Hearthstone

Gavinmad

Mr. Poopybutthole
44,439
53,913
trump's decks - x9kbot


the bottom one is the one he made legendary with on EU with no cash spent, just the gold from quests + the free arena run. The top one is him doing it again on NA except with legendaries.

*edit*

I'm currently 3 stars into rank 5 with an older version of his deck + cairne and rag, I don't have the sylvanas and pagle.

Ei9lEbi.png
 

Morrow

Trakanon Raider
3,341
948
It's funny I agree with those numbers 100%. Both in pick priority and win %. I don't care about the test results coming from people that have to opt in and are thus potentially better, they just make sense for arena, bottom line. Blizzard needs to do some serious work on figuring out what they want to do with game balance when dealing with the difference between Ranked and Arena. If they're not careful, they're going to have history repeat itself with WoW PvP and PvE, as strange as a comparison as it may be, it's actually a very similar problem. You can't try to balance a card based on it being overpowered in Arena and then destroy something in Ranked and vice versa. What is overpowered in one environment is mediocre in another.

@Trump Mage Deck: why no Bloodmage? The Sunfury Protectors also seem weird, are they essential to the deck's design?
 

Gavinmad

Mr. Poopybutthole
44,439
53,913
They're a 2/3 for 2, and sometimes give other creatures taunt. For your 2 drops in that deck you want something that can trade with a 3/2 but doesn't trade with a 2/x. They seem weird because mage sucks in constructed play.

I don't know why he ended up not running Thalnos in his legendary version of the deck. The
 

khalid

Unelected Mod
14,071
6,775
Literally every game that deck plays against aggro, you are praying to draw a sunfury. It is key to that match and can still be decent in others.
 

slippery

<Bronze Donator>
7,932
7,746
Yep, I still hate playing ranked. I don't know what you guys are talking about, at rank 5 I never see Trump Mages, I play all agro decks.
 

Gavinmad

Mr. Poopybutthole
44,439
53,913
I meant ranking up you see tons of trump mage. I see mostly warlock and hunter aggro at rank 5. I'm ok with the hunter matchup, but warlock aggro tends to just flatten me regardless of whether it's murlock or zoo.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Ben Brode said on his twitter a week or so ago that they have no plans to change UTH again.
Then he officially is Corky level retarded if he thinks it requires no further adjustment. Hell, keep it as is but make them non-Beasts would be a nice fix to kill all the exponential tricks with it - but for all the triggers they allow for 2 mana up to 7 triggers potentially WITH CHARGE - it's just wrong. 4 mana could be OK (although still imbalanced compared to say Force of Nature) as it stands currently, but 2 and all the exponential shit is wrong.

Or maybe add "All Opposing Creatures get Taunt until end of turn" could be a cute way to retain most of its exponential power while giving a slight downside to it to make it more interactive.
 

Morrow

Trakanon Raider
3,341
948
I think people who bitch about UTH should be required to post what rank they are first.
That's a retarded elitist statement. It's less to do with it being "OP" than it is to do with being massively boring and repetitive. Same with many people's complaints about Priests and/or sometimes Mages. If it's being used less often now than great, but when it was 85% of your games and was a card that reduced board interactiveness it was a perfectly legitimate complaint. Not all complaints are to do with power.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
I think people who bitch about UTH should be required to post what rank they are first.
Ironic considering you were complaining about the better balanced variant druids have just a few hours ago. That doesn't have all the triggers tied to it.

[And it would depend on the account since I have three US accounts (no EU) - 5/14/?? (might be 25 still on the last I only quest on the last two and really barely play the last one, found I get too pissed too often playing all 3 consistently). And wife that goes into some UTH rants sometimes is all around the 17 levels with hers]

I don't think the card is inherently imbalanced - in a "UTH on an empty board as the only card out" it's perfectly balanced (if not weak, frankly), but being able to toss it down and get all the Beast triggers off of it just gets a tad ridiculous for TWO MANA - Vulture + UTH is usually 4+ cards when its dropped which of course can lead into a dozen other Beast triggers, etc. Something shouldn't scale that exponentially for two mana.
 

Grayson Carlyle

Golden Squire
225
9
That's a retarded elitist statement. It's less to do with it being "OP" than it is to do with being massively boring and repetitive. Same with many people's complaints about Priests and/or sometimes Mages. If it's being used less often now than great, but when it was 85% of your games and was a card that reduced board interactiveness it was a perfectly legitimate complaint. Not all complaints are to do with power.
Leeroy Shadowstep is a far worse example of boring, repetitive and non-interactive with the board state combo, but I bet you love using that. I'm willing to bet that you love it when all the cheesy combos come together for the classes you like playing more, and just whine and bitch when it's someone else's.
 

Gavinmad

Mr. Poopybutthole
44,439
53,913
Ironic considering you were complaining about the better balanced variant druids have just a few hours ago. That doesn't have all the triggers tied to it.

[And it would depend on the account since I have three US accounts (no EU) - 5/14/?? (might be 25 still on the last I only quest on the last two and really barely play the last one, found I get too pissed too often playing all 3 consistently). And wife that goes into some UTH rants sometimes is all around the 17 levels with hers]

I don't think the card is inherently imbalanced - in a "UTH on an empty board as the only card out" it's perfectly balanced (if not weak, frankly), but being able to toss it down and get all the Beast triggers off of it just gets a tad ridiculous for TWO MANA - Vulture + UTH is usually 4+ cards when its dropped which of course can lead into a dozen other Beast triggers, etc. Something shouldn't scale that exponentially for two mana.
It was very poorly expressed sarcasm. But I come from a competitive MTG background where decks can combo off without being reliant on the board state like UTH is, and you can't even protect yourself with something like taunt, so UTH really doesn't bother me. I consider Murlock to be twice as obnoxious as any flavor of huntard deck, but no one card in Murlock stands out as needing nerfed so nobody complains about it.

*Edit*

The bitching about 'interactivity' is just retarded nonsense. UTH is the *MOST* board interactive card in a hunter deck. Also, the whole point of aggro AND combo decks since the beginning of CCGs is to interact with the board as little as possible while focusing on either whittling down your opponent's life or assembling the combo pieces to combo off.
 

Morrow

Trakanon Raider
3,341
948
Leeroy Shadowstep is a far worse example of boring, repetitive and non-interactive with the board state combo, but I bet you love using that. I'm willing to bet that you love it when all the cheesy combos come together for the classes you like playing more, and just whine and bitch when it's someone else's.
Uhhh Leeroy Shadowstep is far more specific and rare than 3 weeks of people from ranks 5-25 all playing the same deck. Your reply is incoherent and makes no sense. The point was that most people whom complain about UTH are not merely complaining about balance, but of other factors such as boring receptiveness. What are you even talking about. It's like you randomly threw in a personal rant into something totally unrelated. Also, I've never once used Leeroy + Shadowstep, but thanks, weirdo.

It was very poorly expressed sarcasm. But I come from a competitive MTG background where decks can combo off without being reliant on the board state like UTH is, and you can't even protect yourself with something like taunt, so UTH really doesn't bother me. I consider Murlock to be twice as obnoxious as any flavor of huntard deck, but no one card in Murlock stands out as needing nerfed so nobody complains about it.
So do I and also SWCCG, which was very competitive with a lot more skill than MTG. I've been playing MTG since Mirage.
 

Grayson Carlyle

Golden Squire
225
9
Uhhh Leeroy Shadowstep is far more specific and rare than 3 weeks of people from ranks 5-25 all playing the same deck. Your reply is incoherent and makes no sense. The point was that most people whom complain about UTH are not merely complaining about balance, but of other factors such as boring receptiveness. What are you even talking about. It's like you randomly threw in a personal rant into something totally unrelated.
My point was that you're bitching for the sake of bitching. If you had a real complaint, you'd complain about real things that are, using your own criteria, boring and repetitive.
 

The Master

Bronze Squire
2,084
2
Basically every class, has, potentially, a 2-card combo that can do 12 damage at 9-10 mana. Brewmaster+Leeroy is, after all, 10 mana, 2 cards, and 12 damage. It makes your life total matter. Control decks go for board control and card advantage. Agro decks go for face and burn their cards trying to beat you down. That is just the HS meta.
 

slippery

<Bronze Donator>
7,932
7,746
My problem with UTH is that it creates counter-intuitive game play that you can't really reliably counter. A normal answer to a deck like that would be play creatures so you can get some face damage and deal with whatever they play, except with UTH you can't because then they just kill you even faster. So you end up with the only real counter being play single cards with taunt and pray. Hunters are basically playing the game by themselves while they draw through their deck and hope cards are in the right order to kill.

Edit: It's funny that we're talking about this, because I'm playing the ZOTAC tournament with the $100 prize. I started with Giant Paladin and lost, but the guy was playing 2 rush decks so Control Warrior cleaned up my first match. So much agro
 

Vaclav

Bronze Baronet of the Realm
12,650
877
It was very poorly expressed sarcasm. But I come from a competitive MTG background where decks can combo off without being reliant on the board state like UTH is, and you can't even protect yourself with something like taunt, so UTH really doesn't bother me.
Everything in MTG effectively has "taunt" - and most of the combo decks you're talking about are a figment of the past or the much rarer played eternal formats that aren't watched closely for balance - it's very rare that a combo deck like you're talking about exists in Standard anymore, and most of the times they start to show up they issue a ban or two to keep it interactive.

And there's a difference between being interactive and being board state dependent - it's a board state dependent card, it is absolutely NOT interactive unless Taunt forces it to be. (part of why "temporary taunt" is one of my theories)
 

Morrow

Trakanon Raider
3,341
948
You obviously never played MTG at a high level and also SWCCG at a high level nor spoke to anyone that as, or they'd explain to you why SWCCG was a vastly more complex and difficult game with a higher skill base than MTG. SWCCG was infinitely more complex than MTG. The difference between SWCCG and MTG makes the difference between HS and MTG look like a joke. You're laughing because you are making an assumption, hearing the name Star Wars and assuming you know what you're talking about, probably picturing the wrong game to boot. It's always laughable when MTG fanatics that never played SWCCG at a high level talk about how MTG was more difficult or required more skill than SWCCG. you don't even realize how bad of a blind fanboy you look like. and I'm a huge MTG fan.

A game of SWCCG could have a couple dozen cards on the board AT ONCE, EVERY TURN, with multiple things happening in each phase of each player's turn. It was like a massive game of chess with Star Wars characters. A game of MTG is equivalent to a fraction of what was happening in every single game of SWCCG at each "location". There were points where each player would start with up to 10 cards on the board in the very beginning of the game, all with different text and rules and triggering different states at different times, all dependent on player skill and memory and also card counting. It's pointless arguing with you because you don't know what you're talking about and are just a fanboy making assumptions. I remember spending my weekends at card shops where both games were popular and watching the best MTG players take weeks to learn SWCCG and become even mildly shitty at it while SWCCG players would learn MTG in a day or two and many become decent in a week or two. Back when both were popular there wasn't a single MTG player that would argue it was more difficult and complicated than SWCCG. You're clueless.

Both games had 60 card decks, yet a game of SWCCG would take an average of 30 minutes to an hour or even longer, yet a single game of MTG was an average of 5-15minutes. Does MTG even require maths? Real maths? Card counting 100ish cards at once and calculating averages and ratios with % of X number being drawn and then manipulating those numbers? No.