Gavinmad
Mr. Poopybutthole
tried mill druid, ran into a malchezzar deck with 60 cards
rooooofl that's such an awesome idea
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tried mill druid, ran into a malchezzar deck with 60 cards
Got the guaranteed lego from the welcome pack and then 2 more legendary cards while opening the packs. Best $5 ever.
Damn, actually streaked from 10 all the way to 5 w/ n'zoth paladin.
Deck list: Paladin - Deckbuilder - HearthPwn
Mulligans: Always keep doomsayer/acolyte/loot hoarder
Hunter and warlock(always assume it is zoo) - Mulligan hard for doomsayer, w/coin keep pyro
Druid - keep equality (in case they ramp into something big)
Mage - keep truesilver (for 3/2's and more importantly flamewaker)
Shaman - w/coin keep pyro, depending on the mulligan may consider keeping equality (definitely keep if you get pyro/equal)because sometimes its the only way to get back into the game against a curved start by shaman, luckily for some reason the past couple of days I've run into mostly mid-range shaman, which is less common they'll curve out.
Warrior and paladin - standard mulligan, looking for doomsayer, acolyte, loot hoarder, can also possibly keep barnes against these often slower matchups
Priest - keep aldor/truesilver, if possible kill their first blademaster and aldor the full health rez'd one
Other tips I learned after a number of games:
1)Never be afraid to drop brann. Only card he combos well with in the deck is pony. Against aggresive decks you'll rarely get to combo them anyway and against slower decks dropping brann often fucks over your opponents turn because they feel they have to remove it.
2)Don't be afraid to forbidden heal for smaller amounts. Early on I was often holding on to forbidden heal trying to get high value, but often you'll want to use it as just an 8 point or so heal because you won't have the mana to cast it later anyway if you're not just dead. Likewise if your opponents board isn't very threatening and you're low health don't be afraid to heal for 16-20, I lost a number of games choosing to develop the board over healing when really had I just healed for a large amount I could not have lost the game.
3)When deciding on which big minion to drop usually you want to drop ragnaros to bait hex/poly/entomb so you have more threats come back w/ n'zoth.
In my experience I needed the draw so I have the right answer at the right time. But yeah, I don't think there is very much late game control decks on the ladder atm. I didn't run into any/many control warriors and double brawl is probably the hardest counter to this deck. The only time I'd go into fatigue is against priest after I play n'zoth, but without lightbomb, I always killed them before I died to fatigue or even needed to use a second forbidden healing. Its important that tirion doesn't get entombed because the ashbringers really help in that aspect. The only other real control deck out there is freeze mage, which is of course very winnable with all the heals, but its not impossible for the freeze mage.Seems like you're running way too much draw, or are you not running into many other control decks?