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Brand

Molten Core Raider
1,159
313
I just realized that tomorrow is April Fools...Do you think they fake releasing it? Or the later date is a trick?
 
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Ravishing

Uninspiring Title
<Bronze Donator>
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I just realized that tomorrow is April Fools...Do you think they fake releasing it? Or the later date is a trick?

It's going to be April 6th. Studios keep a tight schedule with their release dates. Apparently Blizz does Thursdays now, use to be Tuesdays I thought? DBG seems to do Wednesdays. Music is always released on a Tuesday... etc etc.
 
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slippery

<Bronze Donator>
7,910
7,732
I feel like zoo is going to be pretty strong. If you want to rank up early that's your free ticket.

I think shaman has to be good just because off all the answers they have to things but what form it takes is anyone's guess.

Hunter hero power beast buff i think will be nuts. Stampede also potentially gives them a lot of gas they have lacked.

All the quest decks look to be pretty interesting
 
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Quineloe

Ahn'Qiraj Raider
6,978
4,464
Priest legendary is powerful.. maybe too powerful

Brode is the textbook example of a dev who doesn't play his own game, else he'd know that even getting the perfect spells from "random spells" means you still have to pay the mana cost, and sometimes you get dead cards in your hand for the rest of the game. It doesn't go way above value like Ram Wrangler pulling a Sand worm or King Krush onto your field.
 
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Derpa

Trakanon Raider
2,009
664
Priest legendary is powerful.. maybe too powerful

Brode is the textbook example of a dev who doesn't play his own game, else he'd know that even getting the perfect spells from "random spells" means you still have to pay the mana cost, and sometimes you get dead cards in your hand for the rest of the game. It doesn't go way above value like Ram Wrangler pulling a Sand worm or King Krush onto your field.

I can't stand the overall dev team, but Brode most of all. Its like they barely have any CCGs knowledge or play much hearthstone.
 
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Morrow

Trakanon Raider
3,341
948
I can't stand the overall dev team, but Brode most of all. Its like they barely have any CCGs knowledge or play much hearthstone.

Ben Brode is so annoying. He acts like a complete newb that has never played a card game every single time we see him as well. It's like he hasn't grown or learned at all. He should at least seem somewhat experienced by now, but he doesn't.
 
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elidib

Vyemm Raider
2,280
4,205
It was Donais who said that, and Donais usually sounds more knowledgeable than Brode, so I dunno wtf he was thinking. Possibly he was thinking about the priest legendary in the next expansion down the road that they are currently working on...

Brode to me just sounds like he's a 100% marketing type of guy, who's all about "we need to stimulate vertical growth in key vectors" instead of just listening to the community about what works and what doesn't. Seems like they only finally listen when 90% of reddit and the official forums are bitching about something, THEN they decide to take action.

Fucking dev team sucks, their whole philosophy on design sucks, and their approach to the digital card game space sucks.

  • Card too powerful? nerf it into the ground
  • Card too weak? its fine, there need to be subpar "fun" cards in the game
  • Expansion has well designed mechanic? retired for every future expansion (see: dragons, mechs, C'thun buffs, joust, inspire, and i GUARANTEE you, this will be the only expansion with quests for years until they decide to revisit it.)
  • Card so obviously weak it literally has no place in the game? "we don't plan on ever buffing weak cards once they're released" (see: frostwolf grunt, silverback patriarch, hemet nesingwary from gvg, warsong commander)
This quote right here regarding the 'worst' card in the game should tell you all you need to know about their design philosophy:

Ben Brode says that the card is "so fun" that he doesn't want to announce it as the worst card, because he doesn't want people to stop playing it, later stating that he "really [believes] people love playing the card and would be sad to realize how bad it is."
Well gee, how about making the card a little bit better so that people can have fun AND not lose 71% of their games?
 
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Gavinmad

Mr. Poopybutthole
43,737
52,285
Brode to me just sounds like he's a 100% marketing type of guy, who's all about "we need to stimulate vertical growth in key vectors" instead of just listening to the community about what works and what doesn't.

Don't you worry about blank, let me worry about blank.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
Theorycraft Monday!!

My plan Thursday is to try cranking out the most OP deck to go against all the crap that will be out there. I'm pretty sure Jade Druid will be the most OP so here's what I've been tinkering with:

(Suggestions welcomed)

Hemet Jade

Class:
Neutrals:

(Changes)
-1 x Naturalize
-1 x Gadgetzan Auctioneer

Summary:

Current Jade Druid is losing
Mulch
Raven Idol
Living Roots
Azure Drake

New Plan
  • What's new in my version is now the Jade Druid can gain 30+ armor with just a few mana spent.
  • To make up for the loss of Mulch & Roots I added Naturalize and Doomsayers.
  • The Quest is a questionable add but is something that would complete naturally and you get a 5 mana 8/8 that can make your jade machine so strong since you'll get free auctioneers/fandral etc.
  • I would most likely mulligan the quest when facing aggro
Cards
  • Earthen Scales: OP as fuck card especially in Jade. Play 1 mana, gain tons of Armor and buff a minion +1/+1. Even on a small minion this could be so worth it, especially vs aggro decks. Like put on a Behemoth for a 4/7 taunt and gain 4 armor. Insanity that Druids get this card. When Druids are gaining more armor than Warriors I think you have a problem. Thankfully they can't run infinite copies of this, but in a control setting I can see you popping off 15-20 armor with 2 of these. Definitely allows Druid to use their health as more of a resource and not be so conservative.

  • Jungle Giants: The Quest will complete naturally and then you get a 5 mana 8/8 which you can even use a Scales on to gain 9 armor. This also makes all your minions IN DECK free, so as long as not in hand, you can get 0 mana Auctioneers/Hemet/Fandral/Kun/Behemoths/Aya. At 0 mana the combos are infinite.

  • Kun the Forgotten King: Odd choice and could be an AoW but why he's here is simply because if he's 0 mana than he becomes a 0 mana gain 10 armor or with Fandral he is ultra-insane, or he can allow you to do a 20 mana combo with Jades.

  • Kun+Ferals+Scales = 40+ armor without too much effort.

  • Hemet, Jungle Hunter is questionable, much testing on if he's worth it. Might not want to destroy your Scales/Ferals, but he does accelerate your jade machine. Against aggro you probably don't play him at all, against control you probably play him.
 
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zzeris

King Turd of Shit Hill
<Gold Donor>
20,277
85,873
Theorycraft Monday!!

My plan Thursday is to try cranking out the most OP deck to go against all the crap that will be out there. I'm pretty sure Jade Druid will be the most OP so here's what I've been tinkering with:

(Suggestions welcomed)

Hemet Jade

Class:
Neutrals:

Summary:

Current Jade Druid is losing
Mulch
Raven Idol
Living Roots
Azure Drake

New Plan
  • What's new in my version is now the Jade Druid can gain 30+ armor with just a few mana spent.
  • To make up for the loss of Mulch & Roots I added Naturalize and Doomsayers.
  • The Quest is a questionable add but is something that would complete naturally and you get a 5 mana 8/8 that can make your jade machine so strong since you'll get free auctioneers/fandral etc.
  • I would most likely mulligan the quest when facing aggro
Cards
  • Earthen Scales: OP as fuck card especially in Jade. Play 1 mana, gain tons of Armor and buff a minion +1/+1. Even on a small minion this could be so worth it, especially vs aggro decks. Like put on a Behemoth for a 4/7 taunt and gain 4 armor. Insanity that Druids get this card. When Druids are gaining more armor than Warriors I think you have a problem. Thankfully they can't run infinite copies of this, but in a control setting I can see you popping off 15-20 armor with 2 of these. Definitely allows Druid to use their health as more of a resource and not be so conservative.

  • Jungle Giants: The Quest will complete naturally and then you get a 5 mana 8/8 which you can even use a Scales on to gain 9 armor. This also makes all your minions IN DECK free, so as long as not in hand, you can get 0 mana Auctioneers/Hemet/Fandral/Kun/Behemoths/Aya. At 0 mana the combos are infinite.

  • Kun the Forgotten King: Odd choice and could be an AoW but why he's here is simply because if he's 0 mana than he becomes a 0 mana gain 10 armor or with Fandral he is ultra-insane, or he can allow you to do a 20 mana combo with Jades.

  • Kun+Ferals+Scales = 40+ armor without too much effort.

  • Hemet, Jungle Hunter is questionable, much testing on if he's worth it. Might not want to destroy your Scales/Ferals, but he does accelerate your jade machine. Against aggro you probably don't play him at all, against control you probably play him.

I like it. I like Jungle Giants in it. At one mana, it's just too good not to have in there. I think I will do something similar without the Kun and one other card. Kun is just a kill more card for this deck. I'm going to use two stonehill defender to help slow down aggro early. Your deck has no early game beyond some removal and two dooms. Getting scales on a Behemoth still takes 7 mana so still too slow. I could be off on the aggro players but stonehill may also get me more gas for control so I don't think it's a terrible add. Maybe just one stonehill. I agree about Hemet. This deck will hit golems much slower without Brann and the two Jade Spirits as well. It is definitely about hitting the endgame combo quickly.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
I like it. I like Jungle Giants in it. At one mana, it's just too good not to have in there. I think I will do something similar without the Kun and one other card. Kun is just a kill more card for this deck. I'm going to use two stonehill defender to help slow down aggro early. Your deck has no early game beyond some removal and two dooms. Getting scales on a Behemoth still takes 7 mana so still too slow. I could be off on the aggro players but stonehill may also get me more gas for control so I don't think it's a terrible add. Maybe just one stonehill. I agree about Hemet. This deck will hit golems much slower without Brann and the two Jade Spirits as well. It is definitely about hitting the endgame combo quickly.

I actually had 2x Tar and 2x Stonehill in my earliest version but I think a 1/4 for 3 is pretty weak even if he does give an extra resource. My experience with Discover Taunt is that there are a whole bunch of shitty taunt minions... This from experience with the Warrior spell. The new expansion adds a million new taunt guys but I still think the overall quality is poor. You just don't have good odds at getting good taunts.

I here you about the removals, too. Losing mulch is key, it was the only real way to remove the big 4 mana 7/7. Now there is a 5 mana 8/8 that we need to be wary of, I think it's going to see a ton of play. That's why I put in 1 naturalize, it's giving aggro resources but you can't really get away with leaving up the 7/7 or 8/8. Optionally we could try adding back BGH.

I would like AoW in this, I just feel like Kun could be so fun. Probably smarter to put in AoW, with 0 mana fandral you could get a 10/10 AoW on same turn as fandral, and then Scales to gain 11 armor too.

Completing the quest in a timely fashion won't happen, quest is mainly an added resource when facing control, and I would like to squeeze in Jade Spirits too.. If Hemet doesn't work out consistently then will probably swap in a Jade Spirit for him.

Edit: I'm going to nix 1x Auctioneer and the Naturalize for 2x Jade Spirits. In Fact, I might nix the 2nd Auctioneer too for an AoW. Nourish should be good enough imo. I guess for the 7/7 and 8/8 I'll hope to have board or pre-empt them with Dooms
 
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Gavinmad

Mr. Poopybutthole
43,737
52,285
Heh, since I only ever crafted Patches for Gadgetzan (I'm still salty that they were so retarded they thought the answer to pirates was nerfing buccaneer and not Patches) I still have ~3500 dust even after crafting golden Rag and Sylvanas.

I still hope Patches gets nerfed so I can get my dust back, except that would mean that pirates are still broken post-rotation and if that happens I'll probably be done with the game.
 
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zzeris

King Turd of Shit Hill
<Gold Donor>
20,277
85,873
I actually had 2x Tar and 2x Stonehill in my earliest version but I think a 1/4 for 3 is pretty weak even if he does give an extra resource. My experience with Discover Taunt is that there are a whole bunch of shitty taunt minions... This from experience with the Warrior spell. The new expansion adds a million new taunt guys but I still think the overall quality is poor. You just don't have good odds at getting good taunts.

I here you about the removals, too. Losing mulch is key, it was the only real way to remove the big 4 mana 7/7. Now there is a 5 mana 8/8 that we need to be wary of, I think it's going to see a ton of play. That's why I put in 1 naturalize, it's giving aggro resources but you can't really get away with leaving up the 7/7 or 8/8. Optionally we could try adding back BGH.

I would like AoW in this, I just feel like Kun could be so fun. Probably smarter to put in AoW, with 0 mana fandral you could get a 10/10 AoW on same turn as fandral, and then Scales to gain 11 armor too.

Completing the quest in a timely fashion won't happen, quest is mainly an added resource when facing control, and I would like to squeeze in Jade Spirits too.. If Hemet doesn't work out consistently then will probably swap in a Jade Spirit for him.

Edit: I'm going to nix 1x Auctioneer and the Naturalize for 2x Jade Spirits. In Fact, I might nix the 2nd Auctioneer too for an AoW. Nourish should be good enough imo. I guess for the 7/7 and 8/8 I'll hope to have board or pre-empt them with Dooms

Yeah, I was thinking Spirits are going to be needed after I looked harder. Without Brann, the really crazy golems won't be happening except against control. Good points on BGH and AoW. Scales is definitely a great addition and I agree about the quest. At one mana though, it really is too good not to have in there. I like the latest version a lot. I think I'll do two auctioneer instead of Kun and use the same deck. With removal, 2 dooms, and 2 rages, it should be enough. I'll just have to adjust as always but I think it's a solid shell for your goals.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
So with another 5 mana 8/8, is this going to be the return of the Aggro Druid?

Theorycraft Druid Aggro:
Aggro Druid - Hearthstone Decks

Aggro Druid

Old Aggro Druid relied on Force+Savage combo as a finisher, which is obviously dead now, so maybe Aggro can't be as good, however Innervate out an 8/8 is still hella strong and with Earthen Scales you can get a 9/9 and 9 armor to soak up the drawback, and add a little more face damage of course. Edit: Replaced Scales with Lunar Visions

If they remove everything you get Living Mana 2x which at 10 mana will fill the board with 2/2s and you still have 3 mana leftover and will threaten leathal with Savage. By comparison, Wisps of the Old Gods ALSO costs 7 mana, but only fills your board with 1/1s.

Devilsaur Egg and Eggnapper give you some stickyness due to the deathrattles.

8 beasts in the list to combo with Y'Shaarj but the Devilsaur and Raptors are also beasts, so plenty of beasts here to get off your only card draw. By comparison, old aggro druid had no draw at all.
 
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