Pyros
<Silver Donator>
If you play control, I don't see why you'd bother with a gamble play on turn 3. Just play a harvest golem, or your hero power and pass. You'll win later anyway in almost all cases. If you play against an aggro lock there's a good chance you haven't been clearing enough for him not to kill the mukla either with a power overwhelming, soulfire+shit mob or a banana on a murloc that has murloc buffs. It really doesn't do that much, if you want to play an early annoying mob in a control deck, the ancient guardians+taunt options or pyromancer+0/1cost spells are a ton better.
I think the only time mukla would be really good is if you go first and innervate it on turn 1. That's most likely game right there, maybe a mage can deal with it by coining a frostbolt then playing another frostbolt and such stuff but a 5/5 on turn 1 when going first is just stupid. Bonus point for mark of the wild turn 2 on it ^^.
Also drawing Mukla lategame tends to be complete shit. A 5/5 is nice but the reduced cost doesn't do much and giving the bananas lategame to an opponent is awful.
I think the only time mukla would be really good is if you go first and innervate it on turn 1. That's most likely game right there, maybe a mage can deal with it by coining a frostbolt then playing another frostbolt and such stuff but a 5/5 on turn 1 when going first is just stupid. Bonus point for mark of the wild turn 2 on it ^^.
Also drawing Mukla lategame tends to be complete shit. A 5/5 is nice but the reduced cost doesn't do much and giving the bananas lategame to an opponent is awful.