control you are practically never getting it back as warrior, even their removal options are pretty terrible.
Thank god. They should have definitely included Pyro as well, or lowered the damage to 9. Possible even Fireball as well, damage down to 5. Starfall is 6 mana for 5 damage and a card, Fireball is 4 mana for 6 damage and no card. So I don't think 4 mana for 5 damage without a card is that unreasonable.Cone of Cold, Blizzard and Frost Nova are getting their mana cost increased by one. Fuck yeah. Should have increased pyro mana cost as well thou.
Hearthstone Update: Arena Issue and Upcoming Changes - Forums - Hearthstone
That's why I fucking hate Warrior in arena, if you don't get some specific cards, it sucks like really bad. You can't just stack neutrals and expect to do well cause the hero power is shit for that playstyle, you need specific class cards. You can play without weapons but then you're gonna need frothing+cruel taskmaster and/or heroic strike and chargers. The class isn't too awful in constructed but in arena you can lose when you're drafting. Hunter is fairly similar, can lose on draft if you can't get enough beasts or the right ones. Both can be scary as fuck if you do get good drafts though especially since it doesn't follow constructed 2 cards limit rule. Some asshole hunter earlier killed me by playing 2x kill command 2 turns in a row for a 20total damage(had a shit beast he dropped before each kill command as I had massive board control).That was a big part of the problem only one war axe ever came up and 0 weaponsmiths, and in the games I never got the war axe. Still went 3-3 with it, but all 3 wins I had a good curve to play out all 3 losses I didn't so my opponent just kept making favorable trades and it felt like I could never catch up.
I got to 10 wins with 0 weapons just using lots of card draw, but yeah, Warrior can be a pain.That's why I fucking hate Warrior in arena, if you don't get some specific cards, it sucks like really bad. You can't just stack neutrals and expect to do well cause the hero power is shit for that playstyle, you need specific class cards. You can play without weapons but then you're gonna need frothing+cruel taskmaster and/or heroic strike and chargers. The class isn't too awful in constructed but in arena you can lose when you're drafting. Hunter is fairly similar, can lose on draft if you can't get enough beasts or the right ones. Both can be scary as fuck if you do get good drafts though especially since it doesn't follow constructed 2 cards limit rule. Some asshole hunter earlier killed me by playing 2x kill command 2 turns in a row for a 20total damage(had a shit beast he dropped before each kill command as I had massive board control).
Stampeding Kodo is actually a pretty good card, the stats are kinda so so but you can often squish something and sometimes it's something very good/very annoying, like an armorsmith/elvenwhatever hidden behind taunters or a high health shit like lightwell, moshurak taunter guy etc. Overall really like the card and would easily pick it out of these 2. Other 2 are pretty bad but lightwarden in priest decks can be brutal.I swear to god my rare choices in arena are always Lightwarden, alarm bot, and stampeding kodo