This is what I was thinking. If there are combo decks to be played, this has to see play.Could be a bunch of C'thun style handlocks in the pipe for all we know, might be worth the digging through the deck.
Mana cost & damage are subject to change obviously. Make it a 4 or 5 cost, idk, it's not my place to balance the shit. What it would do is remove any low health deathrattle'd minions that still exist and prevent your opponent from playing a high cost threat if they value removing the curse. I'm just saying it sounded like a neat idea and curse cards seem to fit Warlock, yet there's only 1 in existence thus far.What would placing a cursed card in your opponent's hand turn 10 do? They would just cast it the following turn, unless you're saying make the curse card unplayable, which is never going to happen.
Not hung up on it, just saying it's weak for 10 mana. I love playing warlock and see no point for this card. Warlock have the most abundant and best removals in the game already, for cheap. Hellfire, Shadowflame, and even Twisting Nether.You're too hung up on the idea that the draw is redundant to the hero power, but if that was the case then a ton of spells wouldn't make sense. Its an interesting card, hard to say if the meta or the available lock tools will support it right now. I think in wild its already worth trying in a combo based reno lock.
You're thinking in terms of current meta though. We still don't know if we're going to see all the 25 damage from hand stuff get totally gutted.People that think Doom is good, don't play ranked at any sort of competitive level.