Hearthstone

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foddon

Silver Knight of the Realm
747
5
Yeah the RNG factor is pretty high with this game. Kripp got fucked twice in the finals and Artosis got fucked once... not really surprising it turned out the way it did. Does MTG play out mostly the same way?
 

Sutekh

Blackwing Lair Raider
7,489
106
If you've ever played the game you'll know it's not even close to being luck based. I'd put it below Chess but far above any other e-sport currently in terms of strategy.
 

drtyrm

Lord Nagafen Raider
1,991
155
Not any more luck based than any other ccg. Somehow Hearthstone is too random, compared to watching players have to mull to 5 all the time over land screw in MtG.
 

Arbitrary

Tranny Chaser
28,955
79,420
What it loses in static resource gain and smaller card pool it makes up for with many, many cards with random elements. Hearthstone is probably always going to seem more random because of its cards even if it isn't.
 

Mist

REEEEeyore
<Gold Donor>
31,197
23,354
There's just very few possible card interactions. There are very few decision points. Each one is fairly meaningful within the context of the game itself, but it's still an extremely simple game.
 

axeman_sl

shitlord
592
0
Yeah the RNG factor is pretty high with this game. Kripp got fucked twice in the finals and Artosis got fucked once... not really surprising it turned out the way it did. Does MTG play out mostly the same way?
All card games have that luck of the draw element, but M:TG has much more room for skill and strategy because the game is so complex compared to Hearthstone. HS has so few moving parts, so to speak, that there's just not very much that can be affected by player skill. Blizzard basically took M:TG and removed almost all the mechanics, card types and play phases, which has resulted in a game where luck is the deciding factor almost every time. Once in a while you'll see a match where it's genuinely a matter of who's the better player, but that's so rare compared to the matches where the winner is unequivocally determined by sheer luck. That wasn't anywhere near as common in M:TG because there were so many ways you could affect the game whereas HS is so mechanically primitive that luck dominates it all.
 

Mist

REEEEeyore
<Gold Donor>
31,197
23,354
It's very easy to play Hearthstone technically perfect. These players fucking up on screen are making what would be considered beginner mistakes in MTG. Professionally MTG players do screw up occasionally, but that's because the actual board states and number of possible plays can be many orders of magnitude more complex.
 

foddon

Silver Knight of the Realm
747
5
All card games have that luck of the draw element, but M:TG has much more room for skill and strategy because the game is so complex compared to Hearthstone. HS has so few moving parts, so to speak, that there's just not very much that can be affected by player skill. Blizzard basically took M:TG and removed almost all the mechanics, card types and play phases, which has resulted in a game where luck is the deciding factor almost every time. Once in a while you'll see a match where it's genuinely a matter of who's the better player, but that's so rare compared to the matches where the winner is unequivocally determined by sheer luck. That wasn't anywhere near as common in M:TG because there were so many ways you could affect the game whereas HS is so mechanically primitive that luck dominates it all.
Yeah, I just watched a video of Kripp being interviewed yesterday and the guy asked him what he thinks HS needs to be a good competitive/esport game. His answer was basically just keep adding more cards and more dynamics which is pretty much in agreement with what you're saying and makes sense.
 

Sinzar

Trakanon Raider
3,149
269
For someone who wasn't able to watch the blizzcon tournament on stream, are the matches posted on another site yet?
 

Caliane

Avatar of War Slayer
15,320
11,613
yeah. atm, its pretty rare for a player to actually have more then 1 choice at any given time.
Its basically, you play whats in your hand. There is always 1 right choice. (not to say it NEVER happens, where 2 valid play choices occur)

More cards and special effects will help with this over time. but right now, real simple really. All the interesting parts is in building the deck in the first place.

I don't imagine esports on this taking off soon, without some real "good plays" or "bad plays".


A different draft system might help. like in lol where half the fun IS in picking champs.
Some kind of system where players can counter pick each others decks more dynamically?
 

Salshun_sl

shitlord
1,003
0
Not any more luck based than any other ccg. Somehow Hearthstone is too random, compared to watching players have to mull to 5 all the time over land screw in MtG.
MtG has some crazy luck sometimes. I was playing online earlier today, got really lucky on my initial creatures, got a couple of 2/2's on the board right away, and just start chipping away at him. He kept only getting 1/1's so even if he blocked I would still take out his creatures. The score got to 20 to 5 within a few minutes, at this point neither of us had any creatures, I had no creatures to play kept just drawing lands.

This motherfucker pulls out 9/9 creature without summoning sickness. His next card he pulled was a 6/6. I was quickly raped, and the entire time I was convinced this one was in the bag.
 

Morrow

Trakanon Raider
3,341
948
MtG has some crazy luck sometimes. I was playing online earlier today, got really lucky on my initial creatures, got a couple of 2/2's on the board right away, and just start chipping away at him. He kept only getting 1/1's so even if he blocked I would still take out his creatures. The score got to 20 to 5 within a few minutes, at this point neither of us had any creatures, I had no creatures to play kept just drawing lands.

This motherfucker pulls out 9/9 creature without summoning sickness. His next card he pulled was a 6/6. I was quickly raped, and the entire time I was convinced this one was in the bag.
Your game of MTG sounds like it came straight out of a basic starter deck for JUNIOR retards in 1996.
 

Mures

Blackwing Lair Raider
4,014
511
It's very easy to play Hearthstone technically perfect. These players fucking up on screen are making what would be considered beginner mistakes in MTG. Professionally MTG players do screw up occasionally, but that's because the actual board states and number of possible plays can be many orders of magnitude more complex.
Even if you do play it "technically perfect" You can not know for sure if what you did was the correct move or not unless you know what is in your opponent's hand. Playing your hand technically perfect is one thing, but it is another thing entirely playing the board perfectly since you can decide if you want to attack minions or your opponent's hero. Example being earlier when someone said they would have traded with the water elemental in Artosis' position. The safe play is to trade with the water elemental because you do not what kind of removal your opponent has in their hand. You go to their face and they use a card from their hand to remove it next turn, well now you don't have a minion while theirs is still on the board when you had the chance to remove it. It worked out for artosis in the end, but in his position you can't say one way or the other this is the absolute correct way to play.
 

The Master

Bronze Squire
2,084
2
Finally went 9-1 in an arena, but I don't think it counts. I drafted 8 mind controls and 6 SW:p to keep me alive till I could use them.

There really needs to be some kind of limit like in constructed.