The biggest problem with this set is the insane powercreep of last year. The power level of Witchwood is fine in a vacuum but compared to last year's insanity (esp. DKs and the recruit mechanic) it seems awful due to underpowered cards.
This is correct.
Witchwood cards are mostly fine. Rotation is mostly fine.
Kripp's video about how bad the current expansion/rotation are:
Problem is we have very incredibly powerful or broken cards from past expansions that are still infecting the ladder.
Im also sad that for as much hype as a "new rotation" brings, and how successful it's been in the past 2 years (Old Gods & Un'Goro), this year it's a total flop. Not the best meta by a mile.
I think there is a good explanation for it: They chose to be safe with everything in Witchwood and didn't introduce any big-scope cards.
Old Gods had the 4 Gods that were pretty damn powerful, fun, and awesome.
Ungoro introduced Quests, which weren't all the greatest, but added a lot of playability.
Now we have Witchwood which adds..........................................................odd/even................. 2 Legendaries that don't add anything new, they just make your deck list different. They aren't as exciting as working towards Quest, playing a God, or becoming a DK.
In Hindsight, Frozen Throne should have been a Rotation expansion.
Anyway, the main problem is that the game is super-stale and it's just hard to make it fresh. They try things and some work, some flop. The Legendary weapon idea imo was a flop. DK, Quests & Old Gods were wins. They need to keep trying big scope stuff though. Witchwood isn't offering us anything like DK/Quests/Gods.
I really wouldn't have been mad if they gave every class another "Hero Card". We got Hagatha but 8 others would have been nice. If they can't invent something new then redo what has worked in the past.
I also wouldn't be mad if they introduced the Fan-idea of "Beyond Legendary" cards.
Most BL fan ideas simply make the card art insane, my idea for a Beyond Legendary is to make it super powerful and have a restriction of 1 BL card per deck.
Which is different than Legendaries in that you can have many Legendaries in a deck.
Make 1 BL class card & 2-3 Neutrals, that gives 3-4 BL "options" per class.
Examples of BL effects could be taken from the Dungeon/Monster Runs. Do you want 2x health, an extra life, a super strong minion, etc. You can only choose 1 though.