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Ravishing

Uninspiring Title
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You only need to battlecry in one minion with Krul to get excellent value out of him, and most demons aren't playable in standard renolock anyway. You're looking at Imp Gang, Jaraxxus, Kabal Trafficker, and Abyssal Enforcer, maybe Malchezaar and Dreadsteed. It's not like you're going to load your deck up with garbage just to get bigger Krul turns.

I really am blown away at the rogue cards. It's like they're going out of their way to tell rogue players to go fuck themselves.
Pretty sure Krul will see as much play as Cho'Gall

It's shit. could have been an N'Zoth for demons if they are trying for a demon cheat . easier to counter than deathrattles and you can play the demons on curve, also you pay a drawback once and get a super turn later. this card sucks.
 
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Gavinmad

Mr. Poopybutthole
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*posted on accident, work in progress*

I never said he would become a staple or even that he was a good card.

Anyway, because I know how everyone hangs on my every word in this thread, here's my prediction of cards to watch in Mean Streets. Mostly aiming for less obvious cards, nobody needs to hear me say 'OMG WHITE EYES IS GREAT'

Friendly Bartender: I don't know if this actually will see play, but it's definitely better than mistress of mixtures. That extra point of health means it can potentially make two trades which a two health minion will never do, and an extra trade could add up to a lot of saved health.

Bomb Squad: This card is very promising and I expect a lot of experimentation with it, but I suspect the only people who can afford the health loss would be warriors, renolocks, and maybe priests. It's essentially a single durability weapon that can ignore taunt.

Second-Rate Bruiser: It's mediocre when it costs 5 but amazing when it costs 3. I'll be trying these out wherever I can.

Wrathion: I would try him in almost any deck that has at least two dragons in it. Even if he only draws a single card he's acceptable, and when he draws two or more he's amazing.

Jade Idol: I'm on the fence here. Yeah, Jade Idol will never ever ever lose to a control deck, but god damn it's slow. I imagine Jade Druid will be amazing for the first month or so and become unplayable as the meta speeds back up.

Jade Blossom: I think I actually like this better than the dude from whispers. If you miss wild growth you can cast this turn 3 to curve into 5 drops.

Dispatch Kodo: I think this is playable even without that hand buffing nonsense.

Volcanic Potion: Mage really needed a better early AoE, even if it's symmetrical.

Grimestreet Protector: Even a single divine shield can dramatically shift the board in your favor, and this potentially lets you get two.

Dragonfire Potion: Who gives a shit about not damaging dragons, priest is just happy to have something back to replace lightbomb, even if this is mostly inferior (for non-dragon priest). Obviously it's the bees knees for dragon priest.

Unlicensed Apothecary: Uh yeah I'll be running this in aggro, dunno what you guys were smoking earlier when you were saying it wasn't an aggro card.

Kabal Trafficker: Barely fails the vanilla test and potentially loads you with another fattie. Worst case scenario is it's a subpar boulderfist ogre.

I Know A Guy: I want to like this but it's bad. Journey Below helps activate combos and fuels N'Zoth. This card isn't removal, it isn't draw, it isn't extra armor, it isn't an extra resource, it's just awful.

Hobart Grapplehammer: Control warrior wants durability, not damage, but god damn will this guy potentially make face warrior that much more annoying. Still a trash tier deck, but it's great at stealing wins and derailing win streaks.

I don't like any of the tri-class cards, but maybe time will prove me wrong.
 
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Pyros

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In theory it is pretty good but there's a problem...

Deadly Poison isn't played anymore in Rogue lists.

Wacking enemy minions especially during late game is suicide when we don't have any healing. So that card is another bust and won't see play.
Right I agree, it probably wouldn't see play in the current only viable rogue deck, but it's at least a pretty good card that could have started something, had they worked on making rogue something, instead of just slapping a few stealth tags on stuff and call it unique. Rogue is poorly designed overall, it has an over reliance on weapons, down to the hero power, but no way to actually use weapons effectively anymore(rip blade flurry hit+board clear+nuke). It doesn't have healing and I guess thematically, it makes sense, and it doesn't have taunts(which are only partly good for that but still) and again that makes sense thematically.

I think what they needed and I believe someone here mentionned it before is more poisons, to make the weapons not shit. Deadly poison is good for a pure damage oriented, but you'd also need like a poison to make it like that hunter weap that does damage without taking damage in return, that'd make a lot of weapons really viable again for rogue. Freezing poison to prevent shit from attacking. Corroding poison, gives the weapon +5 but destroys it at the end of the turn. Mind Steal poison, when you attack, Draw a card(or steal a card whatever, helps with draws which is another point where rogue sucks, auctioneer nonsense aside). Then build on that, make pirates more relevant for rogue since they have the weapon synergy usually, make spells that affect weapons, example Shadow Clone, For this turn, if you attack with an equipped weapon, deal the same damage to 1 random enemy Combo 2random enemies. Or like Blinding Speed, for this turn, attack twice with the weapon, combo, 3times.

Problem being, with the lack of poisons in vanilla, you'd kinda have to re-add poisons every expansions after a new season or whatever they call it, when they rotate out old shit. And it's kinda late to build on that now for this round.

Stealth just feels like a poor idea to build on, especially since, given enough buffs to it, what you'll end up with is a rogue playing a bunch of shit you can barely interact with, buffing them a bunch, and killing you in one turn. And surely they don't think that's a good fucking idea, but that's the way stealth works, it lets you do that shit. Or you could do a always face rush deck if there were enough stealth minions, where you basically ignore everything else and try to race the opponent, but without the hunter hero power I don't think that's such a great idea. But god that's fucking boring, even if it ends up being a thing.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
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I think what they needed and I believe someone here mentionned it before is more poisons, to make the weapons not shit. Deadly poison is good for a pure damage oriented, but you'd also need like a poison to make it like that hunter weap that does damage without taking damage in return, that'd make a lot of weapons really viable again for rogue. Freezing poison to prevent shit from attacking. Corroding poison, gives the weapon +5 but destroys it at the end of the turn. Mind Steal poison, when you attack, Draw a card(or steal a card whatever, helps with draws which is another point where rogue sucks, auctioneer nonsense aside). Then build on that, make pirates more relevant for rogue since they have the weapon synergy usually, make spells that affect weapons, example Shadow Clone, For this turn, if you attack with an equipped weapon, deal the same damage to 1 random enemy Combo 2random enemies. Or like Blinding Speed, for this turn, attack twice with the weapon, combo, 3times.

Yea I mentioned the Poison thing but it's not a unique thought, everyone expected more weapon buffs since they nerfed Blade Flurry. It was their whole fucking reasoning for nerfing -- to open design space. Instead they nerf Blade Flurry AND never make weapons relevant. Good fucking job Blizzard. Everyone on Reddit was expecting more weapon buffs for this exact reason. There's a ton of design space here they can explore but instead they go the Stealth route. What the fuck? This expansion calls for WEAPONS. It's brawlers and MEAN STREETS. I really hate these designers.
 
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Valishar

Molten Core Raider
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424
15267741_1286803484695750_3938095461177909758_n.jpg


This card is going to be a problem.
 
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Valishar

Molten Core Raider
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It's a minimum of 9 face damage every time though if they're playing this in freeze mage.
 
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brekk

Dancing Dino Superstar
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Any confirmation that each player has a unique Jade Golem counter? It would be pretty intriguing if regardless who plays it, the golem counter goes up.
 
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Famm

Ahn'Qiraj Raider
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Unlicensed Apothecary: Uh yeah I'll be running this in aggro, dunno what you guys were smoking earlier when you were saying it wasn't an aggro card..

This was my initial thought with the card as well, its like a mini Fel Reaver. Really though an early 8/8 is much more impactful and in an aggro deck the drawback of burning the cards is much more irrelevant than in a fast warlock list where you now can't play cheap minions without fucking your own life as much as the opponent's and you're also using a class which wants to trade life for cards on top of it. Swinging once or twice early with a Fel Reaver is a much greater chance to win the game than a 5/5 and its harder to remove. Both cards are also hard countered nightmarishly by Aldor/Humility.

And as strong as some people thought Fel Reaver could be, the only place it really found much success was in druid, primarily because the chance to inneverate into it even earlier could wreck people fast. Also back then any druid was running Keepers as well so there was the chance to silence it and even silence off an Aldor'ed one.

All that was with a detriment that really seems to pale in comparison to a warlock eating five damage for any minion played. A fast deck just considers burned cards to be cards they didn't draw while they swing for eight. A fast warlock that can't play minions without eating giants chunks of health just sounds suicidal, a 2/3 turn 5/5 isn't enough to make up for that setback.
 
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Gavinmad

Mr. Poopybutthole
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The only reason Fel Reaver had such limited success was because Dr Boom ensured that 90% of the format was running BGH. I'm not going to play a bunch of cheap minions after Apothecary, I'm going to play one minion on curve, one minion and tap, or tap/pass, and you still have to answer my 5/5.
 
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Ravishing

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Fel Reaver is 5 mana though, this is 2 turns sooner.
I see it in Zoo easily. It's a 5/5... turn 3... that's going to be hard to deal with for most classes.
Bomb Squad might see more use with all these 5/5s in the game.

Similar to Twilight Sparkle's post, where I agree with most everything, the cards that pique my interest a little outside the obvious:

Pilfered Power (Druid): Potential for a Token druid to ramp super fast.

Knuckles (Hunter): Face Hunter isn't talked about much, but it's getting a LOT of new toys, especially with the in-hand Buffers. This guy always goes face, and trades as well, and has 7 health on 5 mana. Going to be tough to deal with.

Most of the other hunter cards look promising as well, especially Rat Pack and Kodo.

Kabal Lackey (Mage): Comboing with Alex for the Alex+Ice Block turn seems really strong.

Greater Healing Potion (Priest): 1 More mana than Healing Wave for a guaranteed 12 heal. Works on hero. Priest always needs a good heal. It's not versatile in that it can be used to damage enemies, but it keeps you alive. Priest have lots of nice toys but this one goes unnoticed.

Finja the Flying Star: If a murloc deck exists for Warlock then this guy is going to see some play, and he'll be strong imo.

Dirty Rat and Weasel Tunneler: 2 cards designed to fuck with your opponent's Deck/Hand. Could be an interesting deck somewhere. I also see Dirty Rat making it into some standard control decks to pull out key minions with Removal in-hand. Having your Alex/Maly pulled and hex'd or even pulling an extra minion from Aggro before you AoE.
 
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Caal

Lord Nagafen Raider
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Sure is looking a whole lot like aggro warrior vs Jade meta incoming.
 
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slippery

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So the cards that buff minions in hand show an effect on the card in hand. This means cards that buff all minions in your hand let your opponent know what cards in your hands aren't minions. Kind of interesting.

Jade Druid is going to be really busted I think. No way that card stays at 1 mana, it's gotta get nerfed to 2 mana if not also only putting 2 cards in your deck.
 
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