Hearthstone

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Gavinmad

Mr. Poopybutthole
43,733
52,276
I honestly think losing Deathlord is a much bigger kick in the teeth to control priest than Velen's, and maybe bigger than Lightbomb too. Or at least on par with Lightbomb.
 

Famm

Ahn'Qiraj Raider
11,041
794
I don't agree Hunter is a problem at all. Sure, they have powerful class cards, but so do all classes. The issue is when face hunter is relevant, which will be solved if they nerf some of the stronger neutrals (Knife Juggler/Owl/Leper/Abusive), and by losing creeper.
Hunter is down on its luck in the current meta but that's likely only temporary. If I'm right that aggro is coming back big time then it will regain its status. Creeper and mad sci are valuetown for them sure, but I think it can be fast and obnoxious without. I like the explosive idea not to hit face. Freeze trap, yes its OP, but at the same time I think removing the mana reduction makes it too weak. I hate playing against hunter but I don't think the card should be that shitty, maybe just make the minion cost only one more, that seems fair. If they really do nerf Juggler/Owl/Leper then I'm not as worried about face hunter, but I think people are overestimating the amount of cards that will actually get nerfs.
 

Famm

Ahn'Qiraj Raider
11,041
794
I honestly think losing Deathlord is a much bigger kick in the teeth to control priest than Velen's, and maybe bigger than Lightbomb too. Or at least on par with Lightbomb.
Velen's is probably a bigger blow to dragon yes, but overall that card is so much value for trading and board clears even in control. I thought it was really well designed and fit the class perfectly. I hate that its leaving, it should have been a base aspect of the class from the beginning.
 

Famm

Ahn'Qiraj Raider
11,041
794
Another thing about hunter, Reno really helped push down face hunter and even midrange. Reno by itself is just not going to be consistent enough. Survivability will plummet without chow/belcher/healbot being there too.
 

Gavinmad

Mr. Poopybutthole
43,733
52,276
Another thing about hunter, Reno really helped push down face hunter and even midrange. Reno by itself is just not going to be consistent enough. Survivability will plummet without chow/belcher/healbot being there too.
Except when you say this, you're completely ignoring the fact that so many of the problem cards that sped the game up so much are rotating out. Without mad scientist thinning decks as well as destroying the mana curve by putting secrets directly into play, haunted creeper, nerubian egg, and piloted shredder guaranteeing that something is always sticking to the board, and maybe even knife juggler no longer pumping out so much free damage, the need for chow/belcher/healbot won't be as strong. I'm sure we'll see plenty of strong minions in the new xpac, but I have to assume blizzard has learned their lesson with creatures deathrattling out more minions and will be more conservative with them in the future. They're almost as disruptive to the game as charge minions and we all know how careful Blizzard is with those now. One unplayable charge minion in GvG, 6 charge minions in GT, 1 very playable, 2 played in niche decks, remaining 3 garbage. and the only card in GT that deathrattles out a creature is a class card that sees very limited play.
 

Valishar

Molten Core Raider
766
424
War:

I've long wished for an anti armor tech card. Nothing too crazy, but seems like there should be some interaction especially now that tank up is a thing. That shit is as demoralizing as freeze mage..
I kind of would like a 4/4/4 battlecry: opponent loses half their armor. But basically freeze mage folds to like 12 armor, so I dunno if that would really help them that much.
 

Xaven

Molten Core Raider
56
21
Freeze brings out the similar amount of hate that pre-nerf patron warrior did. Both require a higher level of skill to play than most people have. So the rage comes out instead of figuring out how to counter them.

An Alexstrasza nerf is fine as long as it is accompanied by a nerf to armor. That shit gets out of control and forces the meta to counter with aggro. So it turns into either all face or resident sleeper decks. Neither are fun without a healthy mid-range.
 

Mures

Blackwing Lair Raider
4,014
511
Won 5 games in a row this morning with control warrior then play a druid who turn 1 living roots, turn 2 wild growth,(killed both the roots), turn 3 shade, turn 4 shade, turn 5 swipe face, turn 6 innervate +combo......and thats enough hearthstone for the day folks!
 

Gavinmad

Mr. Poopybutthole
43,733
52,276
He's only good in combo decks like that. People run him in shit they shouldn't like Control Warrior.
Off the top of my head he's good in every kind of warlock except zoo, every kind of mage except tempo, and miracle rogue. I was ahead of the curve for once in cutting him from control warrior, he has no place in a deck where you're trying to slowly extract maximum value from every single card. But in decks that rely setting up single high value or board swinging turns, he's ridiculous. Setting up really big echo turns or jaraxxus + hero power in the same turn? Makes a huge difference to those sorts of decks. Granted both duplicate and echo are going away, but warlock sure isn't.
 

Angelwatch

Trakanon Raider
3,053
133
Yeah Emperor is extremely powerful in the right deck but he doesn't fit into every deck the way people thought he would when announced. I kind of regret making a Golden version on Day 1 but it's only dust and I have plenty more.
 

yimmien

Molten Core Raider
877
669
I am actually concerned reno is going to be too good if aggro/midrangish decks lose too much damage output. I personally dont want every game to go 10+ turns.
 

Famm

Ahn'Qiraj Raider
11,041
794
Freeze brings out the similar amount of hate that pre-nerf patron warrior did. Both require a higher level of skill to play than most people have. So the rage comes out instead of figuring out how to counter them.
The only reliable counter to freeze mage is to play warrior really.

I am actually concerned reno is going to be too good if aggro/midrangish decks lose too much damage output. I personally dont want every game to go 10+ turns.
Well, again, I think without the ability to stall more from healbot then Reno is more vulnerable to busts and aggro. You don't always draw reno in time but when they have to get through a healbot turn also it helps. We'll see what happens with nerfs like Gavin said though.

As far as emp, he's crazy in the right decks, but not as across the board crazy as he first looked on the surface. And it doesn't matter much to Blizz anyway because he's out of standard next rotation. If it was a basic set card then he'd need a look due to limiting future design.
 

Xaven

Molten Core Raider
56
21
The only reliable counter to freeze mage is to play warrior really.
Counter, as in less than 10% win rate? I'd say Warrior and Druid, which comprises a significant* part of the ladder at the more competitive ranks.

General counter, as in a 50/50 win rate or better? Right now, there are tons of options. Any deck that runs Loatheb, Aggro Shaman, Tempo Mage, Reno Lock (if they don't suck).

I basically run freeze mage because it's fun to play combined with the added bonus of shitting on all the secret pally and zoolock decks; which I argue take the lowest required skill to pilot.

It's hard to speculate on the future as new cards will/should have a significant impact on the meta. I'm still skeptical that Blizzard properly nerfs the combo.


*Edit
 

Gavinmad

Mr. Poopybutthole
43,733
52,276
Loatheb dropping out is such a huge bonus for freeze mage that it probably balances out losing mad scientist.
 

Xaven

Molten Core Raider
56
21
Loatheb dropping out is such a huge bonus for freeze mage that it probably balances out losing mad scientist.
Oh, absolutely. Dropping Loatheb, Kezan Mystic, and most/all of the sticky creatures is a huge boost and I'd gladly trade mad scientist to remove all those cards. Shit, I draw into my secrets most the time now anyway and consider getting an early mad scientist a plus. I'm not a pro so don't have the "skill" to draw exactly what I want.
 

Famm

Ahn'Qiraj Raider
11,041
794
Counter, as in less than 10% win rate? I'd say Warrior and Druid, which comprises a significant* part of the ladder at the more competitive ranks.
Yes, like 10%. 50/50 isn't a counter at all. I'd say druid is more like 30% too which is less a counter to me than just a bad match up.
 

Gavinmad

Mr. Poopybutthole
43,733
52,276
55/45 is a bad matchup. 70/30 is a counter, that's a massively lopsided win ratio. When the win ratio gets as low as 90/10 or worse, like it does with control warrior vs freeze mage, that's called a hard counter, although it's not a terribly important distinction in Hearthstone since no other matchup in the game is as lopsided as that one. Multiple decks had almost no chance of beating pre-nerf patron or miracle, but you don't really call those hard counters, they're just broken decks that warp the meta.