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zzeris

King Turd of Shit Hill
<Gold Donor>
20,590
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I'm nowhere near 500 but I've enjoyed Rez priest a lot lately. Too bad dragon will be the better deck very soon.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
8,456
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I dont think you guys understand just how slow that card is.
Don't think it matters, they made a card that is going to single handily destroy every other control deck. if you like playing control, what's the point of playing anything but druid now? druid will be the "control warrior" to "freeze mage", except this hard counter is much worse as it affects multiple classes.

Druids specifically have cards to speed up their game, I think you don't understand how quickly this can get out of hand.

The goal will be to find the most efficient deck and that which can withstand aggro the best, even if your idols are cards 29 and 30th.
 
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Famm

Ahn'Qiraj Raider
11,041
794
You did that in spite of the incoming buffs? How masochistic. What's next, rogue?

Yeah I'm over 350 on priest and I've just had it on the shelf. If anything dragon in both standard and wild won't get worse at least (pending meta development) so I figured I'd wait for some new cards to play with. Spent the last couple weeks grinding out shaman while its still the undisputed king. Shaman probably isn't going to be bad all of a sudden though.
 
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Famm

Ahn'Qiraj Raider
11,041
794
I dont think you guys understand just how slow that card is.

I'm not too sold on it either. How often will that shit just clog up your hand/deck instead of getting you any meaningful immediate tempo? The biggest hypes I keep seeing on it are "never loses to control!" and "zomg mill druids!", but when have either of those things been particularly relevant to a given meta?

That being said, I can see jade druid maybe being strong, but I'm not sure that card is really the lynchpin. Maybe as a one of.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
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Mill druid was relevant when tree of life and that treant spell were in standard.
Druid have been able to adapt to any meta.

I honestly don't believe you can't see the potential of Jade idol. you realize with auctioneer how crazy it could get? if it was a 3 mana spell then fine... but 1mana.. what the fuck dudes.

Just wait till 50% of your deck is idols, pop auctioneer and run the table.

Also regarding control matches: druid has been threatened of running out of steam or hitting fatigue first, this card fixes both those problems
 
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Pyros

<Silver Donator>
11,267
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I could see it not being used on ladder possibly, but in competitive, a single jade idol is basically one of the best insurance to beat priest/warrior and possibly renolock in lategame because you never fatigue and you have infinite amounts of threats.

Still I think for ladder it'd work decently, replace one mire keeper with the ramp jade thing, replace one mid tier card with Aya, replace one ravel idol with jade idol(maybe replace another card with a 2nd, but not sure, one might be enough if you have enough draw and Nourish is pretty good). Maybe clear some room for a Jade Behemoth also. Honestly it might even be worth dropping Malygos and the moonfires to make room for different cards, like that 10mana refill 10 guy or whatever, but not sure yet.
 
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Famm

Ahn'Qiraj Raider
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I think the jade ramp is overall more consistent looking than the idol.
 
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Famm

Ahn'Qiraj Raider
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But let's talk about more important cards. Here's the minion that the alleycat spawns:

GzZy9n6.png
 
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Ravishing

Uninspiring Title
<Bronze Donator>
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Alright, theorycraft fun begins. The most fun time of Hearthstone!

Lists for most classes with a focus on new cards.
No Warlock cause seems boring. Standard Reno with a few swaps, snore.

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First up is my version of Jade Druid which is NOT focused on milling.

A lot of draw power with Auctioneer and Nourish. Low cost spells to pull off some "Miracles". Kun for the 17 mana turn, or Armor if necessary. Feral Rage and Portals for the 28 health gain. Mulch to remove anything.
Lots of ramp to get to your Miracle quicker.

Druid.JPG


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Hunter deck that I'm not too fond of. I want 2 more secrets. Explosive is likely. Might be best removing Secrets entirely and making this more mid-range. Hunter will need to be more aggro oriented to counter all the slow decks that'll be tried though. The curve is pretty low but draw power is too weak to have too many dead draws.

Hunter.JPG


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A version of Reno Mage. I still need to get 100 wins for Golden. Will need something to work. Does anyone know if Medivh summons a 0 cost if a spell costs 0 by Solia?

Flame Lance & Cabalist Tome are in here for that chance at White Eyes. We can dream, right?

Mage.JPG


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An "aggro" paladin. Ten 1-cost minions and the draw card that draws 3x 1-cost minions.
Lots of buffing shit. Fight Promoter for the 6/6 +draw 2 cards if it receives 2 buffs, which shouldn't be too hard.
Weasel Tunneler for the fuck-your-top-deck. With all the buffers, he should be a 2/2 or better in most cases.
More draw with Marshal. 1 tick makes his rattle draw a card, also Abusive can trigger it.

Pal.JPG


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A reno priest which will probably suck. I'm not sold on Reno Priest but I gotta try the Priest Legendary somehow. Only Paletress takes advantage, had Nexus Saraad but too many 5 drops. Maybe can lose an AoE or Drakonid Operative or something for that sweet Free Card. Also Saraad is same turn as Raza so kinda conflicts.

RenoPriest.JPG


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Even though I already have Golden Priest, I wanted to explore a "Steal Everything" deck.
Pint-Size Potions allow you to steal any 5-attack minion...which is a TON.
If you do 2x Pint-Size Potions then you could even steal up to an 8-attack minion.

As there are only 2x Potions, I have 1x Potion of Madness/1x Shadow Madness/1x Cabal.

I did NOT add the card that "discover a random potion", but perhaps it deserves to be added for that chance at a 3rd Pint-Size.

That said, there's the other typical Steal cards and an Elise for late game. Also 2x Greater Healing for the delay.

Dirty Rat is in simply because you can pull a minion and steal all in the same turn with the correct cards.

I think this could be a very fun deck.

ThiefPriest.JPG


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Kinda boring but went with a Jade Rogue with super-aggressive curve. 20 cards are 1-2 mana.
I think Rogue is going to suck sweaty balls but why the fuck not? I need about 400 wins with Rogue for Golden so I'll be trying some things.

Only healing is the Mistress of Mixtures. Better than Farseer imo.

Rog.JPG


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Taunt warrior with super-aggressive curve. Again, 20 cards with 1-2 mana. Huge Taunt bodies that absorb the hand-buffs. Gromm to finish. Hobart gets your Brass Knuckles to a 3/4 which is kinda crazy imo. That's +4/+4 in buffs as well as 12 damage you can deal... per weapon.

War.JPG


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Finally, my N'Zoth Shaman that I had already posted earlier, however I removed 1x Maelstrom in lieu of adding back Cairne.

This deck hinges on how well other Control decks have become. This deck is already good enough against faster/aggro decks so it comes down to how well other control decks do. It might even stand a chance against Jade Druid due to the insane board clears available and your 10/10 taunt(s).

Sham.JPG
 
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Mr Creed

Too old for this shit
2,390
283
Hobart only gives +1 power I think? The steal everything deck looks fun, gotta try that for those sweet rage afks.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
8,456
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Why not faceless destroyer instead of thing from below? Better for Barnes and N'zoth imo.

Twilight Summoner is removed because we have better rattles with White Eyes & Blackpaw now. Don't want Twilights clogging up my N'Zoth turn.

Hobart only gives +1 power I think? The steal everything deck looks fun, gotta try that for those sweet rage afks.

Oh You're right, no extra durability... meh. Probably still good nuff
 
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Famm

Ahn'Qiraj Raider
11,041
794
I think the best chance for rogue might still be deathrattles/raptor/n'zoth in wild. Standard probably fucked but hopefully maybe a pirate list can find a space.
 
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Famm

Ahn'Qiraj Raider
11,041
794
Ok, this card looks annoying.

lotus-illusionist-cards-609x1024.jpg


A lot more six drops in the total pool though, but the RNG frustration factor is probably pretty real.
 
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Mahes

Bronze Baronet of the Realm
5,441
6,563
Not sure how much play that card will see. It is a 3/5 for 4 that has to attack the hero to trigger. If It triggered simply on attack, it might be nice. You could then use it to remove anything with 3 toughness or in combo with and it would trigger and thus heal itself. It does not have taunt and so it does not make for a great defender until it does trigger. Even then there is no guarantee. Not a fan of the card.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
8,456
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I didn't even see that card before this post. Seems bad but eh.... kinda fits the Evolve Shaman in a way. You attack hero, get a 6-cost, evolve into a 7 cost if you don't like it.
 
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Famm

Ahn'Qiraj Raider
11,041
794
Not sure how much play that card will see. It is a 3/5 for 4 that has to attack the hero to trigger. If It triggered simply on attack, it might be nice. You could then use it to remove anything with 3 toughness or in combo with and it would trigger and thus heal itself. It does not have taunt and so it does not make for a great defender until it does trigger. Even then there is no guarantee. Not a fan of the card.

Well the five health helps a bit though, can trade with it and have it live to attack face later and get a new minion out of it. Didn't think about evolve either, not a bad point. Might not find a place but who knows.
 
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slippery

<Bronze Donator>
7,910
7,732
Yeah I'm over 350 on priest and I've just had it on the shelf. If anything dragon in both standard and wild won't get worse at least (pending meta development) so I figured I'd wait for some new cards to play with. Spent the last couple weeks grinding out shaman while its still the undisputed king. Shaman probably isn't going to be bad all of a sudden though.

Yeah, I pretty much did the same thing. I'm at about 190 left on Priest and as soon as the first couple Priest cards got revealed I just dropped it completely. I'll probably try to do it first thing once the expansion drops. My only other one is Rogue which I've got down to about 130, and it's been pretty painful.

I actually think Reno decks are going to be really bad, which is unfortunate since the legendaries for 3 classes rely around them. Reno decks just won't have the consistency of answers to be able to deal with big shit that will come from Jade Golems and potential buffed stuff from Grimy Goons decks. They heal from Reno won't matter when your opponent is dropping 10/10's for cheap plus doing other shit.

My gut tells me the power creep this expansion is huge, and that it's not balanced at all.
 
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