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Pyros

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The legendary is a 5/3 which is shit stats but not much different than Justicar being a 6/3. The 3 health sucks but if the effect is strong enough then it'll be worth. Seems like it would be worth it in most cases... like you said, need to play at least 2 other Jade Golem cards so you can get 7/7 worth of stats minimum from the Legendary.

That Legendary does fit into an N'Zoth deck, though you only get 1 tick off it, still pretty nice.
Oh I read that as 5/5, 5/3 is definitely not quite as good. Still pretty good if you can get a lot of golems before, but not quite as dumb.
 
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Ravishing

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Rogue deck with Blackpaw / Shacowcasters / Shadow Steps / Brann / N'Zoth.
Tons of Golems!
 
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Pyros

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Rogues also get Jade Shuriken, 2mana spell does 2damage, Combo: Summon a golem. Fairly decent card if you're doing this sort of deck, otherwise probably won't see much use since cycling is more important for miracle variants so Shiv would still be better in general, and no need to combo.
 
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Ravishing

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What.... the.... Fuck....

All you need is tons of draw cards. This card makes your deck infinite. Seems really dumb


 
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Tortfeasor

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LOL at the new shaman card. Also, welcome back, Mill Druid.

hs new.PNG
 
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Amzin

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Holy christ that shaman card looks insane at first glance. That effectively silences the enemy board at worst and I'm willing to bet almost every time it's going to be a win. It's going to pretty much auto-win when you drop it in arena, too.

Jade Idol is the poster child of a gimmick card but maybe someone can make it work. It makes Yogg Druid even more Yoggy I guess.
 
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Ravishing

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That Druid card is so dumb... seriously. It's not a gimmick, it's an Elise on crack. You only need 1 copy and you can have infinite cards/golems. At 1 mana it's so stupid. Load up every removal, coldlights, heal spells and you're good to go. After 4 casts you'll start cranking some serious minions.

Mill Druid is back for sure and you can throw in some Yogg/Arcane Golems for shits n' giggles too.
 
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Pyros

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Yeah what I thought, Miracle druid shitting jade golems everywhere. Maybe like mix of miracle and mill with oracles and shit to accelerate draws and naturalize to clear. Honestly, that sounds like a pretty cool deck to watch.
 
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Ravishing

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Most likely not optimal but here's a basic list I just worked up:

Jade Druid - Hearthstone Decks

Jade Druid
Card draw is key but I removed Nourish in favor of Coldlights... not sure if that's the way to go with it but maybe? Brann might be useless since it's only real use is with Coldlights, kinda sub-optimal since it probably won't be combod often. Main goal is just cycle cards, especially if you can get Auctioneer down and keep casting Jade Idols.

I don't know if you even need Arcane Giants, could just add Nourish back instead of Giants. You're going to pump out big minions quickly if you can draw draw draw.

I didn't add Naturalize either. If you want it to be an actual "Mill" deck then it's needed for sure, I'm thinking the goal isn't necessarily to mill opponent, but to mill yourself quickly since it's impossible to fatigue.

Edit:
Alternate Version with more Draw power:

Jade Druid Alternate
 
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slippery

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Rogue just doesn't have comeback mechanics, I think that's what it boils down to. No healing, no board clears, the only draw engine is Gadgetzan which can be mega inconsistent. I think that's what it boils down to for what the problem is. Especially with a hero power that essential kills you.

Then you have the focus lately of things like burgle which while cool and fun, is super slow. It just doesn't match up.

I enjoy playing my Dragon Rogue deck, it's just super inconsistent.

Man, I've edited this post like 6 times. I think Sprint should be 6 mana, and Thistle tea should be 5 tops, if not 4.
 
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slippery

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My current iteration. Works really well when it works, and some crazy shit can happen with all the stealing and discover

 
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Ravishing

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Rogue just doesn't have comeback mechanics, I think that's what it boils down to. No healing, no board clears,
This is what I've been saying forever so I completely agree. It's why I hate playing Rogue. I hate the Miracle deck/combo deck style.

I also can't believe Blizzard hasn't made more Poisons for Rogue. Their hero power has gotten no support whatsoever.

They have 1 poison for the Basic Set and never added anymore. The class could be so much more interesting if they had shit like:


Vampiric Poison
After dealing damage with your weapon, heal your hero for that amount

Could combo with Blade Flurry for a full heal, similar to Hallazeal+Ele Destruction.
It's also not unprecedented for a Weapon to have a healing affect, Paladin has Truesilver which is already a "lifesteal", however I intentionally worded this affect to trigger AFTER the attack, this way Blade Flurry could be used in conjunction and it also adds a little more risk in certain situations.

Eye for an Eye Poison
During your turn, when your hero takes damage, deal that amount to the enemy hero.

Would make big minions a risk... for both players. The rogue might be able to attack into it to finish you off, but if they can't finish you off, they also take significant damage.​


Disabling Poison
While attacking your hero is immune.



The options are endless but stuff like this would really help make the class shine and give them more of an identity. Also counters Priests even harder since it's more shit they can't use. All poisons would be weapon buffs, thus utilizing their hero power or other weapons.


 
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Derpa

Trakanon Raider
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Damn that Jade Idol card would have been fun to fuck around with if it was a priest card (only because of shadowfiend)
 
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Mures

Blackwing Lair Raider
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Holy christ that shaman card looks insane at first glance. That effectively silences the enemy board at worst and I'm willing to bet almost every time it's going to be a win. It's going to pretty much auto-win when you drop it in arena, too.
At first glance I thought it seemed ridiculous too, but after really looking it over I just don't see room for it/it seems like a worse hex. It seems like the type of spell you'd want to use against targets you'd want to hex anyway. Just not sure how much value you'd get w/ it even though its aoe. I'm sure sometimes it could also be used to soften things up before a aoe, but not always since minions may already be missing health/small chance of them getting a higher health minion.
 
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Ravishing

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I don't think it's auto include, but it would be useful as a tech choice in a tournament setting. devolve and hex counter nzoth decks and Murloc paladin decks.

Maybe it sees play if the "buff in hand" cards get popular
 
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