Hunter is down on its luck in the current meta but that's likely only temporary. If I'm right that aggro is coming back big time then it will regain its status. Creeper and mad sci are valuetown for them sure, but I think it can be fast and obnoxious without. I like the explosive idea not to hit face. Freeze trap, yes its OP, but at the same time I think removing the mana reduction makes it too weak. I hate playing against hunter but I don't think the card should be that shitty, maybe just make the minion cost only one more, that seems fair. If they really do nerf Juggler/Owl/Leper then I'm not as worried about face hunter, but I think people are overestimating the amount of cards that will actually get nerfs.I don't agree Hunter is a problem at all. Sure, they have powerful class cards, but so do all classes. The issue is when face hunter is relevant, which will be solved if they nerf some of the stronger neutrals (Knife Juggler/Owl/Leper/Abusive), and by losing creeper.
Velen's is probably a bigger blow to dragon yes, but overall that card is so much value for trading and board clears even in control. I thought it was really well designed and fit the class perfectly. I hate that its leaving, it should have been a base aspect of the class from the beginning.I honestly think losing Deathlord is a much bigger kick in the teeth to control priest than Velen's, and maybe bigger than Lightbomb too. Or at least on par with Lightbomb.
Except when you say this, you're completely ignoring the fact that so many of the problem cards that sped the game up so much are rotating out. Without mad scientist thinning decks as well as destroying the mana curve by putting secrets directly into play, haunted creeper, nerubian egg, and piloted shredder guaranteeing that something is always sticking to the board, and maybe even knife juggler no longer pumping out so much free damage, the need for chow/belcher/healbot won't be as strong. I'm sure we'll see plenty of strong minions in the new xpac, but I have to assume blizzard has learned their lesson with creatures deathrattling out more minions and will be more conservative with them in the future. They're almost as disruptive to the game as charge minions and we all know how careful Blizzard is with those now. One unplayable charge minion in GvG, 6 charge minions in GT, 1 very playable, 2 played in niche decks, remaining 3 garbage. and the only card in GT that deathrattles out a creature is a class card that sees very limited play.Another thing about hunter, Reno really helped push down face hunter and even midrange. Reno by itself is just not going to be consistent enough. Survivability will plummet without chow/belcher/healbot being there too.
I kind of would like a 4/4/4 battlecry: opponent loses half their armor. But basically freeze mage folds to like 12 armor, so I dunno if that would really help them that much.War:
I've long wished for an anti armor tech card. Nothing too crazy, but seems like there should be some interaction especially now that tank up is a thing. That shit is as demoralizing as freeze mage..
Off the top of my head he's good in every kind of warlock except zoo, every kind of mage except tempo, and miracle rogue. I was ahead of the curve for once in cutting him from control warrior, he has no place in a deck where you're trying to slowly extract maximum value from every single card. But in decks that rely setting up single high value or board swinging turns, he's ridiculous. Setting up really big echo turns or jaraxxus + hero power in the same turn? Makes a huge difference to those sorts of decks. Granted both duplicate and echo are going away, but warlock sure isn't.He's only good in combo decks like that. People run him in shit they shouldn't like Control Warrior.
The only reliable counter to freeze mage is to play warrior really.Freeze brings out the similar amount of hate that pre-nerf patron warrior did. Both require a higher level of skill to play than most people have. So the rage comes out instead of figuring out how to counter them.
Well, again, I think without the ability to stall more from healbot then Reno is more vulnerable to busts and aggro. You don't always draw reno in time but when they have to get through a healbot turn also it helps. We'll see what happens with nerfs like Gavin said though.I am actually concerned reno is going to be too good if aggro/midrangish decks lose too much damage output. I personally dont want every game to go 10+ turns.
Counter, as in less than 10% win rate? I'd say Warrior and Druid, which comprises a significant* part of the ladder at the more competitive ranks.The only reliable counter to freeze mage is to play warrior really.
Oh, absolutely. Dropping Loatheb, Kezan Mystic, and most/all of the sticky creatures is a huge boost and I'd gladly trade mad scientist to remove all those cards. Shit, I draw into my secrets most the time now anyway and consider getting an early mad scientist a plus. I'm not a pro so don't have the "skill" to draw exactly what I want.Loatheb dropping out is such a huge bonus for freeze mage that it probably balances out losing mad scientist.
Yes, like 10%. 50/50 isn't a counter at all. I'd say druid is more like 30% too which is less a counter to me than just a bad match up.Counter, as in less than 10% win rate? I'd say Warrior and Druid, which comprises a significant* part of the ladder at the more competitive ranks.