- Winrates that don't make sense and aren't data driven.
I really agree with that. It's the release of a new expansion and they put aggro shaman at the top (which is true) and then copy and paste an old description they made for it with cards that their list doesn't run. They say over 3 times that Doomhammer is the most important finisher in a list with no Doomhammer.
Tempostorm meta analyses are trash.
Can someone please explain me why patches is considered to be that strong? I understand the value of pulling him for free next to a flametongue totem but other than that, it's not like he can win you game or save you on its own like some other legendaries.
He's so powerful because the game is so aggro/tempo heavy, and there is literally no downside to him. Think about it - he's never a wasted card - so you never pull a 1/1 on turn 6 when you really need that badass weapon/taunt/spell. Since you're using him in draw-heavy decks (not decks where you'd ever go into fatigue), he's great for thinning out your deck. He's got a charge, so he's always going to affect the board the minute he's played. He synergizes with the other pirates and weapons.Can someone please explain me why patches is considered to be that strong? I understand the value of pulling him for free next to a flametongue totem but other than that, it's not like he can win you game or save you on its own like some other legendaries.
Seriously, suck my fucking dick Kazakus potions. 5 mana deal 4 damage to all minions, draw 2 cards, on turn 5. Suck my fucking dick. Goddamn rogues get Shaku the fucking Collector and 3 classes get a neutral winthegame Legendary.
So, as others said, he costs 0 resources. But, I'm guessing you are still thinking 'ok, a 1/1 for free still isn't THAT impactful' and you would be right.. but what he does is give an edge at a point in the game that can lead to bigger edges later. i.e. opponent plays a 2/1 on turn 1, you play a 1/2 (small time buccaner) and then use patches to clear the 2/1. He 'saved' your 1/2 that then becomes a 3/2 next turn when you play fiery war axe, killing their 2 drop as well.Can someone please explain me why patches is considered to be that strong? I understand the value of pulling him for free next to a flametongue totem but other than that, it's not like he can win you game or save you on its own like some other legendaries.
I've been absolutely tearing it up with crusher Shaman. Obliterates the aggro decks with a wall of taunts and heals and since you're just running a ton of big minions, you walk over dragon Priest. Jade Druid also still can't beat FWF and Earth Elemental so that's also a good match up.
Unfortunately despite the aggro meta, way too many people are still playing Thaurissan OTK and fucking super greedy jade Rogue and Shaman with ALL the jade cards, and those match ups are basically unwinnable.