Enzee
Trakanon Raider
- 2,197
- 715
nevermind, i suck at arena. Had some of the crazy shit like in first week of MSG all happen today. Shaman who coins out whirling zap-o-matic, I play sorc apprentice, he's got earth shock and spirit claws to kill.. then rolls air totem next turn to kill my followup. At 3 life I FINALLY kill the little shit when I get off a lightning storm from spellslinger, clearing his whole board, and mirror image the next turn to block potential charge minions. I start coming back, while he rolls taunt totem 3 times in a row so I can never fully clear his board, but with lethal on board, his 2/2 squire as only thing on his side with one of my mirror images left.. he drops reckless rocketeer. Squire kills 0/2, reckless for lethal.
I about broke my laptop.
I didn't expect to win, figured a burn spell at some point, but when it's shitty cards beating you it's more tilting. It's just the sequence of crazy lucky RNG combined with such all-in strats with bad cards that straight lose to commonly played cards that aggravates the hell out of me.
On a related note, awhile back I watched a hafu video she did with Mike Donais, one of the HS devs. They had some crazy RNG happen to them (got bolf off a random effect) that turned a complete loss into a win. Mike said something like 'if only those moments could happen every game.' that really pissed me off. It's like he thinks the most fun you can have is if the results are randomly determined in your favor. But, he fails to realize their opponent had such a tilting experience against that, that it's a net loss in total enjoyment. If that kind of situation happened every game, they'd lose their playerbase in no time. No one wants to play a game where their own decisions are completely irrelevant. Every other blizzard game has had a dev team that understood this. All of their games have always been easy to learn, but hard to master. You play against people with similar skill as you to create the '50% winrate'. For some reason, team5 seems to think the worst player in the world should still have a good chance at beating the best player in the world.
I about broke my laptop.
I didn't expect to win, figured a burn spell at some point, but when it's shitty cards beating you it's more tilting. It's just the sequence of crazy lucky RNG combined with such all-in strats with bad cards that straight lose to commonly played cards that aggravates the hell out of me.
On a related note, awhile back I watched a hafu video she did with Mike Donais, one of the HS devs. They had some crazy RNG happen to them (got bolf off a random effect) that turned a complete loss into a win. Mike said something like 'if only those moments could happen every game.' that really pissed me off. It's like he thinks the most fun you can have is if the results are randomly determined in your favor. But, he fails to realize their opponent had such a tilting experience against that, that it's a net loss in total enjoyment. If that kind of situation happened every game, they'd lose their playerbase in no time. No one wants to play a game where their own decisions are completely irrelevant. Every other blizzard game has had a dev team that understood this. All of their games have always been easy to learn, but hard to master. You play against people with similar skill as you to create the '50% winrate'. For some reason, team5 seems to think the worst player in the world should still have a good chance at beating the best player in the world.
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