Angelwatch
Trakanon Raider
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Only at heart...I had to Google to make sure you just referenced that someone looks like a fictional twilight character. Are you a 17 year old girl?
Only at heart...I had to Google to make sure you just referenced that someone looks like a fictional twilight character. Are you a 17 year old girl?
To be fair, I expect anyone who hasn't lived under a rock knows what the main character in Twilight looks like. Didn't know his name personally, but I probably would if I knew someone who talked about the series.I had to Google to make sure you just referenced that someone looks like a fictional twilight character. Are you a 17 year old girl?
That deck has been around, and I rank it slightly less then the agros imho. Considering you can still play control with the agro decks.Holy fuck.
Curis Board Control Warlock v2
This is, by far, one of the roughest decks I have ever seen. I've only lost with it once out of about 6 games due to getting a really bad opening hand (which is statistically unlikely but as we all know there is a probability greater than zero). Opponent plays a minion? It dies. Opponent plays a board clear? You survive it and continue pressure. My anti-aggro Druid deck deals OK with it but it's still a tough match up.
Aggro decks by definition cannot play the control role.Accomplisments
I reached Legend after the Freeze Mage nerf with this deck. I had a 10-0 win streak with it at the top of the NA ladder, reaching #6 on December 20th.
Both monk and I have peaked at #2 NA Legend with this deck. Many other friends who I've shared this deck with have reached Legend.
Trump showcased the deck in KoTH #8.
1st Place 2p Daily #23 Team Tournament, played by curi, See Tournament Video here
1st Place 2p Daily #24 Team Tournament, played by curi, monk, and Strifecro
Having a Mike Flores flashback.Aggro decks by definition cannot play the control role.
When you go and say that aggro decks cannot play the control roleby definitionyou are just being foolish. Aggro and control are just as much a style of play as a deck archtype.You see, in similar deck vs. similar deck matchups, unless the decks are really symmetrical (i.e. the true Mirror match), one deck has to play the role of beatdown, and the other deck has to play the role of control. This can be a very serious dilemma, if, say, both are playing aggressive decks.
Agreed. I should have gone with:Aggro and control are just as much a style of play as a deck archtype.
Considering you can still play control with the agro decks.
When you go and say that aggro decks cannot play the control role by definition you are just being foolish.
If you notice I say that is why the current aggro deck works out better. You posting half the statement, doesn't make you any less then a full retard,That deck has been around, and I rank it slightly less then the agros imho. Considering you can still play control with the agro decks.
Did I say anywhere you couldn't take the deck to legendary??I posted that this guy and multiple others have taken it to #1 NA Legendary. I guess I should take your word for it instead. Not like you have a history being constantly wrong since you started posting in this thread.
Mukla is a 5/5 for 3 mana turn 3. Even if your opponent uses the bananas right away, their best hope is a 5/4 for 4 mana? Not bad against most classes.Also Mukla is bad card imho. There's 3 classes that benefit greatly if you play that card.
And since Bananas are considered a spell comboing that with a pyromancer is just dumb.
FTFYINot like you have a history being constantly wrong since you started posting
The issue is that if the opponent can deal effectively with Mukla, the bananas make it significantly harder to maintain board control, since you're now letting your opponent make super efficient trades with 2 free +1/+1s. It's giving your opponent the exact same trick you're relying on to win board control.Mukla is a 5/5 for 3 mana turn 3. Even if your opponent uses the bananas right away, their best hope is a 5/4 for 4 mana? Not bad against most classes.
Well the idea behind a control deck is to not let your opponent make super efficient trades by keeping his board clear. Hence his presence in a control deck. You don't play Mukla if you don't have board control, that's a given.The issue is that if the opponent can deal effectively with Mukla, the bananas make it significantly harder to maintain board control, since you're now letting your opponent make super efficient trades with 2 free +1/+1s. It's giving your opponent the exact same trick you're relying on to win board control.
I haven't tested him, but it looks counter intuitive in theory. He seems like he would be a better fit in a deck more reliant on single mindedly rushing your opponent down.
The Warlock Aggro deck and the Warlock board control deck are very similar. They both share a lot of base cards (Blood Imps, Flame Imps, Void Walkers, Knife Jugglers and so on). However, there are differences between the two decks. Board Control favors Sylvanas more than Leeroy as an example. Beyond that it's a vastly different playstyle mindset. This is one of the reasons I like the Board Control Warlock deck as opposed to the typical aggro style of play. Aggro style of play doesn't require nearly as much thought. The main premise to to keep throwing things at your opponent until they die (yeah I'm overly simplifying things there...). That's not my preferred style of play at all.What "current aggro deck" are you referring to? AFAIK, the board control warlock deck is essentially what has been referred to as the "warlock aggro deck" of the last few months, with minimal tweaks. The only significantly more aggressive warlock deck I've seen was murlocs, which has always been referred to as "murlocs".
I don't think you grasp what we are saying..You are just looking at it as a part of the control deck, and we are saying it's a very dangerous play if you want to keep that control throughout the game.Well the idea behind a control deck is to not let your opponent make super efficient trades by keeping his board clear. Hence his presence in a control deck. You don't play Mukla if you don't have board control, that's a given.
I get what you are saying. I'm saying your wrong and the reason is you are under-evaluating a turn 3 5/5 on the board. I'm not the one arguing against a card in a successful deck.I don't think you grasp what we are saying..You are just looking at it as a part of the control deck, and we are saying it's a very dangerous play if you want to keep that control throughout the game.
its not really the same imho, even tho they share allot of the same cards.The Warlock Aggro deck and the Warlock board control deck are very similar. They both share a lot of base cards (Blood Imps, Flame Imps, Void Walkers, Knife Jugglers and so on). However, there are differences between the two decks. Board Control favors Sylvanas more than Leeroy as an example. Beyond that it's a vastly different playstyle mindset. This is one of the reasons I like the Board Control Warlock deck as opposed to the typical aggro style of play. Aggro style of play doesn't require nearly as much thought. The main premise to to keep throwing things at your opponent until they die (yeah I'm overly simplifying things there...). That's not my preferred style of play at all.
Even the guy that made the deck said its dangerous in his footnotes, and honestly allot of classes can deal with that card on turn 3.I get what you are saying. I'm saying your wrong and the reason is you are under-evaluating a turn 3 5/5 on the board. I'm not the one arguing against a card in a successful deck.