The problem is, outside of a lucky dirty rat pull, there is absolutely nothing you can do to slow/stop them. You know outside of a very bad draw or a bad player they are always going to have the quest complete by turn 5 where they'll start playing 1 mana 5/5 chargers. Shadowsteps/brewmasters/ferryman are supposed to be kind of dead cards outside of completing the quest, but instead they just give you an endless sea of 1 mana 5/5 chargers. I agree with the person who said they could change it to your minions without charge become 5/5's and it would be perfectly balanced though southsea deckhand fucks with that since the card does not technically have "Charge".