Why's your name back ?!
So when you say soooooooooo much worse, you mean it's still going to see play, amirite?
I honestly don't know if it will see any real play. The difference between reaver and hydra is that the reaver's drawback is not capable of killing you. In fact, the drawback meant almost nothing in the decks that ran reaver. You could drop reaver onto any board at all because most of the time the worst that would happen is that you would mill some cards as you lost it. You could even drop it into an unfavorable board and force your opponent to trade into it because you just didn't care about being milled. The drawback of hydra is depleting a resource that you actually care about because you lose immediately when it runs out.
I just realized that this is the first expansion to not feature giants.
K. so, I think I've heard a lot of people saying they're just going to run pirates or aggro whatever to prey on the people who think the meta will slow down, which is why I plan on day-1'ing a control-quest warrior.
Critique the deck I have come up with:
Warrior - Deckbuilder - HearthPwn
No way does this ever lose to any aggro variant, and i think it has a pretty decent matchup against other control decks with sulfuras finisher. It's also capable of building a scary enough board to threaten jade druid while they get set up, by either hiding a frothing behind a taunt wall or getting bloodhoof/direhorns online plus whatever else beefy from the stonehill's discover.
Has a good matchup against timewarp mage because they have to concentrate solely on removing your taunts so their giants can swing in after alex, plus you have armor built up so it's not a guaranteed OTK).
I think it will struggle against jade shaman and elemental shaman. who knows how anything will fare against quest rogue or quest paladin once those decks get refined enough.
As far as refining the deck, I really wish i could fit in either whirlwind or taskmaster to get more activators for grom, frothing, bloodhoof and armorsmith, but i like the body from ravaging ghoul better for early control. Shield block is pretty necessary with slam, otherwise i'd have liked Bolster in there too, but if you've got 2+ taunts on the board anyway youre in a fairly decent position so I don't feel bolster is that good of a card anyway. Sleep with the fishies would be some more premium removal, but without being able to fit in whirlwind I can't fit it in either. Damn, I'd also like to get alex in there also because I always love the slim chance at a free win with Alex+Gorehowl 2 turn combo or her heal to stabilize.
Looks like more midrange to me actually. Like you could cut some control aspects and go tempo really easily. If you are going to go the control route you probably need more draw. Either way you probably should run deathwing, once you get a rag hero power one of the counters is to flood the board and deathwing punishes that pretty effectively.
I have a funny feeling the druid quest will enable some kind of combo. I mean it's a cheaper Aviana after all.
Alex Swipe MoonfireMalygos OTK just like with Aviana. Lose a lot of reach with living roots rotating out though. Probably be more dependent on either using it as a finisher or as a dominant board control move with a Maly-powered swipe. I'm sure it won't be long before they print a new cheap DD that can go face anyway.
The last good neutral healing card, antique healbot, was used by a fairly wide variety of classes and decks(really almost everything but aggro decks). Everything since has been pretty garbage in comparison so not used as much, other than Reno but that required specific deck building which naturally favored some classes over others I think.I think you guys are blowing the healing crap out of proportion tbh. Big neutral heal just means control-lock never dies, most other classes never use big neutral heals... Except for the reno priest/mage but that only was due to the other 4 "reno" cards that were printed last expansion.