Hearthstone

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    Who's been the biggest Asshat in the last year? Give us your worst ones!

zzeris

King Turd of Shit Hill
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Between Mistress and Bruiser, I think control will be just fine. Aggro isn't supposed to be completely wiped out, just reduced. Priest is finally getting some really powerful stuff. Dragonfire Potion hits the sweet spot for removal and I love the operative. I'm not the biggest fan of aggrodin so I might try to get my last 75 wins with Anyfin before release day. Going all in on priest though when it releases.
 
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slippery

<Bronze Donator>
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Jasonzhou effectively missed lethal and the casters not even talking about it :( If he had dagger up attacked instead of playing the 3/2 taunt due he could have killed him. Of course it's a kind of theoretical comment because C'thun might have been played instead of brawl if that happened which would have had to deal 9 damage to creatures out of 12 shots to clear which wins. I think the 3/2 was a mistake though, the dagger hit was too relevant to pulling out a win with a limited quantity of damage left
 
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slippery

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I think competitive Hearthstone is in a weird spot, especially when you need to bring 5 decks. The classes just aren't equal, so it gets really random when you have to play against a field. You basically have Shaman and Warrior as extremely good consistent decks, then things get weird.

Then you have Zoo which is relatively consistent but needs to dodge your opponent drawing clears and have you discard the right cards.

Then there is Druid, which is good but I think would be better if people just went more ramp style instead of Malygos. It basically wins on Arcane Giants and something like Rag WAY more often then with Malygos. Druid just has the problem of it's hugely consistent on Ramp and draw since the decks can be so awkward, it has the ability to just draw a loss.

Mage and Rogue are in a similar place to Druid, but not as consistently strong. The two decks have a huge chance to draw completely awful and into a loss, but also have some of the best potential in the game that when they draw the nuts it's almost impossible to beat them. Freeze Mage would still be good, but it suffers from auto loss to Warrior, but I feel like it's something people should have thought about just banning Warrior instead of Shaman and playing to that side of things.

Hunter is probably better than it seems, but the deck just runs out of gas too often. It's more a matter of how effectively does your opponent play against secrets than anything you do.

Priest and Paladin are pretty unplayable tbh.



I think what my point boils down to is they really need to focus on giving all the classes something that can be somewhat consistently good.
 
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slippery

<Bronze Donator>
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3 in a row woo

It's funny because even with my previous post, things like watching this game right now where there was a 50/50 Rag to win the game that missed and Che0nsu is going to go on to lose the game doesn't bother me in the least. I'm completely okay with things like Rag, I'm less okay with classes just being awful in a format where people have to bring 5/9
 
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jooka

marco esquandolas
<Bronze Donator>
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Damn, glad Pavel won after watching him come back after being down 0-3 so many times.
 
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Valishar

Molten Core Raider
766
424
Just realized with the counterfeit coin you can get a turn 1 6/6 VanCleef, 8/8 if you go second.

That's probably good enough to include it in every miracle rogue deck.
 
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Ravishing

Uninspiring Title
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Don't know when these were shown, screengrabs are garbage:

4rG4IjA.png


This guy will either make an OP combo somewhere or is trash.


QVxPyEV.png


For a Legendary it seems rather weak, but fits with the theme they've been going with. Stealth does allow for some shenanigans. Maybe with the other Rogue stealth card we'll be seeing some stealth heavy decks and this guy could bait out removal early.

Shakru, the Collector

Mana Cost: 3
Attack: 2
Health: 3
Type: Minion
Rarity: Legendary
Class: Rogue
Text: Stealth. Whenever this minion attacks, add a random card to your hand (from your opponent's class)



ouG8ktQ.png



Trash filler card

Grook Fu Master

Mana Cost: 5
Attack: 3
Health: 5
Type: Minion
Rarity: Common
Class: Neutral
Text: Windfury
 
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slippery

<Bronze Donator>
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There are Nine Tri-Class Cards in Mean Streets of Gadgetzan - Dev Interview w/ Dean Ayala

  • There are nine tri-class cards in the set. Each faction has three.
  • The way they decided which class would belong to each faction was done by theme before balance.
  • Mechanics were built on the tri-class cards to fit the three classes in each faction.
  • A big goal of each new expansion is to play less off existing cards and build new things.
  • The no duplicate cards synergy is something that hasn't been explored deeply which is why Kazakus has been added into the mix.
  • No duplicates is super interesting, but it's dangerous to make too many of those kinds of cards. The cards that use this mechanic are very powerful and too many could be too strong.
  • Kazakus isn't very easy to understand at face value, but is still a very exciting card and makes for interesting gameplay.
  • They don't want to add too many cards like Kazakus.
  • Dean wasn't sure if there would be any quests at the start of the expansion release that would give out free card packs like Old Gods.
  • The freebies in Old Gods were more there to promote Standard, and C'Thun was given to players to make sure if you got C'Thun's worshippers, you could actually play them.
  • There will be more pirates in the set.
  • There was a Warrior pirate deck they were playtesting.
  • They aren't jumping back into Mechs like they did with Goblins vs Gnomes. They're already had a Mech heavy expansion in the past.
  • No pre-order card back this time around due to BlizzCon craziness (all the preparation they were doing to get things ready for it).
  • Designers do look at community created cards and sometimes fetch inspiration from them.
  • There will be some existing World of Warcraft characters appearing in the expansion, but it's mostly brand new characters. We will see Noggenfogger in the expansion.
  • More existing lore characters from Warcraft will be done at some point, it's just also fun to create new characters.
  • Part of LifeCoach's trip to Blizzard was to play test the new expansion and provide feedback on the current and future expansions. They like getting direct feedback like that from some of their most engaged players.
  • Kazakus took a lot of iterations to get right. They had to figure out exactly how it would work and what all the different spells would be. Communicating to players how it worked was the most difficult; it had to be understandable.
  • Patches was another card that took a lot of time to get right. Literal years of play testing to make sure it was right.
  • They've discussed AI improvements. One of the gameplay engineers is interested in rebuilding the system but it's not something being works on right now.
  • Improved AI could be a great teaching tool.
  • Molten Giant was nerfed mainly because Handlock was using too many evergreen cards. They wanted to see that change up.
  • It is hard to balance cards which could cost 0 mana, but sometimes you have to take the risk and it can make for some very exciting cards.
  • Frozen minions may not attack during their next turn.

    " style="box-sizing: border-box; font-weight: bold; cursor: default; border-color: rgb(162, 162, 162);">Freeze mage is around 3% of the population.
  • It's still important for players to feel like the card they open from a pack will continue to exist in that form.
  • Waiting to see how things evolve when something powerful appears is important as it lets players figure out how to counter it on their own.
  • Getting rid of things that are good just because they're good isn't a fun experience for players.
  • It's painful sometimes to read threads where people think the team isn't listening to feedback; they are always looking at feedback.
 
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Derpa

Trakanon Raider
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665
"Molten Giant was nerfed mainly because Handlock was using too many evergreen cards. They wanted to see that change up."

By change up they meant, "die bitch die"
 
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Neki

Molten Core Raider
2,726
397
636139725452880094.png


Why do Blizzard hate Rogues?

The burgle archetype is shit and unreliable. This legendary is even worse than Huckster because at that stat line, it most probably only will get one attack in before dying. Huckster is 2/2 at 2 mana. Plus this doesn't get revived with N'zoth which Huckster does.

This card is a middle finger up at Rogues.

Rogue will be the bottom tier class after the expansion replacing Priests. I am sure of it.

Still waiting for a decent weapon or board clear or heal card for us. Not going to happen though.

FFS
 
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Ravishing

Uninspiring Title
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Huckster doesnt have stealth. I do agree it doesnt look great, already said that above, but too early to say if it's trash imo
 
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Ravishing

Uninspiring Title
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I'm just hoping rogue get a couple more tools, namely survival cards.

I can see this card played in the right deck, but I don't have much faith in blizzard providing the tools.

Even though it's 1 more mana, you'll usually get to attack with it, so you do a trade and gain a resource.
Rogue turn 3 play is pretty dead. Now instead of naked SI you can drop this
 
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Dashel

Blackwing Lair Raider
1,835
2,931
I am just hoping for a good Priest and/or Paladin deck to come out of this. By good I mean really competitive not just solidly average.

Every now and then I play my Dragon Priest and I enjoy it, but it just loses too much.
 
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Pyros

<Silver Donator>
11,267
2,388
Well in theory you could shadowstep it and keep getting free cards since it's stealthed. In practice, you'd probably die before getting anything remotely useful, it doesn't have an impact right away or even as it dies like thalnos/loot hoarder etc and who the fuck wants to play shadowstep in 2016 other than some weird mill deck(which I think sucks nowadays cause it's probably missing a bunch of the good mill cards from past expansions).

It's nice they gutted Blade Flurry to "make design space" for a new card, but apparently forgot about making said card.
 
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Valishar

Molten Core Raider
766
424
Yeah pretty much pre-nerf blade flurry would at least make Rogue better against Zoo. Right now the only decks Rogue beats are bad in the meta anyway.

I was using Shadowstep in C'thun Rogue, because why play regular miracle when you can play a combo deck three turns slower?
 
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Ravishing

Uninspiring Title
<Bronze Donator>
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Well in theory you could shadowstep it and keep getting free cards since it's stealthed. In practice, you'd probably die before getting anything remotely useful, it doesn't have an impact right away or even as it dies like thalnos/loot hoarder etc and who the fuck wants to play shadowstep in 2016 other than some weird mill deck(which I think sucks nowadays cause it's probably missing a bunch of the good mill cards from past expansions).

It's nice they gutted Blade Flurry to "make design space" for a new card, but apparently forgot about making said card.

I wouldn't use Shadowstep on this guy even if I did have shadowstep in the same deck. I've been playing some of that Slippery Rogue deck with dragons, fun deck, this guy could easily fit in. The deck isn't exactly great but it's fun. As with any Rogue deck it lacks board wipe and healing.
 
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