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Ravishing

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Why's your name back ?!

So when you say soooooooooo much worse, you mean it's still going to see play, amirite?
 
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Gavinmad

Mr. Poopybutthole
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Why's your name back ?!

So when you say soooooooooo much worse, you mean it's still going to see play, amirite?

I honestly don't know if it will see any real play. The difference between reaver and hydra is that the reaver's drawback is not capable of killing you. In fact, the drawback meant almost nothing in the decks that ran reaver. You could drop reaver onto any board at all because most of the time the worst that would happen is that you would mill some cards as you lost it. You could even drop it into an unfavorable board and force your opponent to trade into it because you just didn't care about being milled. The drawback of hydra is depleting a resource that you actually care about because you lose immediately when it runs out.
 
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Ravishing

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I honestly don't know if it will see any real play. The difference between reaver and hydra is that the reaver's drawback is not capable of killing you. In fact, the drawback meant almost nothing in the decks that ran reaver. You could drop reaver onto any board at all because most of the time the worst that would happen is that you would mill some cards as you lost it. You could even drop it into an unfavorable board and force your opponent to trade into it because you just didn't care about being milled. The drawback of hydra is depleting a resource that you actually care about because you lose immediately when it runs out.

I do agree that 3 damage shouldn't be taken lightly, I see max like 3 hits against bittertide in a single turn, which equates to 9 damage to hero. But if they can't kill it they take 8. Druid has armor gain abilities in a pinch. Hunter & Druid were the only classes to use Reaver, I think Hunter would face many losses due to Bittertide effect but Druid has Feral to withstand a lot of the beating and you can tech in Scales if you really wanted to.
 
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TJT

Mr. Poopybutthole
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Okay so I am salty that Reno is rotating out. Even though I may not play at all this expac. I do have 4k gold so we'll see.
 
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Deathwing

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Cards you like still need to rotate out. Hopefully one Blizzard learns better instead of making almost all of Classic permanent.
 
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Ravishing

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I'm so happy to lose Reno tbh. I enjoy the control decks for sure but Reno is not engaging or fun. Against Aggro it's simply:
Draw Reno? Yes = win, No = lose
Against Control it's whatever, but so is handlock/control warrior/etc.. it's a chess match, don't need reno to have fun control vs control matches.

I'm also very happy to lose Brann & Emperor. I think Brann is flying under the radar a bit, but losing it will cut down Jade power slightly, also no Brann+Kazakus, so most likely 0 kazakus decks to come.

And emperor has just been toxic enabling so many combos. Happy to tone those down.

------

People will bitch about whatever the meta becomes, that's the nature of Hearthstone. I do think they've restrained themselves on crazy RNG shit, still some added, maybe very impactful ones (Stampede), but no Yogg/Barnes type shit at least that I see. If the game becomes more decision making and less RNG I'm happy with that. Too early to say atm though.
 
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Gavinmad

Mr. Poopybutthole
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I'm still sorting through all the new cards, and the first thing that popped out at me is that in addition to Reno rotating out, there is zero neutral life gain coming in.

The aggro meta is dead, long live the aggro meta!
 
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Ravishing

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Priest have a reno and druids can get tons of armor though :D

Also every 3rd minion has taunt.
 
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elidib

Vyemm Raider
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K. so, I think I've heard a lot of people saying they're just going to run pirates or aggro whatever to prey on the people who think the meta will slow down, which is why I plan on day-1'ing a control-quest warrior.

Critique the deck I have come up with:

Warrior - Deckbuilder - HearthPwn

No way does this ever lose to any aggro variant, and i think it has a pretty decent matchup against other control decks with sulfuras finisher. It's also capable of building a scary enough board to threaten jade druid while they get set up, by either hiding a frothing behind a taunt wall or getting bloodhoof/direhorns online plus whatever else beefy from the stonehill's discover.

Has a good matchup against timewarp mage because they have to concentrate solely on removing your taunts so their giants can swing in after alex, plus you have armor built up so it's not a guaranteed OTK).

I think it will struggle against jade shaman and elemental shaman. who knows how anything will fare against quest rogue or quest paladin once those decks get refined enough.

As far as refining the deck, I really wish i could fit in either whirlwind or taskmaster to get more activators for grom, frothing, bloodhoof and armorsmith, but i like the body from ravaging ghoul better for early control. Shield block is pretty necessary with slam, otherwise i'd have liked Bolster in there too, but if you've got 2+ taunts on the board anyway youre in a fairly decent position so I don't feel bolster is that good of a card anyway. Sleep with the fishies would be some more premium removal, but without being able to fit in whirlwind I can't fit it in either. Damn, I'd also like to get alex in there also because I always love the slim chance at a free win with Alex+Gorehowl 2 turn combo or her heal to stabilize.
 
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Gavinmad

Mr. Poopybutthole
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Oh derp, I was thinking Arcane Giant was from Whispers, not KZ.

I've been on fire lately.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
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K. so, I think I've heard a lot of people saying they're just going to run pirates or aggro whatever to prey on the people who think the meta will slow down, which is why I plan on day-1'ing a control-quest warrior.

Critique the deck I have come up with:

Warrior - Deckbuilder - HearthPwn

No way does this ever lose to any aggro variant, and i think it has a pretty decent matchup against other control decks with sulfuras finisher. It's also capable of building a scary enough board to threaten jade druid while they get set up, by either hiding a frothing behind a taunt wall or getting bloodhoof/direhorns online plus whatever else beefy from the stonehill's discover.

Has a good matchup against timewarp mage because they have to concentrate solely on removing your taunts so their giants can swing in after alex, plus you have armor built up so it's not a guaranteed OTK).

I think it will struggle against jade shaman and elemental shaman. who knows how anything will fare against quest rogue or quest paladin once those decks get refined enough.

As far as refining the deck, I really wish i could fit in either whirlwind or taskmaster to get more activators for grom, frothing, bloodhoof and armorsmith, but i like the body from ravaging ghoul better for early control. Shield block is pretty necessary with slam, otherwise i'd have liked Bolster in there too, but if you've got 2+ taunts on the board anyway youre in a fairly decent position so I don't feel bolster is that good of a card anyway. Sleep with the fishies would be some more premium removal, but without being able to fit in whirlwind I can't fit it in either. Damn, I'd also like to get alex in there also because I always love the slim chance at a free win with Alex+Gorehowl 2 turn combo or her heal to stabilize.

well nobody said taunt deck didnt beat aggro, but there is a reason it doesnt exist in the meta still :D
 
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Valishar

Molten Core Raider
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I have a funny feeling the druid quest will enable some kind of combo. I mean it's a cheaper Aviana after all.
Looks like more midrange to me actually. Like you could cut some control aspects and go tempo really easily. If you are going to go the control route you probably need more draw. Either way you probably should run deathwing, once you get a rag hero power one of the counters is to flood the board and deathwing punishes that pretty effectively.
 
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Gavinmad

Mr. Poopybutthole
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I have a funny feeling the druid quest will enable some kind of combo. I mean it's a cheaper Aviana after all.

Malygos OTK just like with Aviana. Lose a lot of reach with living roots rotating out though. Probably be more dependent on either using it as a finisher or as a dominant board control move with a Maly-powered swipe. I'm sure it won't be long before they print a new cheap DD that can go face anyway.
 
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slippery

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Malygos OTK just like with Aviana. Lose a lot of reach with living roots rotating out though. Probably be more dependent on either using it as a finisher or as a dominant board control move with a Maly-powered swipe. I'm sure it won't be long before they print a new cheap DD that can go face anyway.
Alex Swipe Moonfire
 
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Ravishing

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Theorycraft Tuesday!

So I don't have much hope for Warrior, but eh, maybe there will be a deck. I just think too much will kill them too fast. Taunts typically don't work in the long run. But, that was when we had huge combo decks with Emperor and Renolock and Dragon Priests, all whom have better late game than Control Warrior. The only competitor that still survives is Jade Druid and even though I think Jade Druid will be very strong, only having to avoid 1 strong late game deck is a better environment than 4+.

So like eldib I started with my version of a Taunt Warrior, a lot is similar, and just linking in case anyone cares:
Taunt Warrior - Hearthstone Decks

I like King Mosh for the cleanup before Gromm, can clear Jades and be presenting 19 face damage the next turn. (or 21 with Rag Hero power +4 damage gromm charge + 9 mosh)
Primordial Drakes can be a lead-in for Mosh so you can save whirlwind for Gromm.
Stonehill defender is the weakest card but is an extra resource generator on turn 3, can be subbed out.
Only 1 Brawl, could add 2 easily enough by removing Malk/Stonehill


While building that taunt warrior, I noticed Warrior are getting a Taunt with a Deathrattle, so naturally I had to create an N'Zoth Warrior:
N'Zoth Warrior - Hearthstone Decks

N'Zoth Warrior
Might suck but I love N'Zoth decks so should be fun. Has 6 Deathrattles and 4 of them are a Taunt Minion. Mosh doesn't make as much sense here because I dropped Whirlwinds, but Drake into Mosh into N'Zoth is kinda the dream here.
 
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LiquidDeath

Magnus Deadlift the Fucktiger
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So let me get this straight. With Reno rotating out, the only class to receive a usable heal was the one that already had the most versatile heal in Standard and never used Reno anyways? I'm shocked! Shocked I tell you!

I think this may be the point were I just stop playing Hearthstone completely.
 
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Ravishing

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I think you guys are blowing the healing crap out of proportion tbh. Big neutral heal just means control-lock never dies, most other classes never use big neutral heals... Except for the reno priest/mage but that was only due to the other 3 "reno" cards that were printed last expansion.
 
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Pyros

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I think you guys are blowing the healing crap out of proportion tbh. Big neutral heal just means control-lock never dies, most other classes never use big neutral heals... Except for the reno priest/mage but that only was due to the other 4 "reno" cards that were printed last expansion.
The last good neutral healing card, antique healbot, was used by a fairly wide variety of classes and decks(really almost everything but aggro decks). Everything since has been pretty garbage in comparison so not used as much, other than Reno but that required specific deck building which naturally favored some classes over others I think.

There's a bunch of taunt cards to help with aggro though, like those creepers that have shit stats but gain a bunch of attack during the opponent turn, those looks kinda nice to have. I only looked at the cards vaguely since I don't play but I noticed a few big taunters with low cost. That said aggro should still remain dominant on the ladder cause that's always going to be the case unless you make control vastly superior, just cause winning or losing faster is still better to climb ranks.
 
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