Hearthstone

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Famm

Ahn'Qiraj Raider
11,041
794
I opened 110 packs for 10 legendaries, certainly above average. The cards are Hogger, 2x Soggoth, Nat, Boogie, Cho'Gall, 2x random-weapon-guy for warrior, Twin Emperor, Ragnaros. Some chaff, and missing the ones I really wanted (N'zoth, Staghelm) - but I can't complain with the sheer volume. Gonna craft N'zoth from the doubles I guess.
Yeah, well, you're a dick.

Hoping the golden epic from rank five is a nerf card since the refund should still be active Sunday.
 

Morrow

Trakanon Raider
3,341
948
Anyone know if they reduced the gold(and maybe dust?) reward in arena to compensate for the increase pack chance? A popular streamer theorized that this would incentivize people to play more arena because the packs/gold noticeably higher than just straight gold.

I know a lot of people here have written off arena. They fixed the shitty random pack part. How much more packs/gold(compared to 1 pack per 100g) would you have to get in arena to spend your gold there?

If this turns out to be true, I definitely support it. More cards is better than more gold. And more people playing arena means competition is weaker overall and you might be able to make your gold back.
Doesn't look like it based on my 6 arenas so far. I still haven't gotten a 2nd pack yet either.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
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As most had probably expected, so far the meta seems faster than before, which isn't necessarily a bad thing.
Old meta comprised of lots of sticky minions as we all know. This meant more barriers to break through, but it also was very RNG based because getting that Owl in hand or rolling a 4 on Implosion or whatever could easily determine games.

Current meta is pretty fast and slightly less RNG based, simply put, the Mid-Range & Control decks only need to get their big removal in time to clear and take board control, however if they fail that then keeping up with the faster decks is fairly difficult.

  • Miracle Rogue seems very viable and strong
  • The Shaman decks are pretty strong simply because of Thing from Below and Flamewreathed.
  • Zoo is proving to be very strong as well.
  • I'm 0-2 against the new style Weapon Warrior. Between Upgrade and the new pirate, they seem to have a lot of steam.

Current meta is fluctuating a lot obviously, but so far Warrior/Rogue/Shaman/Warlock all have fast deck(s), whether aggro/tempo/mid-range which seem very very strong.

My definition of Fast doesn't necessarily mean "Face decks", mostly it's decks that control board which lead to quick wins (<10 turns).

In terms of "Face" decks, Facehunter might be the biggest loser so far. They lost a lot and seem out-matched.
Also the old Aggro Shaman seems worse compared to the version Brand posted, which is more of a tempo deck and focuses a bit more on board control.
 

Ishad

Ahn'Qiraj Raider
4,845
4,888
Good thing they "nerfed" juggler!
Played a tempo Mage yesterday that had mirror entity, azure drake and mana worm on board. I cleared it with a turn 9 double juggler+forbiden ritual. I was surprised he didn't rage quit.
 

Valishar

Molten Core Raider
766
424
7/7 on turn 4 with very little drawback, with a nerfed BGH, tends to warp the format.

That being said, Call of the Wild shuts down games so hard hunter is in a pretty good spot.

Edit: sure miracle rogue is okay right now, just wait until shaman starts running sunfury protector on top of defender of argus and we'll see how it goes.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
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Uh, I said the exact opposite. The meta slowed way down with Naxx and GvG gone.
Just in the past week you've said:

The fact that warlock is still going to be able to do fuckloads of damage from hand when they've nerfed almost every other form of burst is pretty goddamn gay. Playing zoo for the first month or two should be an easy ticket to legendary.
Yeah I'd say aggro shaman puts faceless into the empty spot left by crackle rotating outand is actually better than it was in wild. How the fuck do you answer that on top of all the other aggressive minions + the reach they have from burn and doomhammer?
And you even mentioned Mircale Rogue, though you weren't as butthurt about it's prospects:

I would just play normal miracle rogue lol
That's 3 of the 4 classes/decks I outlined in my post. Pretty good "predictions"!

Like I said, "as most expected". Which seems to be the phrase you specificially quoted from me because apparently not everyone was thinking this?

Whatever Mr. Contrarian.
 

Famm

Ahn'Qiraj Raider
11,041
794
That being said, Call of the Wild shuts down games so hard hunter is in a pretty good spot.
That deathrattle hunter seems pretty legit. So does midrange shaman, deathrattle rogue and the new zoo even though its same old shit different tools. Pretty good shakeup already plus C'thun decks, deathrattle paladins, and even beast and/or token druids are looking viable.
 

Valderen

Space Pirate
<Bronze Donator>
4,546
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It's hard to judge what the meta will be. There are way too many people trying to make the Old Gods work, namely C'thun and N'zoth. Probably 75%+ of my match are against either of those in some form.

When the novelty wears off in a week or two, we'll start seeing exactly where the meta will be heading to as people seriously try to make new competitive decks...which right now they are not...they are having fun with the new cards.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
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It's hard to judge what the meta will be. There are way too many people trying to make the Old Gods work, namely C'thun and N'zoth. Probably 75%+ of my match are against either of those in some form.

When the novelty wears off in a week or two, we'll start seeing exactly where the meta will be heading to as people seriously try to make new competitive decks...which right now they are not...they are having fun with the new cards.
Yea, end of season means most players aren't too serious.

What will be interesting is if there are any really good control decks that emerge. Control Warrior has been a staple since classic and Priest has usually been a solid class for slowing down play. So far I feel like the only Warriors and Priests I face are C'Thun decks or Face Warrior.

Fast decks are running rampant due to so many Old Gods decks but if Priest/Warrior start slowing things down we'll probably see a large meta shift.
 

Gavinmad

Mr. Poopybutthole
43,741
52,294
Just in the past week you've said:





And you even mentioned Mircale Rogue, though you weren't as butthurt about it's prospects:



That's 3 of the 4 classes/decks I outlined in my post. Pretty good "predictions"!

Like I said, "as most expected". Which seems to be the phrase you specificially quoted from me because apparently not everyone was thinking this?

Whatever Mr. Contrarian.
Ok bro. Citing two problem decks is definitely saying that the meta sped up.
 

Fight

Ahn'Qiraj Raider
4,640
5,560
I haven't done an arena run in about a year. First one last night, got 9 wins: OG pack, 155g, 55g, 25 dust.

The quality of players seemed a bit lower than I remember, which this week is understandable. I might do one a day for the next two weeks or so, for the ez winz.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
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Ok bro. Citing two problem decks is definitely saying that the meta sped up.
I think most people expressed concerns with lack of Belcher/Loatheb/Healbot.

Obviously fast decks are going to reign supreme early on, they always do after new releases, historically.

I don't even know who would consider the old meta as "Fast" considering it was a purely Tempo based meta that was annoying as fuck. Usually relying on Dr.6 or Dr.7 or some retarded RNG to swing games.

With End of Season, Old Gods experimentation, and no set meta, the most successful decks will be fast.

Why you gotta be so contrary?

I'll revise my statement to say "as most probably expected (except Mr. Grumpy)..."
 

Famm

Ahn'Qiraj Raider
11,041
794
I'm very interested to see how things look on the first. New season and low ranks tends to bring out the aggro. Might show what's really viable or not.
 

Gavinmad

Mr. Poopybutthole
43,741
52,294
I think most people expressed concerns with lack of Belcher/Loatheb/Healbot.

Obviously fast decks are going to reign supreme early on, they always do after new releases, historically.

I don't even know who would consider the old meta as "Fast" considering it was a purely Tempo based meta that was annoying as fuck. Usually relying on Dr.6 or Dr.7 or some retarded RNG to swing games.

With End of Season, Old Gods experimentation, and no set meta, the most successful decks will be fast.

Why you gotta be so contrary?

I'll revise my statement to say "as most probably expected (except Mr. Grumpy)..."
Yeah because correcting people who misrepresent my prior statements is being contrary.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
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Yeah because correcting people who misrepresent my prior statements is being contrary.
How were you misrepresented? Why did you even add your $0.02? What's your actual stance? Afraid to make an opinion? Why do you commonly quote people with passive-aggressive quips? Why do you get butthurt so easily?
 

TJT

Mr. Poopybutthole
<Gold Donor>
42,730
109,042
Personally, and this is just my dumb opinion, I don't see C'Thun decks specifically as being strong in the long term of this expansion.

The C'Thun decks out there, Warrior, Druid, Mage, Priest... other classes seem underrepresented in the C'Thun Decks are simply too reliant on having C'Thun at the right time.

C'Thun buffing cards are okay, but don't do well as they provide mostly late game benefit. And that is IF you happen to have C'Thun ready to capitalize on that benefit.

ZooLock with Councilman, Forbidden Ritual, 2x Hellfire, and the other staples got me from 13-8 last night and I was mostly crushing C'Thun decks because they can't capitalize on their synergy with C'Thun. Unlike the Mech synergy where you got the use of Mech Synergies immediately.
 

Gavinmad

Mr. Poopybutthole
43,741
52,294
Personally, and this is just my dumb opinion, I don't see C'Thun decks specifically as being strong in the long term of this expansion.

The C'Thun decks out there, Warrior, Druid, Mage, Priest... other classes seem underrepresented in the C'Thun Decks are simply too reliant on having C'Thun at the right time.

C'Thun buffing cards are okay, but don't do well as they provide mostly late game benefit. And that is IF you happen to have C'Thun ready to capitalize on that benefit.

ZooLock with Councilman, Forbidden Ritual, 2x Hellfire, and the other staples got me from 13-8 last night and I was mostly crushing C'Thun decks because they can't capitalize on their synergy with C'Thun. Unlike the Mech synergy where you got the use of Mech Synergies immediately.
Cthun warrior plays a lot like my fatigue list from before whispers, I think it will still work for me in the long run.