Hearthstone

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Sinzar

Trakanon Raider
3,149
269
I wouldn't have thought the warrior OTK deck would be played as often as I seem to be facing it, considering it has multiple epics and a legendary. Definitely getting annoyed at it though. I have a feeling it's next up on the nerfing block. Warsong commander should only give charge to the first minion played that round, similiar to how the pint sized summoner works. Giving charge to the same minion 3 times in the same round is just dumb.
 

The Master

Bronze Squire
2,084
2
I wouldn't have thought the warrior OTK deck would be played as often as I seem to be facing it, considering it has multiple epics and a legendary. Definitely getting annoyed at it though. I have a feeling it's next up on the nerfing block. Warsong commander should only give charge to the first minion played that round, similiar to how the pint sized summoner works. Giving charge to the same minion 3 times in the same round is just dumb.
Anything played by the #1 guy on ladder is going to be played by anyone who has the cards.
 

Amzin

Lord Nagafen Raider
2,917
361
Agh. Went 6-0 in arena as a rogue and then lost 3 times in a row to paladin. That was like my 5th arena run and still by far my best, but god, dealing with paladins that much right in a row is just aggravating. I much prefer mages.
 

The Master

Bronze Squire
2,084
2
Ran into a pretty interesting Priest deck that is actually running Silence. Ancient Watcher/Argus/Sunfury/Silence for early attack/defending. Runs Voodoo doctors to heal the watchers and put another body on the board. Seems like it'd work really well against Warlock rush, I was playing Shaman and wrecked it though.
 

Morrow

Trakanon Raider
3,341
948
Grrr. Just lost an important game because my opponent dropped an Injured Blademaster and then PW:S, so it had 5 health. I dropped a Keeper of the Grove and chose to silence it to remove 2 health rather than do 2 damage to remove 2 health because I didn't want him to have the ability to heal the Blademaster up to a higher amount should he get the opportunity. When I silenced it it stayed at 4/5. Sooo annoying.

Dropped a Ysera on turn 4 with 2 Innervates and a Coin and my opponent proceeds to Faceless Manipulator it next turn and then draw 3 Emerald Drakes while I get x2 Laughing Sister (worthless against Paladin) and a bullshit Return Minion to hand. gg.
 
I wouldn't have thought the warrior OTK deck would be played as often as I seem to be facing it, considering it has multiple epics and a legendary. Definitely getting annoyed at it though. I have a feeling it's next up on the nerfing block. Warsong commander should only give charge to the first minion played that round, similiar to how the pint sized summoner works. Giving charge to the same minion 3 times in the same round is just dumb.
first on the chopping block is the Blood Imp
 

Neph_sl

shitlord
1,635
0
Grrr. Just lost an important game because my opponent dropped an Injured Blademaster and then PW:S, so it had 5 health. I dropped a Keeper of the Grove and chose to silence it to remove 2 health rather than do 2 damage to remove 2 health because I didn't want him to have the ability to heal the Blademaster up to a higher amount should he get the opportunity. When I silenced it it stayed at 4/5. Sooo annoying.
At least you know for next time, buffs that raise max hp also heal that minion for that much hp.

To give another example, say you have a 3/2 out and it takes one damage becoming a 3/1 and then you drop a Blood Imp, making is a 3/2 again (but its max hp is 3). If that Blood Imp dies, then your 3/2 will stay a 3/2 and it won't go back to 3/1.
 

Byr

Ahn'Qiraj Raider
3,802
5,419
I wouldn't have thought the warrior OTK deck would be played as often as I seem to be facing it, considering it has multiple epics and a legendary. Definitely getting annoyed at it though. I have a feeling it's next up on the nerfing block. Warsong commander should only give charge to the first minion played that round, similiar to how the pint sized summoner works. Giving charge to the same minion 3 times in the same round is just dumb.
warrior OTK is probably the cheapest deck to make of the top ones right now.
 

The Master

Bronze Squire
2,084
2
Nah, Murloc rush wins that by a long ways. A single legendary you get for free by getting the rest of the deck, and only two Epics.

Still experimenting with Shaman. Still a 95% win rate vs Warlocks, 50/50 vs Druids (if I get my Black Knight when I need it, I win, if not, I lose, I've started keeping it in my starting hand). Shaman just feel like they are missing something. A lot of the overload is pretty harsh. Forked Lightning should probably be overload 1, not sure how I'd tweak the others. Without heals they simply can't deal with most Mage decks.

Went 12-2 on a Warrior in arena. Only missing Hunter and Priest for 12 win runs now. Rogue is getting surprisingly consistent for me in arena.
 
I'm having a difficult time myself dealing with overloads on Shaman deck.
Been trying the unbound elemental + overload combo but just doesn't seems to work, finding it hard to have it timed perfectly with the reduced mana from overload the following turn.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,270
7,819
I gave up on unbound elemental pretty early on. There's simply better things to spend your 3 mana on, and him making you feel like you need to cast overload stuff leads to inefficient plays.

My shaman still does very well at rank 8. It doesn't have any specific combos or goals, just plays a bunch of good cards and builds a lead with super efficient spells like forked/lightning storm/feral spirits/stormforged. It can sometimes randomly burn someone out if I start a turn with an azure drake and hit an air totem, as lava bursts and lightning bolts add up quick, but otherwise it's a slow grind with fire elementals and commanders.
 

drtyrm

Lord Nagafen Raider
1,991
155
Playing a Druid deck in Arena. Just beat a Mage who Flamestrike'd me 3 times. Feels good.
 

The Master

Bronze Squire
2,084
2
I gave up on unbound elemental pretty early on. There's simply better things to spend your 3 mana on, and him making you feel like you need to cast overload stuff leads to inefficient plays.

My shaman still does very well at rank 8. It doesn't have any specific combos or goals, just plays a bunch of good cards and builds a lead with super efficient spells like forked/lightning storm/feral spirits/stormforged. It can sometimes randomly burn someone out if I start a turn with an azure drake and hit an air totem, as lava bursts and lightning bolts add up quick, but otherwise it's a slow grind with fire elementals and commanders.
I don't like Stormforged. Shaman just can't get that behind in life. Warriors have armor, Paladins have healing, Hunters are only using their bows to go to the face, Rogues kind of have the same issue (but they have better class cards). Every time I see a Shaman play Stormforged against me I pretty much assume I am going to be able to get him down low and win. I may giggle when I see a Doomhammer.

Back down to rank 6 again. Think I am going to spend the rest of the month just testing decks, I'm not getting to legendary this month.
 

Morrow

Trakanon Raider
3,341
948
Is it even physically possible to beat a mage that pulls RNG on Mana Wyrm/Mirror Image/Arcane missiles x2 of each in the first 3 turns and the missiles hit your minions completely, including your Faerie Drake? I don't think it's physically possible.
 

Morrow

Trakanon Raider
3,341
948
At least you know for next time, buffs that raise max hp also heal that minion for that much hp.

To give another example, say you have a 3/2 out and it takes one damage becoming a 3/1 and then you drop a Blood Imp, making is a 3/2 again (but its max hp is 3). If that Blood Imp dies, then your 3/2 will stay a 3/2 and it won't go back to 3/1.
I already knew that, this was an even dumber example. I'm pretty good. I'm around rank 6-9 and I consistently go 8-10 wins in arena, but that was absolute bullshit, this was an actual buff on the minion, not a battlefield condition. So fucking dumb. It's a little different from seeing that a 2/1 is 2/2 because there's a 1/1 Blood imp out and if you Swipe their face, it will only bring the guy down to 1 life, because it still "does damage" compared to where I have actually damaged a minion previously, and then that minion has been power word shielded, a buff, visible on the card, and the minion clearly has damage that would make him 2 life lower without the shield and I silence it, and my damage disappears. I dunno, to me it feels worse for some reason, even more counterintuitive

Isn't this the best feeling ever? It's like when I used to open SWCCG packs slowly enough to narrow down how good/rare/valuable the card was, and then MTG... Speaking of, is Gruul worth keeping whatsoever? I guess it's worth waiting to see if they buff him.
 

Raign

Golden Squire
627
86
Laugh.. love that orange glow. On a related note, had this last night by far my luckiest break so far... not great legendaries by any stretch, but still pretty damn nice..
rrr_img_55190.jpg
 

elidib

Vyemm Raider
2,284
4,211
wish ranked seasons lasted longer than a month, back to rank 2 but don't think I can hit legendary by Thursday. =/