Looking for tips on the djinni priest deck. Can't get it to work at all. Just tons of combo cards sitting in your hand with nothing to do.
Yeah, I know how the combo works. The deck just feels inept up until that point. I don't see anyone maintains a win rate even approaching 50% with it.
when are you guys playing dirty rat? turn 2? late in the game? I have never played him and NOT gotten totally fucked over.
when are you guys playing dirty rat? turn 2? late in the game? I have never played him and NOT gotten totally fucked over.
I've discovered Reno N'Zoth priest this season and i've gone from rank 15ish to rank 5 with 2 losses total. I've not been using deck tracker, so i don't have the exact stats, but it's an insane win/loss. The two losses came, one against a high rolling jade shaman, and the other to a lucky as fuck questing rogue. Both losses were against super high rolls. I've not lost a single match against Reno mage, pirate warrior (by far the most prevalent deck on ladder), Reno lock, regular jade-aggro shaman etc. I want to say it's a total of about 25ish games. Aye, not a great sample, but i've never had as much ease playing a deck as i have this one.
I want to say that i made the deck myself, but i'm sure someone else has a similar deck list. I came about it by initially playing Reno dragon priest and getting wrecked - especially by Reno mage and Reno lock. I wanted more end game and figured i'd try N'Zoth. The early game i took from Thijs' Reno dragon priest deck that he used to counter aggro on ladder.
I've opted out of cards like MCT, even though i use Dirty Rat. And have recently added Infested Tauren instead of Barnes. I found that even though i generally got decent results from Barnes, he wasn't performing as well as i'd like. And there would be the odd reveal of what deck i'm playing by him dropping a 1/1 N'Zoth or some such.
Here's the list. I might actually try to get Legend this season.
View attachment 120787
This is a good video from Firebat:
TL;DW: Meta is a 50/50 coinflip from turn 1, which is very unfun. Reno decks have a greater than 50% win rate vs Aggro simply because all you need is Reno. Reno+Greedy is a perfectly fine strategy.
Makes sense with your deck, you have Reno, you likely won the coinflip more often than not against Aggro. The rest of your deck doesn't matter so much. Greedier means you win vs other Reno/Control decks more often.
Dota 2...It is a rabbit hole you may never emerge from...Disenchant your cards, it's the only way to properly quit! Wish I could give someone my 81k dust. No more raging at something that's supposed to recreation.
Now all I need is a replacement game that has a huge community surrounding it so it has a bunch of secondary content like youtube videos, forum threads, and twitch streamers. Need something to watch at work.
Update 7.1 Ranked Play Changes – Floors
We’re continuously looking for ways to refine the Ranked Play experience. One thing we can do immediately to help the Ranked Play experience is to make the overall climb from rank to rank feel like more an accomplishment once you hit a certain milestone. In order to promote deck experimentation and reduce some of the feelings of ladder anxiety some players may face, we’re introducing additional Ranked Play floors.
Once a player hits Rank 15, 10, or 5, they will no longer be able to de-rank past that rank once it is achieved within a season, similar to the existing floors at Rank 20 and Legend. For example, when a player achieves Rank 15, regardless of how many losses a player accumulates within the season, that player will not de-rank back to 16. We hope this promotes additional deck experimentation between ranks, and that any losses that may occur feel less punishing.
Update 7.1 Balance Changes
With the upcoming update, we will be making balance changes to the following two cards: Small-Time Buccaneer and Spirit Claws.
Small-Time Buccaneer now has 1 Health (Down from 2)
The combination of Small Time Buccaneer and Patches the Pirate has been showing up too often in the meta. Weapon-utilizing classes have been heavily utilizing this combination of cards, especially Shaman, and we’d like to see more diversity in the meta overall. Small Time Buccaneer’s Health will be reduced to 1 to make it easier for additional classes to remove from the board.
Spirit Claws now costs 2 Mana (Up from 1)
Spirit Claws has been a notably powerful Shaman weapon. At one mana, Spirit Claws has been able to capitalize on cards such as Bloodmage Thalnos or the Shaman Hero power to provide extremely efficient minion removal on curve. Increasing its mana by one will slow down Spirit Claws’ ability to curve out as efficiently.
These changes will occur in an upcoming update near the end of February. We’ll see you in the Tavern!